Harri Kemppainen
11-30-1996, 12:00 AM
On Mon, 11 Aug 1997, gemstroke wrote:
> I do not believe that I am the only one who dislikes the system of War
> Cards used in Birthright. It does not seem detailed enough, and has
> virtually no strategy. I am looking for a system which could possibly
> replace the War Cards. I have found the SpellJammer rules for ship
> combat able to replace the Naval War Cards, with a few adjustments. A
> guy I know suggested using the Warhammer rules for combat to replace the
> War Cards. If anyone has any ideas, could you let me know?
War cards are fast and quiet simple. But yes don't offer too much
strategy.
ICE has published War Rules box. It's for Rolemaster, but I
think it's general enough to be converted. It's fitts as larger
scale battle on Rolemaster and has lots of tables (of course). Anyway it
has details enough and it's faster than miniature battle systems. And most
of all strategic element is there.
- ---
cshake@kastanja.uta.fi
> I do not believe that I am the only one who dislikes the system of War
> Cards used in Birthright. It does not seem detailed enough, and has
> virtually no strategy. I am looking for a system which could possibly
> replace the War Cards. I have found the SpellJammer rules for ship
> combat able to replace the Naval War Cards, with a few adjustments. A
> guy I know suggested using the Warhammer rules for combat to replace the
> War Cards. If anyone has any ideas, could you let me know?
War cards are fast and quiet simple. But yes don't offer too much
strategy.
ICE has published War Rules box. It's for Rolemaster, but I
think it's general enough to be converted. It's fitts as larger
scale battle on Rolemaster and has lots of tables (of course). Anyway it
has details enough and it's faster than miniature battle systems. And most
of all strategic element is there.
- ---
cshake@kastanja.uta.fi