D20:Shield, Light Armor
Armor: | Shield | Shield |
Type: | Light Wooden | Light Steel |
Cost: | 3 gp | 9 gp |
Armor/Shield Bonus: | +1 | +1 |
Maximum Dex Bonus: | ? | ? |
Armor Check Penalty: | -1 | -1 |
Arcane Spell Failure Chance: | 5% | 5% |
Move (30 ft.): | ? | ? |
Move (20 ft.): | ? | ? |
Weight: | 5 lb. | 6 lb. |
[top]Notes
You strap a shield to your forearm and grip it with your hand. A light shield?s weight lets you carry other items in that hand, although you cannot use weapons with it.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon. See Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
Wooden or Steel: Wooden and steel shields offer the same basic protection, though they respond differently to special attacks.
Shield Bash Attacks: You can bash an opponent with a light shield, using it as an off-hand weapon. See Table: Weapons for the damage dealt by a shield bash. Used this way, a light shield is a martial bludgeoning weapon. For the purpose of penalties on attack rolls, treat a light shield as a light weapon. If you use your shield as a weapon, you lose its AC bonus until your next action (usually until the next round). An enhancement bonus on a shield does not improve the effectiveness of a shield bash made with it, but the shield can be made into a magic weapon in its own right.
[top]Enhancements
These are the prices for this item when made with specific materials or enhancements.
;Shield, Light Wooden
;Shield, Light Steel
;Shield, Light Wooden
- Masterwork: 153 gp (armor check penalty is lessened by 1)
- Adamantine: N/A
- Crystal, Mundane: N/A
- Darkwood: 203 gp (halve weight)
- Dragonhide: 306 gp
- Mithral: N/A
- Magic*
+1: 1,153 gp (+1,000 gp for +1 enhancement bonus)
:+2: 4,153 gp (+4,000 gp for +2 enhancement bonus)+3: 9,153 gp (+9,000 gp for +3 enhancement bonus)
:+4: 16,153 gp (+16,000 gp for +4 enhancement bonus)+5: 25,153 gp (+25,000 gp for +5 enhancement bonus)
:* Magic items must be masterwork. Costs listed are for masterwork armor.;Shield, Light Steel
- Masterwork: 159 gp (+1 enhancement bonus to hit)
- Adamantine: 2,009 gp (price includes masterwork)
- Crystal, Mundane: 159 gp
- Darkwood: N/A
- Dragonhide: 318 gp
- Mithral: 1,009 gp (price includes masterwork, halve weight)
- Magic*
+1: 1,159 gp (+1,000 gp for +1 enhancement bonus)
:+2: 4,159 gp (+4,000 gp for +2 enhancement bonus)+3: 9,159 gp (+9,000 gp for +3 enhancement bonus)
:+4: 16,159 gp (+16,000 gp for +4 enhancement bonus)+5: 25,159 gp (+25,000 gp for +5 enhancement bonus)
:* Magic items must be masterwork. Costs listed are for masterwork armor.
[top]See Also
System Reference Document -> Equipment (SRD) -> Armor Description
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 8,707 Views |
, 05-20-2007 at 12:39 AM
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