Alnor Arsgrisson


The Northlands » Jankaping » Alnor Arsgrisson
framed|Arms of Alnor

Male Rjurik Noble 6; CR 6

King of Jankaping

Lineage of Lesser Nobility

Major Bloodline of Basaïa, 22

N Medium Humanoid


VP/WP 33/10

Init + Spot Listen

Languages Rjuven


AC

Fort + , Ref + , Will +


Speed 30 ft unarmored, 20 ft in armor

Melee

Ranged

Base Atk ; Grapple


Abilities Str 16, Dex 10, Con 10, Int 11, Wis 9, Cha 14

Feats: Mounted Combat, Mounted Archery, Paragon, Iron Will, Point Blank Shot

Skills:

Special Qualities: Leadership, Rank, Title, Education, Noble Strategy (Reformer), Noble Strategy (Leadership)

Description:

Possessions: Greatsword +1, boots of varied tracks, masterwork ring mail.

Bred to the Saddle Alnor Arsgrisson learned to ride from an early age, and receives a +2 bloodline bonus to Ride skill check. Members of the Karlar lineage are kept busy, spending many hours riding and hunting, and are usually physically fit. Gavin receives a +2 Constitution. This is included above.

Leadership Alnor attracts followers and cohorts.

Rank Alnor has the right to a unique set of arms, he is also the sovereign ruler of a state and is a law unto himself.

Title Alnor is universally recognized as King of Jankaping.

Education Alnor receives a +6 class bonus to Knowledge (Nobility) and Perform (Etiquette) checks.

Mounted Combat
Negate hits with ride checks.

Noble Strategy (Reformer) Alnor has a vision to modernize his realm. When King Alnor takes risks to bring new ways to his realm, he receives a gain of regency compared to the magnitude of the risk.

Mounted Archery Half penalty for ranged attacks while mounted.

Paragon Alnor is a noted advocate of Rjurik settlement. Alnor has a +2 circumstance bonus to Diplomacy and Leadership checks when addressing settled Rjurik.

Iron Will +2 bonus on Will saves.

Point Blank Shot +1 bonus on ranged attack and damage within 30 ft.

Noble Strategy (Leadership) When Alnor convinces leaders of organizations or domains to support his direction for Jankaping, modernization, he receives a gain of regency.

framed|Alnor Arsgrisson

Typical Dialogue:

Biography:

Alnor Arsgrisson grew up in and around the city of Stornomark in Harlskaang. He never desired rulership of Jankaping or its law holdings, though he might not have minded a small jarldom around the city. Alnor grew up as one of the "urban Rjurik," preferring life in the small capital city to the nomadic life his father and brothers led.
But fate does not respect a young man's wishes. Alnor grew to manhood in his aunt's city home, venturing outside the city walls only to hunt and fish. His father and older brothers roamed the provinces of Jankaping, overseeing the law of the land, until they died in a summer squall off the northern coast. Quite abruptly, Alnor found himself king over the entire realm.
Almost from the start, King Alnor made his subjects uneasy. While he enjoyed hunting and
fishing ? and excelled at these activities ? he won no respect with his deeds. King Alnor saw hunting and fishing as sports, not day-to-day means of survival. He discouraged clan migrations, wondering aloud why the nomads of his realm didn't simply settle in the southern provinces, leaving the icy northern lands to the glaciers and the sea lions.
Two disaffected jarls, Bjark Eorpwaldsson and Olam Cuthbjortsson, rejected their new regent's authority in those lands and assumed control of the law and province rulership in their provinces. They managed to convince several dozen families and a few entire clans to defect to their rulership, and King Alnor reacted by calling for a great feast in Stornomark. Most of the loyal jarls and clan leaders attended, and he surprised them by wishing both renegade jarls well, jesting that he'd see their followers in and around the city come winter.
King Alnor seems blind to the friction between the various Rjurik factions present in
his realm. He looks on many of his own people ? even his own advisers and lieutenants ?
as backward yokels who cannot learn from history or from the successes of other realms. If he must rule Jankaping, Alnor has decided, he will drag its people into the sixteenth century or die trying.

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