D20:Bolts, Crossbow Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | ? | ||||||||||
Diminuative | ? | ||||||||||
Tiny | ? | ||||||||||
Small | 1 gp | ? | 1/2 lb. | ||||||||
Medium | 1 gp | ? | 1 lb. | ||||||||
Large | 2 gp | ? | 2 lb. | ||||||||
Huge | ? | ||||||||||
Gargantuan | ? | ||||||||||
Collossal | ? | [/LIST] |
[top]Description
A crossbow bolt used as a melee weapon is treated as a light improvised weapon (?4 penalty on attack rolls) and deals damage as a dagger of its size (crit ×2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed; one that misses has a 50% chance of being destroyed or lost.
Prices and weights are for ten bolts.
Prices and weights are for ten bolts.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel and Wood | 1 gp | 61 gp | 5 | ? | |
Adamantine | ? | 601 gp | 5 | Bypass hardness less than 20 | |
Crystal, Deep | ? | 201 gp | 10 | Psionic | |
Crystal, Mundane | ? | {{{mccost|61 gp}}} | 8 | No rusting, not metal | |
Darkwood | ? | 71 gp | 5 | 1/2 weight | |
Iron, Cold | 2 gp | 62 gp | 5 | Magical enchantments cost an additional Template:formatnum: -- template expr: 40 10 gp. | |
Mithral | ? | 501 gp | 5 | 1/2 weight | |
Silver, Alchemical | 21 gp | 81 gp | 5 | −1 damage | |
|
Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 10 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 10 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 10 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 10 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 10 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 10 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 10 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 10 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 10 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 10 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 10 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
|
[top]See Also
- Crossbow, Hand
- Crossbow, Heavy
- Crossbow, Light
- Weapon Qualities
- Magic Items: Weapons
- Wikipedia: Crossbow Projectiles
System Reference Document -> Equipment -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Ammunition | Crossbow | D20 | Equipment | Improvised | Light Weapon | Melee | Piercing | SRD | Weapon
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 13,923 Views |
, 05-19-2007 at 10:16 PM
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