D20:Nonlethal Damage Rules
[top]Nonlethal Damage
[top]Dealing Nonlethal Damage
Certain attacks deal nonlethal damage. Other effects, such as heat or being exhausted, also deal nonlethal damage. When you take nonlethal damage, keep a running total of how much you?ve accumulated. Do not deduct the nonlethal damage number from your current hit points. It is not ?real? damage. Instead, when your nonlethal damage equals your current hit points, you?re staggered, and when it exceeds your current hit points, you fall unconscious. It doesn?t matter whether the nonlethal damage equals or exceeds your current hit points because the nonlethal damage has gone up or because your current hit points have gone down.[top]Nonlethal Damage with a Weapon that Deals Lethal Damage
You can use a melee weapon that deals lethal damage to deal nonlethal damage instead, but you take a ?4 penalty on your attack roll.
[top]Lethal Damage with a Weapon that Deals Nonlethal Damage
You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a ?4 penalty on your attack roll.
[top]Staggered and Unconscious
When your nonlethal damage equals your current hit points, you?re staggered. You can only take a standard action or a move action in each round. You cease being staggered when your current hit points once again exceed your nonlethal damage.
When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.
Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.
When your nonlethal damage exceeds your current hit points, you fall unconscious. While unconscious, you are helpless.
Spellcasters who fall unconscious retain any spellcasting ability they had before going unconscious.
[top]Healing Nonlethal Damage
You heal nonlethal damage at the rate of 1 hit point per hour per character level.
When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.
Back to System Reference Document -> Combat Rules -> Injury and Death
When a spell or a magical power cures hit point damage, it also removes an equal amount of nonlethal damage.
Back to System Reference Document -> Combat Rules -> Injury and Death
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 4,785 Views |
, 05-19-2007 at 11:16 PM
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