D20:Water Domain Cleric Domain
[top]WATER DOMAIN
Granted Power: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Water Domain Spells
*Cast as a water spell only.
System Reference Document
Water Domain Spells
- 1 Obscuring Mist: Fog surrounds you.
- 2 Fog Cloud: Fog obscures vision.
- 3 Water Breathing: Subjects can breathe underwater.
- 4 Control Weather: Raises or lowers bodies of water.
- 5 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.
- 6 Cone of Cold: 1d6/level cold damage.
- 7 Acid Fog: Fog deals acid damage.
- 8 Horrid Wilting: Deals 1d6/level damage within 30 ft.
- 9 Elemental Swarm*: Summons multiple elementals.
*Cast as a water spell only.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 6,443 Views |
, 08-26-2007 at 03:23 PM
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