D20:Magic Aura Spell
Magic Aura
Brd 1, Magic 1, Sor/Wiz 1
V, S, F
1 standard action
Touch
One touched object weighing up to 5 lb./level
One day/level (D)
None; see text
If the object bearing magic aura has identify cast on it or is similarly examined, the examiner recognizes that the aura is false and detects the object?s actual qualities if he succeeds on a Will save. Otherwise, he believes the aura and no amount of testing reveals what the true magic is.
If the targeted item?s own aura is exceptionally powerful (if it is an artifact, for instance), magic aura doesn?t work.
Note: A magic weapon, shield, or suit of armor must be a masterwork item, so a sword of average make, for example, looks suspicious if it has a magical aura.
Focus: A small square of silk that must be passed over the object that receives the aura.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:02 PM 0 Comments, 6,121 Views |
, 05-20-2007 at 10:55 AM
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