[top]Rings

Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.
A character can only effectively wear two magic rings. A third magic ring doesn?t work if the wearer is already wearing two magic rings.
[top]Physical Description
Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal?usually precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.
[top]Activation
Usually, a ring?s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.
[top]Special Qualities
Roll d%. A result of 01 indicates the ring is intelligent, 02?31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32?100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rings with charges can never be intelligent.

[top]Ring Descriptions

Standard rings are described below.

[top]Table: Rings
MinorMediumMajorRingMarket Price
01?18??Protection +12,000 gp
19?28??Feather falling2,200 gp
29?36??Sustenance2,500 gp
37?44??Climbing2,500 gp
45?52??Jumping2,500 gp
53?60??Swimming2,500 gp
61?7001?05?Counterspells4,000 gp
71?7506?08?Mind shielding8,000 gp
76?8009?18?Protection +28,000 gp
81?8519?23?Force shield8,500 gp
86?9024?28?Ram8,600 gp
?29?34?Climbing, improved10,000 gp
?35?40?Jumping, improved10,000 gp
?41?46?Swimming, improved10,000 gp
91?9347?51?Animal friendship10,800 gp
94?9650?5601?02Energy resistance, minor12,000 gp
97?9857?61?Chameleon power12,700 gp
99?10062?66?Water walking15,000 gp
?67?7103?07Protection +318,000 gp
?72?7608?10Spell storing, minor18,000 gp
?77?8111?15Invisibility20,000 gp
?82?8516?19Wizardry (I)20,000 gp
?86?9020?25Evasion25,000 gp
?91?9326?28X-ray vision25,000 gp
?94?9729?32Blinking27,000 gp
?98?10033?39Energy resistance, major28,000 gp
??40?49Protection +432,000 gp
??50?55Wizardry (II)40,000 gp
??56?60Freedom of movement40,000 gp
??61?63Energy resistance, greater44,000 gp
??64?65Friend shield (pair)50,000 gp
??66?70Protection +550,000 gp
??71?74Shooting stars50,000 gp
??75?79Spell storing50,000 gp
??80?83Wizardry (III)70,000 gp
??84?86Telekinesis75,000 gp
???Minor Ring of Universal Energy Resistance84,000 gp
??87?88Regeneration90,000 gp
??89Three wishes97,950 gp
??90?92Spell turning98,280 gp
??93?94Wizardry (IV)100,000 gp
??95Djinni calling125,000 gp
??96Elemental command (air)200,000 gp
??97Elemental command (earth)200,000 gp
??98Elemental command (fire)200,000 gp
??99Elemental command (water)200,000 gp
??100Spell storing, major200,000 gp

System Reference Document.
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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