Arch-Sorcerer Gargamel
12-17-2001, 09:15 AM
I read somewhere an idea for a wizard subclass similar to the magician about Vos sorcerers. This class was based upon the idea that as Azrai corrupted the vos, essentially stealing magic from them, he gave them another magical option.
This class was very similar to the Magician class and the Ghul Lord kit (from Sha'ir's Handbook).
Basically, instead of Divination and Illusion, the wizard gained access to the >2nd levels only in Necromancy. He also had access to the Ghul Lord's Manipulation abilities. In trade-off, the wizard went through a sort of death transformation.
This has great NPC potential (or even PC if you're brave). The powers can be on par with a normal wizard and blood isn't even neccesary. Angry Vos intellectuals could do wonders with this sub/prestige class
In addition to these ideas, I have also added the possibility of some of those fun shadow magic feats/rules (from the forgotten realms campaign) to be used in Birthright. If you have any other suggestions, feel free to speak up:
Warlock (Sorcerer is taken)
Possible Requirements:
Chaotic Alignment (Shadow world manipulation is sketchy)
Evil Alignment (Neutral and Good Ghul Lords were possible)
Shadow Magic Feats (Not neccesarily fitting in this setting, but intriguing)
Magician levels?
Possible Abilities:
Cast from Wizard Sorcerer spell list with school/lvl restrictions.
Possibly could allow access to illusion spells >2nd also
Manipulations as a class ability
Weakening transformation as a class ability
Shadow Magic (from Forgotten Realms)
This class was very similar to the Magician class and the Ghul Lord kit (from Sha'ir's Handbook).
Basically, instead of Divination and Illusion, the wizard gained access to the >2nd levels only in Necromancy. He also had access to the Ghul Lord's Manipulation abilities. In trade-off, the wizard went through a sort of death transformation.
This has great NPC potential (or even PC if you're brave). The powers can be on par with a normal wizard and blood isn't even neccesary. Angry Vos intellectuals could do wonders with this sub/prestige class
In addition to these ideas, I have also added the possibility of some of those fun shadow magic feats/rules (from the forgotten realms campaign) to be used in Birthright. If you have any other suggestions, feel free to speak up:
Warlock (Sorcerer is taken)
Possible Requirements:
Chaotic Alignment (Shadow world manipulation is sketchy)
Evil Alignment (Neutral and Good Ghul Lords were possible)
Shadow Magic Feats (Not neccesarily fitting in this setting, but intriguing)
Magician levels?
Possible Abilities:
Cast from Wizard Sorcerer spell list with school/lvl restrictions.
Possibly could allow access to illusion spells >2nd also
Manipulations as a class ability
Weakening transformation as a class ability
Shadow Magic (from Forgotten Realms)