Osprey
09-11-2003, 04:34 PM
OK, so here are some rule adjustments and clarifications I came up with, which I am proposing as additions / changes to the revised BRCS. The key skill for Source Holdings is particularly important, I think.
The Arcane Court is a different idea which I wanted to post and see if anyone likes the idea. Also, I propose a modification for Druids and Suurce holdings which allows them to directly compete with wizards and sorcerers, and thus protect the sources of natural power from the draining mages.
1. Druids and Source Holdings: Druids are very attuned to the flows of mebhaighal and sources of natural energy in Cerilia. This attunement allows them to tap into and protect the sources of earthpower that flow and gather within the land. However, unlike mages, they do not believe in drastically altering the flows of this energy, only using it to protect and enrich the surrounding wilderness. As such, druids cannot forge or utilize ley lines. All of their Realm Spells must originate directly from the primary Source holding that powers the spell. Otherwise, they can Create, Rule, and Contest Source Holdings using Knowledge: Nature as their key skill for determining synergy bonuses.
2. Source Holdings: To Create, Rule, or Contest Source Holdings, a regent uses his/her Knowledge: Arcana or Kn: Nature skill (whichever is higher) as the key skill for synergy bonuses, not Administrate. Typically, wizards and sorcerers use their Kn: Arcana, while druids use their Kn: Nature.
3. Ley Lines: Kn: Arcana is always the base synergistic skill used to Create Ley Line. Wizards and sorcerers can create ley lines, but druids cannot.
4. Arcane Courts: Normally, a source regent can only manipulate source holdings and ley lines as a Standard Action + Character Action. This is due to the fact that only blooded scions and elves can manipulate mebhaighal on a realm scale. Likewise, this precludes the use of Realm Actions regarding sources, as an unblooded court would be of little use regarding source holdings.
However, it is conceivable that a source regent could construct an Arcane Court. This might include a number of arcane casters and assistants, as well as various natural and supernatural assistants (unseen servants, summoned beings, fae allies, etc.). It is assumed that most of these are unblooded but have some arcane abilities, although a portion of the court might simply be ritual assistants and servants for setting up and transporting realm spell components, taking care of mundane provisions, etc.
To truly extend the reach of a source regent, however, requires mages capable of wielding true magic. To this end, the source regent must seek out and employ blooded (or elven) lieutenants. In fact, for every 2 levels of Arcane Court the source regent must invest 1 wizard or sorcerer as a lieutenant (usually an apprentice to the source regent).
To establish an arcane court, a wizard or sorcerer regent must possess one or more source holdings. The Arcane Court’s maximum level is equal to the regent’s highest source holding level. It is typically located in the same province or in another province connected to the highest source holding by a ley line. The effects of an arcane court are similar to a mundane court, but the available court actions and reputation pertain only to a limited audience (other arcane spell casters and source regents, the wilderness and its denizens surrounding the regent’s source holdings, creatures and spirits of the Shadow World, etc.). Arcane courts have far fewer personnel and facilities than their mundane counterparts, and thus require less money to maintain. However, the court members instead ask for small amounts of mebhaighal as “pay,” and thus arcane courts demand Regency Points as maintenance.
Arcane Courts
Court Level Effects
2-3 1 Arcane Court Action per domain round (per month)
4-5 2 Arcane Court Actions per round, +1 Arcane Reputation
6-7 3 Arcane Court Actions per round, +2 Arcane Reputation
8-9 4 Arcane Court Actions per round, +3 Arcane Reputation
10 5 Arcane Court Actions per round, +4 Arcane Reputation
-Maintenance: 1 RP + ½ GB per level of the Arcane Court
-Court level may not exceed the regent’s highest source holding level, and must be located in that province or be connected to it by a ley line.
-The court level may not exceed the regent’s arcane caster level.
-The regent must have one wizard or sorcerer lieutenant per 2 levels of arcane court. Thus, 1 lt. for a level 2 arcane court, 2 for a level 4 court, etc..
-The regent may only raise the court by 1 level per season. This requires an arcane Decree action, and costs (1 RP x new court level) plus 1 GB to recruit the necessary personnel. The regent may only raise his court level if all necessary prerequisites are already met (sufficient caster level, source holding, and lieutenants).
Functions of an Arcane Court:
1. Arcane Realm Actions: When Creating, Ruling, or Contesting source holdings, a regent with an arcane court may spend additional arcane Court Actions to affect more than one source holding at a time. The regent first initiates a Standard Action, and then spends one Court Action for each additional source holding affected by the same action. Furthermore, it requires the Character Action of one blooded or elven mage for each source holding affected.
Ex.: A source regent with a level 4 Arcane Court (2 Arcane Court Actions per round) decides to Rule 3 eligible source holdings. He has 3 blooded apprentices, and since he doesn’t wish to use his own Character Action for this, designates one lieutenant for each of the 3 sources being ruled, and uses his 2 arcane court actions for the round. Each lieutenant uses his/her Kn: Arcana to determine the synergy bonuses (if any), and the regent decides how much RP to spend on each source being ruled. The action will cost 3 GB to initiate (one per holding ruled).
2. Arcane Decree: The regent may spend an arcane court action to make a decree to the people and beings affected by his or her source holdings. This may be used to raise the regent’s arcane court level, announce a job opening for a mage lieutenant (which would then require a Diplomacy roll by the regent or his court), or any other announcement or minor action affecting the regent’s arcane domain.
3. Mundane Court Actions: If a source regent has high-level holdings that grant him Virtual Guilds, he may use his arcane court as a mundane court wherever he has virtual guilds. For example, a regent with a source(8) [and thus a Virtual Guild(4)] could Muster Troops in that province (up to 2 GB in a month) by spending an Arcane Court Action.
Hope this is of interest to the BRCS team!
Osprey
The Arcane Court is a different idea which I wanted to post and see if anyone likes the idea. Also, I propose a modification for Druids and Suurce holdings which allows them to directly compete with wizards and sorcerers, and thus protect the sources of natural power from the draining mages.
1. Druids and Source Holdings: Druids are very attuned to the flows of mebhaighal and sources of natural energy in Cerilia. This attunement allows them to tap into and protect the sources of earthpower that flow and gather within the land. However, unlike mages, they do not believe in drastically altering the flows of this energy, only using it to protect and enrich the surrounding wilderness. As such, druids cannot forge or utilize ley lines. All of their Realm Spells must originate directly from the primary Source holding that powers the spell. Otherwise, they can Create, Rule, and Contest Source Holdings using Knowledge: Nature as their key skill for determining synergy bonuses.
2. Source Holdings: To Create, Rule, or Contest Source Holdings, a regent uses his/her Knowledge: Arcana or Kn: Nature skill (whichever is higher) as the key skill for synergy bonuses, not Administrate. Typically, wizards and sorcerers use their Kn: Arcana, while druids use their Kn: Nature.
3. Ley Lines: Kn: Arcana is always the base synergistic skill used to Create Ley Line. Wizards and sorcerers can create ley lines, but druids cannot.
4. Arcane Courts: Normally, a source regent can only manipulate source holdings and ley lines as a Standard Action + Character Action. This is due to the fact that only blooded scions and elves can manipulate mebhaighal on a realm scale. Likewise, this precludes the use of Realm Actions regarding sources, as an unblooded court would be of little use regarding source holdings.
However, it is conceivable that a source regent could construct an Arcane Court. This might include a number of arcane casters and assistants, as well as various natural and supernatural assistants (unseen servants, summoned beings, fae allies, etc.). It is assumed that most of these are unblooded but have some arcane abilities, although a portion of the court might simply be ritual assistants and servants for setting up and transporting realm spell components, taking care of mundane provisions, etc.
To truly extend the reach of a source regent, however, requires mages capable of wielding true magic. To this end, the source regent must seek out and employ blooded (or elven) lieutenants. In fact, for every 2 levels of Arcane Court the source regent must invest 1 wizard or sorcerer as a lieutenant (usually an apprentice to the source regent).
To establish an arcane court, a wizard or sorcerer regent must possess one or more source holdings. The Arcane Court’s maximum level is equal to the regent’s highest source holding level. It is typically located in the same province or in another province connected to the highest source holding by a ley line. The effects of an arcane court are similar to a mundane court, but the available court actions and reputation pertain only to a limited audience (other arcane spell casters and source regents, the wilderness and its denizens surrounding the regent’s source holdings, creatures and spirits of the Shadow World, etc.). Arcane courts have far fewer personnel and facilities than their mundane counterparts, and thus require less money to maintain. However, the court members instead ask for small amounts of mebhaighal as “pay,” and thus arcane courts demand Regency Points as maintenance.
Arcane Courts
Court Level Effects
2-3 1 Arcane Court Action per domain round (per month)
4-5 2 Arcane Court Actions per round, +1 Arcane Reputation
6-7 3 Arcane Court Actions per round, +2 Arcane Reputation
8-9 4 Arcane Court Actions per round, +3 Arcane Reputation
10 5 Arcane Court Actions per round, +4 Arcane Reputation
-Maintenance: 1 RP + ½ GB per level of the Arcane Court
-Court level may not exceed the regent’s highest source holding level, and must be located in that province or be connected to it by a ley line.
-The court level may not exceed the regent’s arcane caster level.
-The regent must have one wizard or sorcerer lieutenant per 2 levels of arcane court. Thus, 1 lt. for a level 2 arcane court, 2 for a level 4 court, etc..
-The regent may only raise the court by 1 level per season. This requires an arcane Decree action, and costs (1 RP x new court level) plus 1 GB to recruit the necessary personnel. The regent may only raise his court level if all necessary prerequisites are already met (sufficient caster level, source holding, and lieutenants).
Functions of an Arcane Court:
1. Arcane Realm Actions: When Creating, Ruling, or Contesting source holdings, a regent with an arcane court may spend additional arcane Court Actions to affect more than one source holding at a time. The regent first initiates a Standard Action, and then spends one Court Action for each additional source holding affected by the same action. Furthermore, it requires the Character Action of one blooded or elven mage for each source holding affected.
Ex.: A source regent with a level 4 Arcane Court (2 Arcane Court Actions per round) decides to Rule 3 eligible source holdings. He has 3 blooded apprentices, and since he doesn’t wish to use his own Character Action for this, designates one lieutenant for each of the 3 sources being ruled, and uses his 2 arcane court actions for the round. Each lieutenant uses his/her Kn: Arcana to determine the synergy bonuses (if any), and the regent decides how much RP to spend on each source being ruled. The action will cost 3 GB to initiate (one per holding ruled).
2. Arcane Decree: The regent may spend an arcane court action to make a decree to the people and beings affected by his or her source holdings. This may be used to raise the regent’s arcane court level, announce a job opening for a mage lieutenant (which would then require a Diplomacy roll by the regent or his court), or any other announcement or minor action affecting the regent’s arcane domain.
3. Mundane Court Actions: If a source regent has high-level holdings that grant him Virtual Guilds, he may use his arcane court as a mundane court wherever he has virtual guilds. For example, a regent with a source(8) [and thus a Virtual Guild(4)] could Muster Troops in that province (up to 2 GB in a month) by spending an Arcane Court Action.
Hope this is of interest to the BRCS team!
Osprey