BRCS:Chapter three/Magic
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Cerilian magic is based in commanding the vital energies of life, belief, and the living earth itself. The continent possesses great expanses of territory where enchantment lies soft as a child's whisper as well as deep canyons where arcane energy thunders strong and vibrant through the earth. Most people of Cerilia look upon these energies with awe and respect mixed with fear, superstition, and confusion. Only a very few individuals understand the continent's mystical forces, their intricacies and nuances, their place in nature. Fewer still can command these forces channel them into flashing bursts of energy that fill the night sky, form them into crackling bolts of lightning that fell monsters, or fashion them into invisible barriers that keep foes at bay.
- Fundamentals of Cerilian magic
- Arcane magic
- Divine magic
- Creating magic items
- Cleric domains
- Magician spells
- Spell descriptions
This article is a Birthright Campaign Setting (D&D 3.5/D20) page The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast. |
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Created by Last edited by , 12-22-2011 at 05:30 AM 0 Comments, 7,096 Views (protected) |
, 08-11-2008 at 06:25 AM
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