[top]Energy Substitution [Metamagic]

[top]Prerequisites
Any other metamagic feat, Knowledge (arcana) 5 ranks.
[top]Benefit
You choose one type of energy: acid, cold, electricity, fire, or sonic. When employing a spell with the acid, cold, electricity, fire, or sonic designator, you can modify the spell to use your chosen type of energy instead. The altered spell uses a spell slot of the spell?s normal level.
The altered spell works normally in all respects except the type of damage dealt.
[top]Special
You can gain this feat multiple times. Each time the feat applies to a different type of energy.

System Reference Document -> Feats
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Energy
    By Arjan in forum Main
    Comments: 0
    Last Post: 05-23-2007, 07:47 PM
  2. Positive Energy Aura (Epic Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:48 PM
  3. Negative Energy Burst (Epic Feat)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:12 PM
  4. Energy Ray (Power)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 04-04-2007, 03:04 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.