Dienekes
11-07-2001, 07:00 PM
Im working on a total conversion of the blood abilities, Im going to do it and then post them all here when Im done to see what you guys think. Im sure that several of them will be slightly overpowerful, that is why I want your insight, help me to balance them and then you can see what Ive done aswell.
Also, at the same time I will post how I am planning on doing blood abilities, Im not entirely certain yet (a feat most likely "Blood of Kings" or something rather that you have to take at first level, unless your character is young, then I might allow them to take it later, around puberty hehe) Role randomly for Strength *Tainted, Minor, Major, Great*, then that places you on my custom Blood Meter thingy, anyway, Ill have to show you what its like when I think its ready. Im getting rid of the Strength # for mine though.
Example of Blood Ability:
Courage – Minor, Major, Great
Anduiras
Minor: Automatically pass fear related Will rolls, unless character would normally not be allowed a roll, he now gets a roll.
Major: All Allies within 10’ receive effect.
Great: All Allies within 100’ receive effect.
So far Heightened Ability is a bit overpowerful, maybe. But I DO like it this way so far :)
Heightened Ability – Major
All Except Masela
If ability is 14 or below than it is raised to 15 and continue, If the Ability is 15 or Higher Roll:
15-16 rolls 1d8
17-18 rolls 1d6
19+ rolls 1d4
Anduiras – Charisma or Strength
Basaia – Intelligence
Brenna – Dexterity
Reynir – Constitution
Vorynn – Wisdom
Azrai – Charisma or Intelligence
Also, at the same time I will post how I am planning on doing blood abilities, Im not entirely certain yet (a feat most likely "Blood of Kings" or something rather that you have to take at first level, unless your character is young, then I might allow them to take it later, around puberty hehe) Role randomly for Strength *Tainted, Minor, Major, Great*, then that places you on my custom Blood Meter thingy, anyway, Ill have to show you what its like when I think its ready. Im getting rid of the Strength # for mine though.
Example of Blood Ability:
Courage – Minor, Major, Great
Anduiras
Minor: Automatically pass fear related Will rolls, unless character would normally not be allowed a roll, he now gets a roll.
Major: All Allies within 10’ receive effect.
Great: All Allies within 100’ receive effect.
So far Heightened Ability is a bit overpowerful, maybe. But I DO like it this way so far :)
Heightened Ability – Major
All Except Masela
If ability is 14 or below than it is raised to 15 and continue, If the Ability is 15 or Higher Roll:
15-16 rolls 1d8
17-18 rolls 1d6
19+ rolls 1d4
Anduiras – Charisma or Strength
Basaia – Intelligence
Brenna – Dexterity
Reynir – Constitution
Vorynn – Wisdom
Azrai – Charisma or Intelligence