Armand Suarez
11-27-1996, 11:25 AM
Eric Putnam wrote:
>>Funny you should ask. I'll be using the BR rules to set up a game in my
own campaign world. I can't decide how best to handle regency; dispense
with the "blood" rules and assume that any ruler can collect RP? Or
something else?
I'm working on the exact same type of campaign (BR rules for home-grown
world) as you are. Maybe we can share ideas. My world will be for play by
e-mail (whenever I finish with it).
I haven't gotten far enough to give you a concrete "answer" about RP and
blood, but I think I will use the blood rules as they are, but change all
the clans, which clan gets what, and the story rationale behind it. I think
in my campaign, the blooded characters will be direct descendants of avatars
(however many generations back). I won't have a god-shattering war as the
reason (so as not to be too much of a copycat). I'm thinking of having only
two gods/powers in the campaign, but their roles will be unclear and highly
disputed (makes for good religious conflict). Numerous avatars of the two
powerful deities will possess the portfolios that "traditional" AD&D
pantheonic gods possess in worlds like Greyhawk and FR. The avatars will be
viewed as "saints", and churches will have patron saints from which they
derive power. I still have lots more design work to do.
I generated the world map and climate using SimEarth for Windows, took
screenshots and pasted a big map together, and now I'm working on making it
look nice. SimEarth gave me all this weather/climate data, too, so I have a
reasonably "realistic" model of my world. I also ordered TSR's World
Builder Guide and ARIA Worlds, and whenever I get them I can really get into
it.
Later,
Armandeus
>>Funny you should ask. I'll be using the BR rules to set up a game in my
own campaign world. I can't decide how best to handle regency; dispense
with the "blood" rules and assume that any ruler can collect RP? Or
something else?
I'm working on the exact same type of campaign (BR rules for home-grown
world) as you are. Maybe we can share ideas. My world will be for play by
e-mail (whenever I finish with it).
I haven't gotten far enough to give you a concrete "answer" about RP and
blood, but I think I will use the blood rules as they are, but change all
the clans, which clan gets what, and the story rationale behind it. I think
in my campaign, the blooded characters will be direct descendants of avatars
(however many generations back). I won't have a god-shattering war as the
reason (so as not to be too much of a copycat). I'm thinking of having only
two gods/powers in the campaign, but their roles will be unclear and highly
disputed (makes for good religious conflict). Numerous avatars of the two
powerful deities will possess the portfolios that "traditional" AD&D
pantheonic gods possess in worlds like Greyhawk and FR. The avatars will be
viewed as "saints", and churches will have patron saints from which they
derive power. I still have lots more design work to do.
I generated the world map and climate using SimEarth for Windows, took
screenshots and pasted a big map together, and now I'm working on making it
look nice. SimEarth gave me all this weather/climate data, too, so I have a
reasonably "realistic" model of my world. I also ordered TSR's World
Builder Guide and ARIA Worlds, and whenever I get them I can really get into
it.
Later,
Armandeus