BRCS:Chapter nine/Creatures/Caracdír


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Medium-Size Humanoid (Aquatic, Reptilian)
Hit Dice: 3d8+6 (19 hp)
Initiative: +1 (Dex)
Speed: 20 ft., swim 30 ft.
AC: 16 (+1 Dex, +5 natural)
Attacks: 2 claws +4 melee, 1 bite +2 melee
Damage: Claw 1d4+1, Bite 1d4+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Bloodline, Scent
Saves: Fort +6, Ref +2, Will +1
Abilities: Str 14, Dex 13, Con 15, Int 7, Wis 11, Cha 8
Skills: Balance +3, Jump +4, Wilderness Lore +2
Feats: Multiattack

Climate/Terrain: Temperate and warm marsh
Organization: Gang (2-3), band (6-10, plus 5 HD leader), or tribe (10-100, plus one 8 HD leader and one 5 HD lieutenant for every 10 regulars)
Challenge Rating: 2
Treasure: No coins, 50% goods, 50% items
Alignment: Usually neutral
Advancement: 4-6 HD (Medium-Size), 7-9 HD (Large)

Caracdír are the degenerate lizardmen offspring of the awnshegh known as the Hydra, having bred true within the foul swamp in which the Hydra lairs. They live in the Harrowmarsh, where they have slowly formed a primitive society of sorts. Here, they resist most intrusions by outsiders, maintaining the purity, as it were, of the Hydra's realm.

Combat
None too bright, caracdír will usually pile on the largest attacker and rip him apart. Caracdír have, however, been known to exercise great deviousness when hunting, and any expedition into their territory should take a very cautious approach.

Poison (Ex): A caracdír that successfully bites a creature delivers its poison, which has an initial and secondary damage of 1d6 Con, and a Fort save DC of 12.

Bloodline: As the descendants of an awnshegh, all caracdír carry some of Azrai's tainted blood. Most caracdírs have a bloodline score of 6 and no abilities. Leaders of at least 8 HD tend to have bloodline scores of 12 and either the Alertness or the Animal Affinity blood ability.

See Also: Caracdir - a fan-based variant
 
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
 

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