GURPS:Bard

Racial Restrictions: Human or Elf or Half-Elf or another race with GM permission, but never Dwarf or Halfling
Important Attributes: DX, IQ
Important Skills: Knife, Spear, Staff, Crossbow, Dart, Spear Thrower, Sling, Broadsword, Rapier, Brawling, Smallsword, Bow, Whip, Shield, all crafting skills, all knowledge skills, all profession skills, Acrobatics, Acting, Artist, Body Language, Bling Fighting, Camouflage, Carousing, Climbing, Cryptography, Current Affairs, Dancing, Detect Lies, Diplomacy, Disguise, Enthrallment, Erotic Art, Escape, Fast-Talk, Filch, Gesture, Group Performance, Holdout, Intelligence Analysis, Jumping, Leadership, Lip Reading, Literature, Makeup, Market Analysis, Merchant, Musical Composition, Musical Instrument, Observation, Performance, Pickpocket, Poetry, Politics, Public Speaking, Savoir-Faire, Sex Appeal, Shadowing, Singing, Sleight of Hand, Smuggling, Stage Combat, Stealth, Streetwise, Urban Survival, Writing, Perception, Will, languages
Important Skills Number: 9
Prerequisite Advantages: Charisma 1
Allowed Advantages: Bardic Talent all levels, Bard-Song Abilities, any advantage at any time

Bardic Talent: Same as in Dungeon Fantasy but can also learn Meta-Spell spells.

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