Birthright spells » Spell:Master's Call


Birthright spell











[top]Overview


+10 bonus on craft or profession checks for the day.

Source: Eberron (modified), Magecraft spell (p113, Campaign setting).

[top]Description


This is a beefed up version of the magecraft spell. It is a hedge wizard spell, i.e. one with no combat application but significant commercial benefit.
The target gains a +10 morale bonus on craft or profession checks for one chosen skill for the duration of the spell. Where something is made over a number of days where the spell is active for at least 8 working hours of each day then it gains the bonus on its crafting check - if the spell is missed for even a single day of work then the spell is completely ineffective with regards to the making of that item.

[top]Use

[top]Notes


The main use of the spell is to make a difficult job routine - i.e. permit a 'take-10' check, or allow a craftsman to attain their absolute best performance in the creation of a item which will seal their reputation. Typically in the latter case they are crafting an item for enchantment, or making a work of art.

[top]Tips and Tactics


Add any relevant tips and techniques, as well as situations where the spell is most useful/popular and any notes on how the spell is perceived by a given race/culture.

[top]AD&D spell version


The spell is effective for 1 of blacksmithing, brewing, bowyer/fletcher, carpentry, cobbling, cooking, engineering, gem-cutting, forgery, leatherworking, pottery, stonemasonry or weaving. It adds 2 to the check result on anything made during the day.


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