View Full Version : Bloodform And Bloodtrait
Osprey
11-15-2003, 07:46 PM
After reading Geeman's thread on ranking Awnsheghlien and Ersheglien, I've been thinking that Bloodform and Bloodtrait could definitely use some work. In particular, differentiating and distinguishing the major and great versions of those blood abilities.
As things stand, I believe the only difference between the two in the BRCS (p. 175, under the template description for advancing an awneshegh) is that the Great version allows the character to gain a monster ability every level of monster advancement, while the Major ability allows for 3 monster abilities per 4 monster levels gained.
Is it just me, or does this seem like a pretty weak (and messy) distinction between the two?
Here's my suggestion:
Break down the advantages of the various monster traits, and assign a point value to each based on their advantages and disadvantages. This should include all aspects of a monster template: creature type (different types have definite advantages over others, like higher HD, more high saves, better BAB, etc.), racial skill bonuses or penalties, racial ability modifiers, special attacks and defenses, special abilities, etc.
That's the hard part. The advantage is that once you have a point value assigned to various strengths and weaknesses (which would grant extra points), it becomes easy to differentiate the Bloodform/-Trait abilities.
The Great ability simply grants more points per monster level than the major ability. And I would make the gap larger than in the BRCS (where the Great ability is only about 25% stronger than the Major one).
I would go with something more like a 2:3 ratio for Major/Great. For instance, Major grants 12 points per monster level worth of abilities, while Great grants 18. This makes the awn-/ersheghlien with Great bloodlines and matching Bloodtrait/-Form abilities more appropriately powerful and impressive creatures.
Right now I'm still brainstorming a good point system, but here are some guidelines I'm thinking (before I go through a lot of work for nothing). Anyone who wants to help with this and get on board is welcome to post ideas.
The basic point cost of a monster level should first be balanced against a normal character level. In other words, does the base racial template make the character weaker than a PC, or stronger? Some types, like the Humanoid type, are decidedly weaker than a PC class level. Others, like Outsiders, are definitely stronger.
Weaker types might grant extra points to buy on other [compensating] abilities, such as ability increases, racial skill modifiers, or special abilities. Strong templates would cost points each level, and racial types that are roughly equivalent to PC classes should have a cost of 0 (the baseline comparison for measuring power of a level of advancement). I don't have specific costs down yet, as I'd need to study the Monster Manual and Savage Species to get a better sense of balance between racial templates. Any help by those of you who have studied this sort of thing more intently (Geeman?) is welcomed here! :huh:
Some Sample Point Costs: (based partly on the BRCS guidelines)
Some racial template possibilities (these are very much up for debate):
Outsider: cost 8 points per level
Magical Beast, Monstrous Humanoid: 6 points per level
Undead, Constructs: 4 points per level
Vermin, Fey, Humanoids, and Abberrations: gain 2 points per level
Racial Skill Bonuses: 2 points per +2 skill bonus
Racial Ability Modifiers: 8 points per +2 ability modifier
Natural Armor: 3 points per +1 Natural Armor bonus
Bonus Feats/Special Abilities (such as Improved Grab): 8 points each as a default for feat-equivalents
Other special abilities: the range of possible abilities based on changing anatomy and creature type is almost endless:
-New type of movement at 30' speed: 12 points (ex: flying, burrowing, or swimming)
-Additional Speed to one movement type: 4 points per 10' of speed increase
-Natural Weapons: base of 4 points per d6 of damage per natural weapon gained; +2 points per increased damage die increment (6 points for d8, 8 points for d10, 10 points for 2d6, etc.); use the DMG for guidelines on damage die increases, and keep the damage appropriate to the creature type.
-New Perception Types:
=Darkvision 60': 4 points (+2 per additional 30')
=Blindsight or Tremorsense: 8 points per 30' of radius
-Natural Resistances:
=Damage Reduction: 3 points per point of DR; vulnerability should be appropriate to monster type. If the vulnerability is exceedingly rare (such as Moraskorr), double the cost ( 6 per point of DR).
=Energy Resistance: 1 point per per point of DR vs. 1 type of energy (fire, cold, electricity, acid, or sonic). [Energy immunities seem to have disappeared from the 3.5 MM, or at least have become exceedingly rare]
=Elemental Subtype (usually Fire or Cold): 8 points (this is now one of the only abilities hat grants energy immunities, and the opposing elemental weakness only happens when saves are failed).
=Regeneration or Fast Healing: 2 points per level (i.e., 10 points = 5 hp/round)
Size Increase: 16 points per increase in size category, though this should be carefully restricted by the template type (Giants could go to Huge or bigger, but Humanoids shouldn't get bigger than Large, IMO). The increase grants all of the advantages (and disadvantages) of a size increase: bonuses to Str, Con, reach, and natural armor, penalties to Dex and AC, etc.
Extra HD: 4 points per extra HD based on racial template (usually d8); these are only available if a size increase has occurred. As per BRCS, the limits are +2 HD max. from Small to Medium, +4 HD ma. from Med. to Large, +8 HD max. from Large to Huge, etc.
Spell-Like Abilities: 1 point per spell level of power; usable once per day.
-For multiple daily use, multiply times the number of uses per day (ex.: 3 points per spell level for a power usable 3 times per day);
-5 points per spell level for a power usable at will, once per round as a standard action (2 points for a 0-level spell-like ability usable at will).
-Spell level should not exceed 1/2 total character level.
[Personal Note: BRCS uses these powers as "at will" by default; I think this is drastically overpowered compared to character levels of spellcasters].
Design Note: All advances should be appropriate to the monster type in its "final form." However, that final form might also evolve into something beyond the base creature type in time (like a giant sized version, for example). I would allow such a "super form" only after all of the base monster traits have developed.
All design points should be spent each level of monster advancement. However, I would allow points to be spent into undeveloped powers as a "down payment" for the next ability to be developed. For instance, if a creature wants to grow from Large to Huge but has only 5 points left, they could spend 5 points into a size increase this level, and it would cost only 11 points when the next monster level was gained.
The Monster Ability system in the BRCS is OK, but I would prefer to break it sown into something a bit more exacting so that DM's have some more solid guidelines when designing an awnsheghlien or ersheghlien.
And even if you keep the system for its simplicity, all I ask is that the Great and Major abilities be given a bit more distinction in the levels of power they represent. Great awnshegh and ershegh should be truly great.
irdeggman
11-16-2003, 02:21 PM
The specific blood abilities bloodform and bloodtrait were supposed to be place holders until the the method of defining awn/er shegh was more clearly defined.
While Gary had a point in the other thread that the rules from Blood Enemies didn't actually require bloodform in order to start the transformation to an awn, I think that most people have adopted that as a premise and just assumed that not listing the abilities under the specific awn descriptions was another in the long line of editorial errors in the original material. So keeping with that assumption isn't really out of bounds here. Another way to look at, and more likely, is that the transformation for a humanoid (including humans) required the bloodform ability while the transformation for animals did not. This reduces the Blood Enemies book down to a reasonable number of editorials concerning this issue.
The monster class (for lack of a better word) transformation for awn/er definitely needs some work in the BRCS rev since 3.5 put a lot of emphasis on these things and more clearly defined the 'types' and 'subtypes'.
Once the method of transformation has been better defined in the BRCS then the blood abilities descriptions will be changed to match (longer term project).
Basically from the original material bloodform-great prompted a greater physical transformation than did bloodform-major (see the true bloodlined awn Gorgon, Spider and Manslayer). The Manslayer clearly had the least physical changes and subsequent corresponding abilities.
RaspK_FOG
11-16-2003, 05:10 PM
I would like to see how this pulls of...
geeman
11-16-2003, 06:23 PM
At 03:21 PM 11/16/2003 +0100, irdeggman wrote:
>I think that most people have adopted that as a premise and just assumed
>that not listing the abilities under the specific awn descriptions was
>another in the long line of editorial errors in the original material. So
>keeping with that assumption isn`t really out of bounds here.
I think there are too many in BE for it to be an editorial error. Ten of
twenty-five. Aside from that, there are other things to indicate that it
was the intention of the authors that Azrai`s bloodline was all that was
necessary to become an awnshegh, in texts printed both before and after BE
came out and in that text itself.
1. The Ogre from LotHK (published after BE) does not have that blood
ability either. That could be another error of omission--or it could be
purposefully because that the blood ability isn`t a requirement to become
an awnshegh.
2. In AoC (original boxed-set) awnsheghlien are defined as "any creature
imbued with the blood of Azrai that traps divine essence within itself
rather than giving it back to the land." The second half of that sounds
like the process of spending RP to increase one`s bloodline (which we might
take into consideration as a factor in the process of transformation into
awn-/ersheghlien) but the important thing is that Bloodform is not
mentioned as the means of that process, and "any creature imbued with the
blood of Azrai" pretty clearly indicates that becoming an awnshegh does not
require a particular blood ability. That text is written in-character to a
large extent, so we can take it with a grain of salt, but it`s written by
the Chamberlain, who is amongst the more knowledgeable of Cerilians, so I
think we can take that statement as pretty accurate.
3. It also seems to me to be unlikely that the BE text would make such a
consistent and repetitive editorial mistake in that it is in that book that
the Bloodform ability is first described.
Rather than an editorial error, I think the more likely explanation is the
other perennial BR issue (really a 2e issue, not just limited to the BR
materials) unclear or otherwise ambiguous writing.
>Another way to look at, and more likely, is that the transformation for a
>humanoid (including humans) required the bloodform ability while the
>transformation for animals did not. This reduces the Blood Enemies book
>down to a reasonable number of editorials concerning this issue.
It`s hard to tell exactly since we don`t know what the origins of some of
those awnsheghlien are, but depending on how one wants to classify
Apocolypse, the Kraken and the Leviathan, that could cut the number of
"errors" by as much as half, along with the Hydra and the Wolf who have
definitely animal origins.
Note: The Kraken was probably originally a human (or demi-human or
humanoid--at least, not an animal.) Unlike other "animal based"
awnsheghlien, the Kraken`s intelligence score is listed as "genius (19)"
rather than below average human intelligence. Generally "elevated animal
awnsheghlien" have higher Int scores than typical animals, but still below
average human intelligence. Having an intelligence score above the typical
human maximum would be odd for a creature that was originally an
animal--and gives us some information on the motive/purpose of that
creature. It`s not definitive, of course, but it is a generally good
indication that the awnshegh`s original form was some intelligent creature.
Still, even if we make that assumption, five or six errors of the same kind
in the same book.... It seems too consistent to be an inconsistency.
Even if it is an inconsistency, however, I don`t know if assuming an
exception for animals who have Azrai`s bloodline is really any more useful
a ruling than incorporating the idea into the awnsheghlien system in the
first place. Aside from the fact that the corrupting nature of Azrai`s
bloodline--not just the Bloodform blood ability--has an important thematic
basis in BR, I don`t know if the animals are any more or less transformed
by their bloodline than humans are. Some are drastically changed, others
aren`t. By itself animal origins doesn`t seem like it should automatically
grant the equivalent of the Bloodform ability. There are, after all,
potentially thousands of creatures that might qualify; hydrakin, caracdir,
the offspring of the Sphinx or the Harpy. I think it might be more prudent
to make awnsheghlien status a general process rather than to associate it
with a major or great blood ability.
>Basically from the original material bloodform-great prompted a greater
>physical transformation than did bloodform-major (see the true bloodlined
>awn Gorgon, Spider and Manslayer). The Manslayer clearly had the least
>physical changes and subsequent corresponding abilities.
He also appears to be the one of those listed who is actively fighting the
transformation. He wants to remain "elven" or his whole racial superiority
thing kind of falls apart. His transformation is less dramatic than other
awnsheghlien with the same Bloodform(major) ability.
Major and great versions of that blood ability are certainly a rough guide
to how transformed the particular awnshegh might be, though some appear to
be more transformed than others. We might take that as an indication of
the speed of their transformation in relation to those who do not have that
blood ability, in combination with other factors (bloodline strength, use
of blood abilities, etc.) indicated by the BE description of the Bloodform
ability.
Gary
irdeggman
11-16-2003, 07:36 PM
Originally posted by geeman@Nov 16 2003, 01:23 PM
>Another way to look at, and more likely, is that the transformation for a
>humanoid (including humans) required the bloodform ability while the
>transformation for animals did not. This reduces the Blood Enemies book
>down to a reasonable number of editorials concerning this issue.
It`s hard to tell exactly since we don`t know what the origins of some of
those awnsheghlien are, but depending on how one wants to classify
Apocolypse, the Kraken and the Leviathan, that could cut the number of
"errors" by as much as half, along with the Hydra and the Wolf who have
definitely animal origins.
Note: The Kraken was probably originally a human (or demi-human or
humanoid--at least, not an animal.) Unlike other "animal based"
awnsheghlien, the Kraken`s intelligence score is listed as "genius (19)"
rather than below average human intelligence. Generally "elevated animal
awnsheghlien" have higher Int scores than typical animals, but still below
average human intelligence. Having an intelligence score above the typical
human maximum would be odd for a creature that was originally an
animal--and gives us some information on the motive/purpose of that
creature. It`s not definitive, of course, but it is a generally good
indication that the awnshegh`s original form was some intelligent creature.
Gary
Kraken (from BE) "They say he (Azrai) came to Cerilia by water with corrupted,monstrous sea creatures, and one of these creatures was the Kraken."
Leviathan (from BE) "The history of the creature is unclear as well. By all reports, it was one of the ffew awnsheghlien that began its creer as a monster, mutating further as the blood of Azrai twisted it."
So both are pretty much inferred to as originally being monsters and not humanoids.
As far as bloodform blood ability goes, it wasn't even included in the BRRB as a blood ability, although the Gorgon, Spider, Manslayer and Seadrake were listed as having it on the cardsheets. Again more poor writing/editing in the original books.
As far as the Manslayer resisting the change, I haven't seen anything written to really indicate that. While he has transformed into a more lawful alignment (contrary to the elven nature) and shuns the elven basic nature of pleasure for himself and instead is dedicated to riding Cerilian of humans I haven't seen anything to indicate that he didn't embrace the changes that occured.
ConjurerDragon
11-17-2003, 04:52 PM
irdeggman schrieb:
> This post was generated by the Birthright.net message forum.
> You can view the entire thread at:
> http://www.birthright.net/forums/index.php?act=ST&f=36&t=2099
> As far as the Manslayer resisting the change, I haven`t seen anything written to really
indicate that. While he has transformed into a more lawful alignment
(contrary to the elven
nature) and shuns the elven basic nature of pleasure for himself and
instead is dedicated to
riding Cerilian of humans I haven`t seen anything to indicate that he
didn`t embrace the
changes that occured.
The 2E cardsheet of Rhuobhe Manslayer: "...He can no longer walk in the
daylight world as he was wont to do before his transformation. He is a
creature of the twilight now, and he curses those who have the ability
to enjoy the day..."
bye
Michael
geeman
11-18-2003, 01:18 AM
At 08:36 PM 11/16/2003 +0100, irdeggman wrote:
>Kraken (from BE) "They say he (Azrai) came to Cerilia by water with
>corrupted,monstrous sea creatures, and one of these creatures was the
>Kraken."
The description of the Kraken speculates on everything up to and including
an extraplanar origin, so just about anything is possible. The compelling
factor here, IMO, is the actual stats, and the rest of the description. He
could be based on an animal or a monster, but his intelligence score is
more than a little counter to that as not a lot of monsters are running
around with genius level intelligence. The transformation of the Kraken
doesn`t particularly lend itself to becoming more intelligent either, so
it`s difficult to explain the stat as being part of his awnsheghlien
nature. Also, his worshippers are difficult to explain if he is based on
an animal or non-humanoid. None of the other animal-based awnsheghlien
have something like that going on. There are the druids who support the
boar and the girl in love with the Wolf, but a whole population is
something that only very few awnsheghlien have, and none of the
animal-based ones.
The Rulebook does say "Some of the awnsheghlien were monsters who served in
Azrai`s armies. The Kraken, the Spider and the Serpent are examples of
these." The Spider, however, was a goblin from his description, and the
Serpent is at least half-man.... Sometimes we run into weird problems with
pre-3e nomenclature in that things are called "monsters" simply by virtue
of being creatures who opposed PCs. Later in that same paragraph there`s
the example of the Boar used to exemplify a bloodline of Azrai having bred
true, whatever that means. It`s difficult to give much veracity to that
section of the Rulebook.
Personally, I think the Kraken is most likely a sahuagin who somehow gained
a bloodline. At least, that would seem to be the most apt description. A
sahuagin transforming into a giant sea monster makes more sense than a
human guilder turning into the Seadrake.
> Leviathan (from BE) "The history of the creature is unclear as
> well. By all reports, it was one of the ffew awnsheghlien that began its
> creer as a monster, mutating further as the blood of Azrai twisted it."
>
> So both are pretty much inferred to as originally being monsters and not
> humanoids.
The Leviathan I think probably was originally a monster--as the BE text
indicates--but as noted above the Kraken has several things to indicate
that he was not.
> As far as bloodform blood ability goes, it wasn`t even included in the
> BRRB as a blood ability, although the Gorgon, Spider, Manslayer and
> Seadrake were listed as having it on the cardsheets. Again more poor
> writing/editing in the original books.
I think poor writing/editing are a major factor--or, at least, a lack of
what would be better classified as "quality control"--but I should point
out that its not entirely fair to lay all the blame on that. NPC
characters were a major thing pre-3e, and often those characters had traits
and abilities beyond/superior to those available to PCs. In 3e NPC status
has been turned into a sort of "supporting cast" role. Bloodform as a
blood ability being something reserved for NPCs is probably less drastic in
BR than entire realms being designated NPC realms, for instance. It
doesn`t particularly help us much in regards to deciding what the role of
the requirements might be for awnsheghlien for a D20 version of things, but
in a system that had a definite preference for certain character races,
classes, etc. for PCs vs. NPCs that is being translated into a system that
avoids such preferences it`s probably not fair to attribute to poor writing
and editing to something what was really a standard of the original rules set.
Given that a description of Bloodform/Bloodtrait weren`t in the originally
BRRB (or anywhere else in the BR boxed set) is problematic, and has I think
been the source of the assumption that a scion needs those blood abilities
to become an awn-/ersheghlien. We don`t really know what the thinking is
that went into the situation, though, so I think we`re better off using BE
take on the situation not only because it`s the source that actually
relates most directly to the subject, but also because it seems to make for
a more useful system in the long run.
>As far as the Manslayer resisting the change, I haven`t seen anything
>written to really indicate that. While he has transformed into a more
>lawful alignment (contrary to the elven nature) and shuns the elven basic
>nature of pleasure for himself and instead is dedicated to riding Cerilian
>of humans I haven`t seen anything to indicate that he didn`t embrace the
>changes that occured.
It doesn`t say anything specific outright in the description of that
character. The quote that Michael Romes just listed is probably the most
direct comment. My suggestion that he`s been resisting the change in an
extrapolation based on other aspects of the character. The evidence I
would cite for Rhoubhe resisting his change would be:
1. His basic form has not changed much. Gray skin, white
eyes. Essentially his physical transformation has turned him into an elven
Little Orphan Annie (in the day of the week, b/w comic pages.) This is in
spite of the fact that he`s one of the oldest, more active awnsheghlien
with one of the highest bloodlines. Consider the amount of his
transformation in relation to other, much younger awnsheghlien with lower
bloodline strength and scores who have transformed much more quickly.
2. It doesn`t appear he has resisted using his blood abilities. That`s one
of the things the published materials describe as increasing
transformation, yet Rhoubhe`s transformation is not particularly speeded up
by that, so some other factor must account for that lack of change.
3. His philosophy of racial (sidhe) superiority would make a transformation
away from that form rather repellent to him. It`s already suggested that
his change from chaotic to neutral (in regards to chaos and law) makes him
unelven. Rhoubhe`s transformation does not appear to be of the kind that
elves would find much sympathy for since it is, at the very least, less
elf-like than others. If he were to transform into a treant, a satyr, or
some other woodland creature that would at least be more palatable, but his
strange, black and white thing is in many ways "more human" than another
form might be.
4. Along those lines, elves are not so swayed by divinity as other races,
so it`s unlikely they would be impressed by him taking on _any_ form, even
if it were inspired by a relationship to Deismaar, so his transformation
could cost him his leadership role in sidhe society, and along with it most
of his purpose.
Gary
Osprey
11-18-2003, 03:03 PM
I agree that Rhuobhe's been rather resilient to transformation. And if elves aren't so swayed by divintiy, then why are all their leaders blooded? Hmmm...
So if it isn't necessary to have Bloodform to become an awnshegh, why have it as a blood ability at all? I think things should go one of several decisive directions, but not hang about in the muddy middle...
If any strength bloodline of Azrai can become an awneshegh, then one of 2 things should be true, IMO.
1) Bloodform isn't necessary to becoming awneshegh, as Gary said. In this case, I'd prefer to simply scrap the blood ability altogether, as it seems extraneous.
2) Bloodform remains a prerequisite to becoming awnshegh, and is extended to being a Minor, Major, or Great power, with corresponding degrees of power in transformation attached to it.
My personal preference would go to option 2, but only for the Bloodform (Azrai's derivation) blood ability. One might even make it mandatory, or at least heavily weight it in the random tables, so that Bloodform appears in most bloodlines of Azrai, especially the more potent ones.
Bloodtrait, on the other hand, I think should be reserved for Great bloodlines of other derivations...the ershegh seem few and far between, but those that do exist are quite potent. But I'm not adamant on this one, just suggesting.
irdeggman
11-18-2003, 07:39 PM
Originally posted by Osprey@Nov 18 2003, 10:03 AM
Bloodtrait, on the other hand, I think should be reserved for Great bloodlines of other derivations...the ershegh seem few and far between, but those that do exist are quite potent. But I'm not adamant on this one, just suggesting.
While it didn't specifically mention bloodform as a prerequisite for transformatin of an awnshegh the BoR did specificaly state that blood trait was required to transform into an ershegh.
OsricIlien
11-18-2003, 11:36 PM
Going along with what Osprey was saying I suggest having some sort of table of Awneshegh progression. Savage Species created a set of rules for creating a monster class progression, perhaps creatures with the Minor blood ability of Bloodform would have access to 5-6 ecl levels of a creature. Major 5-12 ecl levels and Great 5-20 levels. They would basicly gain monster levels for every step closer they made to being true Awneshegh. Hopefully I explained that clearly
Secondly, It may not have been the case in the original material that an Awneshegh requires the bloodability of Bloodform. However with the 3e rules it lends itself very well to that requirement especially if taking the ability then allows them to gain levels in a racial class or monster class. It seems to be a good requirement because not all Scions with the bloodline of Azrai are Awneshegh.
Aurel
11-19-2003, 02:49 AM
Optionally a prestige monster class of Awnshegh/Ershegh can be created and with each level a character gets he can put it into a level for the Awnshegh /Ershegh class. To raise the Ershegh class would be by choice and the Awnshegh class would come with a modifier that would force the character to take an Awnshegh level before another class level.
Something Like this:
Awnshegh
Alignment: Any(by the 3rd level of Awnshegh the character will have his alignment shifted to evil.)
Special: Must have the Azrai Bloodline
Class Skills: none
Skill Points at each level 4 + Int Mod
Class Lvl BAB Fort Ref Will Special
1 +1 +2 +0 +0 Awnshegh Form 1
Skill Choice
2 +2 +3 +0 +0 Choose from list
3 +2 +3 +0 +1 Pick Another
and so on and so on until perhaps 10 or 15 levels of Awnshegh.
The levels that a character can reach could be limited based on the number of Bloodline points and strength of the Awnshegh.
An Awnshegh list with a number of monster abilities can be included like
Wings
Change form(piscine/equine/feline/undead/)
Multiple Arms
MultiAttack
Dmamge Reduction
Fear
Gaze
Poison
and the list goes on and on....
Just a suggestion....
Osprey
11-19-2003, 03:46 AM
One of the real beauties of the awnshegh and ershegh is that every one is unique, a legendary creature much like the ones described in folktales, replete with local haunts, tales of origin, individual powers, etc. To make them into a prestige class as you've suggested would, IMO, take them to a generic sameness that would thouroughly denigrate that uniqueness.
Having awnshegh take monster levels is, in a certain light, very similar to having a prestige class. But I think it is essential that every one be different, and hence a very wide-open system is needed that must break out of the boundaries of the basic class and prestige class system. Look to Savage Species if you want inspiration on monster classes and how to balance them, not the PHB or DMG.
geeman
11-19-2003, 03:09 PM
At 04:46 AM 11/19/2003 +0100, Osprey wrote:
> One of the real beauties of the awnshegh and ershegh is that every one
> is unique, a legendary creature much like the ones described in
> folktales, replete with local haunts, tales of origin, individual powers,
> etc. To make them into a prestige class as you`ve suggested would, IMO,
> take them to a generic sameness that would thouroughly denigrate that
> uniqueness.
>
> Having awnshegh take monster levels is, in a certain light, very similar
> to having a prestige class. But I think it is essential that every one
> be different, and hence a very wide-open system is needed that must break
> out of the boundaries of the basic class and prestige class system. Look
> to Savage Species if you want inspiration on monster classes and how to
> balance them, not the PHB or DMG.
When it gets down to it the thing that makes awnsheghlien unique is only a
very small part of character class; the special abilities. Everything else
is simple numbers; BAB, saves, skill points, etc. and not the kind of thing
that necessarily makes for a lot of uniqueness. To that extent that those
numbers need be changed they can also easily be changed as part of the
special ability section of the class. Several prestige classes have
special abilities that could be used as an example of how to go about
having special abilities that are broad enough to define the transformation
of awnsheghlien.
The real problem, IMO, is not whether one should use monster levels or a
prestige class. In fact, either are unsatisfactory for similar general
reasons, nor is one more apt to describe the uniqueness of the creatures
over another. Each has certain 3e standards that don`t necessarily lend
themselves to awnsheghlien and ersheghlien. Best to just have a third
character class that isn`t directly associated with either monster levels
or prestige classes. In order to reflect the uniqueness of awnsheghlien
and ersheghlien a unique method is necessary. Otherwise the method will
fall prey to the limitations of the existing method.
Gary
Osprey
11-19-2003, 03:33 PM
The real problem, IMO, is not whether one should use monster levels or a
prestige class. In fact, either are unsatisfactory for similar general
reasons, nor is one more apt to describe the uniqueness of the creatures
over another. Each has certain 3e standards that don`t necessarily lend
themselves to awnsheghlien and ersheghlien. Best to just have a third
character class that isn`t directly associated with either monster levels
or prestige classes. In order to reflect the uniqueness of awnsheghlien
and ersheghlien a unique method is necessary. Otherwise the method will
fall prey to the limitations of the existing method.
Gary
First of all, I'm a bit perplexed as to why monster levels (per Savage Species) don't suit transformation into awnshegh, when the SS system details a monster's progression into "full maturity" by breaking it down into levels. A similar idea behind awneshegh doesn't seem inappropriate to me.
What are the limitations you speak of? I ask because it seems like SS sets up a wide-open framework that is only a loosely defined set of guidelines ratehr than a narrowly defined set of limitations.
And if a unique system is necessary, what do you have in mind?
geeman
11-19-2003, 07:13 PM
At 04:33 PM 11/19/2003 +0100, Osprey wrote:
> First of all, I`m a bit perplexed as to why monster levels (per Savage
> Species) don`t suit transformation into awnshegh, when the SS system
> details a monster`s progression into "full maturity" by
> breaking it down into levels. A similar idea behind awneshegh doesn`t
> seem inappropriate to me.
>
> What are the limitations you speak of? I ask because it seems like SS
> sets up a wide-open framework that is only a loosely defined set of
> guidelines ratehr than a narrowly defined set of limitations.
The problem isn`t monster levels or prestige classes. Either method works
equally well--or equally badly--because they are very similar methods when
one looks at the actual game effects. There`s just a few shades of
difference between the two as in how the HD, BAB, saves, etc. are
applied. What I was getting at in the previous post--and probably didn`t
convey very well--is that the stats aspect of prestige classes or monster
levels are incidental to the core issue of portraying awn-/ersheghlien in
BR. It isn`t the stats that make a difference, it`s the special
abilities. Neither prestige classes nor monster levels have rules for
their special abilities that are broad enough to handle the vagaries of
awn-/ersheghlien, and that`s where we need a whole new (sub-)system. It
might wind up being called a prestige class or "monster levels" that just
has this additional material tacked onto it, but in reality I don`t think
it`ll resemble either of those D20 mechanics. At least not much more than
they resemble one another.
> And if a unique system is necessary, what do you have in mind?
I use a character class for the BP system that`s up on birthright.net
somewhere. I`ve been using it to make up the awnsheghlien and ersheghlien
that I`ve been posting in the past several weeks. The version that`s up on
birthright.net is a draft and there`s some things about it that I`ve
changed since the version that went to the list, but it works just
fine. At least, no one seems to have taken issue with any of the powers,
stats or abilities of the characters I`ve posted. That "class" is like a
prestige class in that it has a few prereqs, and like a monster class in
that it has a more general progression, but it`s not really either. It`s a
third thing. So something like that is pretty much what I have in mind.
Gary
geeman
11-19-2003, 07:54 PM
At 08:39 PM 11/18/2003 +0100, irdeggman wrote:
> While it didn`t specifically mention bloodform as a prerequisite for
> transformatin of an awnshegh the BoR did specificaly state that blood
> trait was required to transform into an ershegh.
The BoR`s language regarding how one acquires that ability might also give
us a hint or two as to the way the Bloodform/trait (major/great) issue
might be portrayed. "Scions are rarely born with bloodtrait, the ability
that enables ershegh transformation. Far more often, characters manifest
this ability only after intense devotion to their chosen alignments."
That could mean they must get the blood ability after increasing their
bloodline strength score, or it might mean that bloodtrait (and bloodform)
are in some way extraneous to other types of blood abilities. They may
represent aspects of the bloodline system that are not really outlined in
either BE or BoR. The BoR has some rules from raising bloodline strength
that are related to bloodline score, but require additional efforts. Maybe
bloodform/trait should be handled like that. As in, it`s something that a
character could get at birth/maturation (read: character generation) or it
might be something that manifests later as a result of his heroic or vile
deeds (read: experience based.)
Gary
OsricIlien
11-20-2003, 12:44 AM
What sort of special abilities were you refering to Gary? Could these special abilities simply be made into different bloodline powers or Awnshegh feats or something like that. I really like the idea of using monster levels for the change that occurs within a creature of Azrai. All the Awnshegh that I have heard about can be converted into most types of Monsters if they need different abilities perhaps just creating a list of powers available is all that is nessecary
irdeggman
11-20-2003, 10:57 AM
Originally posted by OsricIlien@Nov 19 2003, 07:44 PM
What sort of special abilities were you refering to Gary? Could these special abilities simply be made into different bloodline powers or Awnshegh feats or something like that. I really like the idea of using monster levels for the change that occurs within a creature of Azrai. All the Awnshegh that I have heard about can be converted into most types of Monsters if they need different abilities perhaps just creating a list of powers available is all that is nessecary
I tend to agree with this and Osprey's post. The present BRCS (which needs a lot of work since the awn/er section was a late add-on to meet posing commitments) basically had the character (or creature as it were) pick a type of creature and then take abilities based on that type. This plays even better in 3.5 with the increase in the number of types and subtypes and the increase in the number of 'monster abilities' (i.e., feats and skills). It becomes a matter of coming up with a better 'list' of feats/skills available to the subtype (I think using subtypes would probably be better than using just types).
When the revised psionics book comes out with its psi-like abilities this would give even more possibilities. We've got to remember that all awn/er are indeed individual and there is no one that is exactly like another, or really even that close (that would sort of remove the uniqueness after all). Since all awn/er are individual then what this really boils down to is what does the DM need to create a 'new' awnsheghlien. That is assuming that awnshegh are NPCs and that ershegh are most likely NPCs, although a case could be made for allowing a PC to becme an ersheghlien, regardless it should be exceptionally rare.
Osprey
11-20-2003, 08:42 PM
I also think it can be an interesting story for a PC to become an awneshegh. For one thing, there's no prohibition against evil PC's in BR, and secondly you don't have to be evil to become an awnshegh...it just gets harder and harder not to be as you become more monstrous and deal with those consequences. But since the transformation tends to be a gradual process for some (many, even) awnshegh, it can be great PC story material in many ways: the struggle to resist the physical changes, the secret enjoyment of the new powers and the temptation to use them in difficult or challenging situations, the struggle to keep the monstrosities hidden and pass oneself off as human for as long as possible, the struggle to not become evil yet the increasing difficulties in not doing so...the list goes on and on. Personally, I consider this FAR more interesting than the voluntary process of becoming ershegh. That, by contrast, is almost boring, although there are some good social possibilities during the transformation and afterwards, such as the social stigmas of being more and more inhuman and freakish, being mistaken for an awnsheghlien, etc.
Either way, a good PC roleplayer and DM could have a great time playing someone going through the transformation, and if a system is created to keep things somewhat balanced, it's concievable (especially with the help of some disguising illusion magic) that the monstrous character could remain playable for a good long time!
Prospero
11-21-2003, 08:44 AM
Personally, I am against any sort of standardization for abominations or ehrshegh. I feel that detracts from the uniqueness of the creature and the ability of the character and DM to play off each other.
A friend of mine found himself turning into an abomination in a game. He and the DM chatted for a minute, as I recall, and he decided (this was a Vos game) that he wanted to become Varsklike. So, from time to time, the DM would tell him that he had acquired +1 natural armor . . . or he could run faster on all fours . . . or he took reduced cold damage . . . etc. etc. Totally freeform, and somewhat random, but with input from both player and DM and maintaining on a course selected by both.
The idea of looking over or rolling on charts for awnshegh powers, or having classes, etc., just does not appeal at all.
irdeggman
11-21-2003, 11:18 AM
Originally posted by Osprey@Nov 20 2003, 03:42 PM
I also think it can be an interesting story for a PC to become an awneshegh. For one thing, there's no prohibition against evil PC's in BR, and secondly you don't have to be evil to become an awnshegh...it just gets harder and harder not to be as you become more monstrous and deal with those consequences. But since the transformation tends to be a gradual process for some (many, even) awnshegh, it can be great PC story material in many ways: the struggle to resist the physical changes, the secret enjoyment of the new powers and the temptation to use them in difficult or challenging situations, the struggle to keep the monstrosities hidden and pass oneself off as human for as long as possible, the struggle to not become evil yet the increasing difficulties in not doing so...the list goes on and on. Personally, I consider this FAR more interesting than the voluntary process of becoming ershegh. That, by contrast, is almost boring, although there are some good social possibilities during the transformation and afterwards, such as the social stigmas of being more and more inhuman and freakish, being mistaken for an awnsheghlien, etc.
Either way, a good PC roleplayer and DM could have a great time playing someone going through the transformation, and if a system is created to keep things somewhat balanced, it's concievable (especially with the help of some disguising illusion magic) that the monstrous character could remain playable for a good long time!
Sort of true in the no restrictions on being evil, but the BoR leans towards the opposite.
pg 25 "First, unless the character's of good alignment and (in the DM's opinion) has acted scrupulously in accordance with that alignment during his adventureing career, his alignment immediately changes to that of the awnshegh he killed (or some evil alignment, if the awnshegh was on of the rare neutral abominations of Cerilia)." It goes on under the more general transformation process, since this was out of the when a scion kills an awnshegh process, to describe how it is the commiting of acts of evil or vile deeds that causes the transformation - as a reward from Azrai's blood for behaving in an evil manner. (i.e., the scion is going to the dark side).
Something else I found in the BoR
pg 26 "The bloodform ability, which engenders the physical transformation of an awnshegh, can manifest at any time in a scion of Azrai." This latter statement tends to support the a scion must have bloodform to transform into an awshegh.
OsricIlien
11-22-2003, 11:17 PM
Prospero,
I follow what you are saying what I was leaning towards was a system that would allow you to folllow your own ideas on creating Awnesegh. I dont know if you have had a chance to read Savage Species yet but that book really gives some good rules for creating Monsters from non monsters. This creates a basic ground work for you to build apon. If you want a creature that begins to become more and more like a displacer beast give him levels of the db class. This just gives us a starting block for everyone to use. One good thing about doing this is we could publish stats online that everyone would be able to use.
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