Chain, Spiked

Melee
Critical:×2
Range Increment:?
Type:Piercing
Hardness:10
SizeCost1DamageWeight1hpTemplate:ifexpr: 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1
Fine*1**
Diminuative*1d2**
Tiny*1d3**
Small25 gp1d45 lb.*
Medium25 gp1d610 lb.*
Large50 gp2d420 lb.*
Huge*2d6**
Gargantuan*3d6**
Collossal*4d6**Template:ifexpr: 1 or 1 or 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1
[/LIST]

[top]Description

A spiked chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
You can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn?t a light weapon for you.

[top]Enhancements

Spiked Chain Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Steel25 gp50 gp10*2?
Adamantine?3,025 gp20*2Bypass hardness less than 20
Crystal, Deep?1,025 gp10*2Psionic
Crystal, Mundane?{{{mccost|50 gp}}}8*2No rusting, not metal
Darkwood?n/an/an/a?
Iron, Cold50 gp350 gp10*2Magical enchantments cost an additional 2,000 gp.
Mithral?5,025 gp15*21/2 weight
Silver, Alchemical205 gp505 gp8*2−1 damage

  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. The SRD gives neither this value nor a means to accurately determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+Template:formatnum: -- template expr: 40 50 gp+2+10
+2+Template:formatnum: -- template expr: 160 50 gp+4+20
+3+Template:formatnum: -- template expr: 360 50 gp+6+30
+4+Template:formatnum: -- template expr: 640 50 gp+8+40
+5+Template:formatnum: -- template expr: 1000 50 gp+10+50
+6+Template:formatnum: -- template expr: 1440 50 gp3+12+60
+7+Template:formatnum: -- template expr: 1960 50 gp3+14+70
+8+Template:formatnum: -- template expr: 2560 50 gp3+16+80
+9+Template:formatnum: -- template expr: 3240 50 gp3+18+90
+10+Template:formatnum: -- template expr: 4000 50 gp3+20+100
+11 or more+ bonus × bonus
× Template:formatnum: -- template expr: 400 50 gp
+ enhancement bonus × 2+ enhancement bonus × 10

  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

[top]See Also



System Reference Document -> Equipment (SRD) -> Weapon Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Morningstar (Weapon)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:06 PM
  2. Battleaxe (Weapon)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:09 PM
  3. Axe, Throwing (Weapon)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:04 PM
  4. Axe, Orc Double (Weapon)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:04 PM
  5. Arrows (Weapon)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:58 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.