BRCS:Cultural Elite Arms Training Feat


Main Page » Chapter one/Character » Chapter one/Feats » Cultural Elite Arms Training (Feat)

[top]Cultural Elite Arms Training [General]

You’ve learned the common weapons of the standard elite warrior of a cultural region. Choose one. (see Table 1-1: Cultural warrior arms, armor, and feats). Choose one culture.
==== Region ====
Any

[top]Prerequisite

Base attack bonus +1 or higher, Proficiency with the standard common weapons of your chosen culture.

[top]Benefits

You are proficient with the elite arms and armor of the selected culture.

Normal: You must purchase martial weapon proficiency for each individual martial weapon, simple weapon proficiency for all simple weapons or have that weapon on your class? starting weapon proficiency list.

[top]Special

You may select this feat more than once. Each time you take this feat, it applies to a different region.
 
This article is a Birthright Campaign Setting (D&D 3.5/D20) page
The BRCS Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons from Wizards of the Coast.
 

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