Darkstar
09-26-1997, 06:38 AM
Unblooded Regents in Aduria
As part of a new description of the Adurian lands I am working on I
needed
to come up with rules for Unblooded regents, for as we know no-one from
Aduria was present at Deismaar. These rules can also be used in Cerilia
if
you wish, but the people of Cerilia who are used to blooded ruler may
not
accept one who lack the bloodline of other rulers.
Part 1: An Overview of Aduria's regents
An unblooded ruler can only claim law, temple and guild holdings as
sources
are beyond their understanding, and in the case of Aduria source
holdings
are unknown. This does not mean that mebhaighl does not exist in Aduria
though. The magic of the land was present before Deismaar, as the Elves
of
Cerilia knew of and used its strength. Throughout the rest of Aebrynis,
in
places of natural beauty and wonder mebhaighl collects, waiting for
someone
to claim it.
When the Five Tribes, fleeing the Shadows influence on the southern
lands
fled north and encountered the Elves they first learnt of this magical
power of the land. They were unable to claim its strength though until
after Deismaar as they lacked the connection with the land that the
Elves
had. In the empires of Aduria the humans and other races there still
lack
this connection so are unable to cast true or realm magic. They have
however taken the arts of Illusion and Divination to new heights
performing
feat only dreamed about by Cerilian magicians. As a result of the lack
of
true magic magicians have risen to highs of power similar to those
achieved
by the Khinasi mages in Cerilia. Many rulers in Aduria have court
magicians
and use their illusionary magic to aid their kingdoms. Thus in Aduria no
true mages exist, currently, although the land would welcome them should
they arrive.
Priests in some lands have taken their place and the ancient religions
have
flourished. Many empires support large numbers of priests as both
advisers
and spellcasters. With the destruction of Azari as Deismaar many of his
followers in Aduria lost faith in his teaching and the gods of the Five
Tribes gained acceptance in many lands. Azari's priests still hold much
influence in the south, but now many have also turned to Anduiras,
Reynir,
Brenna, Vorynn, Masela, and Basaia. Of course these gods also no longer
exist, but spells may still be cast by their priests as their prayers
are
answered by the new gods. The table below list which gods supply spells
to
priests of the old gods. Where more than one god is mentioned the spells
are provided by the god most aligned to the wishes of the priest. e.g. a
war priest of Azari will receive spells from Cuiraecen.
Table 1: The Old Gods
Azari - Kriesha
- Belinik
- Eloele (thieves)
- Cuiraecen (war)
Anduiras - Haelyn (paladins)
- Cuiraecen (war)
Reynir - Erik
- Kriesha (snow)
Brenna - Sera
- Eloele (thieves)
- Laerme (beauty)
Vorynn - Ruornil
Masela - Nesirie
Basaia - Avani
- Laerme (fire)
Other classes such as bards, thieves, and warriors are similar to those
found in Cerilia.
Because unblooded regents lack the connection with the land and the
people
that the blooded regents of Cerilia have they receive a lot less regency
points from their holdings and province that they control. This means
that
were the blooded regents of Cerilia move south to invade Aduria they
would
have little trouble overwhelming the unblooded regents of the empires.
There are no penalties to collection of money and taxation though and
the
empires of Aduria, some of them very large use warfare as a means of
conquering other lands, rather than contesting holding as Cerilian
regent
do. Mercenaries are common in the southern empires and many guilds and
kingdom hire large numbers of them to protect their kingdoms.
Part 2: Regency Generated.
The various classes collect regency as set out in the table on pg 41 on
the
birthright rulebook. They however do not receive the full amount as they
are not blooded. Below I have set a table listing the % of regency
points
collected by each class for controlling provinces or holdings. The
percentage listed in the taken from the total regency points generates
for
each type of holdings, rounded up.
Some class do gain a lot more regency that others, but no matter what
the
class the maximum regency generated from a holding is 33% or a third of
what would be generated by a blooded character. The smallest number of
RPs
that be collected by an unblooded regent is 1, so even if an unblooed
character ruled a single (1/4) province then he would still collection 1
RP
each round. This give unblooded regent a chance to expand, although very
slowly. In the example above the regent could attempt to rule the
province
once every two turns.
Table 2: Classes and Regency
Class Province Law Temples Guilds Sources Trade Routes
Fighter 33 % 15 % 0 % 10 % - 0 %
Paladin 10 % 33 % 15 % 0 % - 0 %
Ranger 0 % 5 % 5 % 0 % - 0 %
Priest 10 % 15 % 33 % 0 % - 0 %
Magician 10 % 5 % 0 % 15 % - 0 %
Thief 10 % 15 % 0 % 33 % - 33 %
Bard 10 % 5 % 0 % 10 % - 15 %
This collection of RPs is not effect by the regent's bloodline as he or
she
has none. This means that the rulers of the large empires of Aduria
still
collect a fair few RPs, but not as many as say the Prince of Avanil or
any
of the other larger Cerilian domains.
Well that is the rules. Please feel free to comment as much as you like.
I
am not intending on using these rules in Cerilia, but may be including
my
description of the empires of Aduria in my pbem game sometime in the
future.
Just a couple of notes about this file
1) I will not be using these rules in my game for Cerilia, but as I
remember some on the list discussing unblooded regent sometime ago I
decieded that some rules for Aduria may be needed.
2) This has mainly been created so I can create the Adurian empires
using a similar format to the Cerilian kingdoms and realms.
3) Feel free to change anything that you wish in this file.
4) Any comments or question then please mail me.
- --
Ian Hoskins
e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://www.box.net.au/~hoss/birth.html
>From the Darkness we came.
And to the Darkness we will return.
As part of a new description of the Adurian lands I am working on I
needed
to come up with rules for Unblooded regents, for as we know no-one from
Aduria was present at Deismaar. These rules can also be used in Cerilia
if
you wish, but the people of Cerilia who are used to blooded ruler may
not
accept one who lack the bloodline of other rulers.
Part 1: An Overview of Aduria's regents
An unblooded ruler can only claim law, temple and guild holdings as
sources
are beyond their understanding, and in the case of Aduria source
holdings
are unknown. This does not mean that mebhaighl does not exist in Aduria
though. The magic of the land was present before Deismaar, as the Elves
of
Cerilia knew of and used its strength. Throughout the rest of Aebrynis,
in
places of natural beauty and wonder mebhaighl collects, waiting for
someone
to claim it.
When the Five Tribes, fleeing the Shadows influence on the southern
lands
fled north and encountered the Elves they first learnt of this magical
power of the land. They were unable to claim its strength though until
after Deismaar as they lacked the connection with the land that the
Elves
had. In the empires of Aduria the humans and other races there still
lack
this connection so are unable to cast true or realm magic. They have
however taken the arts of Illusion and Divination to new heights
performing
feat only dreamed about by Cerilian magicians. As a result of the lack
of
true magic magicians have risen to highs of power similar to those
achieved
by the Khinasi mages in Cerilia. Many rulers in Aduria have court
magicians
and use their illusionary magic to aid their kingdoms. Thus in Aduria no
true mages exist, currently, although the land would welcome them should
they arrive.
Priests in some lands have taken their place and the ancient religions
have
flourished. Many empires support large numbers of priests as both
advisers
and spellcasters. With the destruction of Azari as Deismaar many of his
followers in Aduria lost faith in his teaching and the gods of the Five
Tribes gained acceptance in many lands. Azari's priests still hold much
influence in the south, but now many have also turned to Anduiras,
Reynir,
Brenna, Vorynn, Masela, and Basaia. Of course these gods also no longer
exist, but spells may still be cast by their priests as their prayers
are
answered by the new gods. The table below list which gods supply spells
to
priests of the old gods. Where more than one god is mentioned the spells
are provided by the god most aligned to the wishes of the priest. e.g. a
war priest of Azari will receive spells from Cuiraecen.
Table 1: The Old Gods
Azari - Kriesha
- Belinik
- Eloele (thieves)
- Cuiraecen (war)
Anduiras - Haelyn (paladins)
- Cuiraecen (war)
Reynir - Erik
- Kriesha (snow)
Brenna - Sera
- Eloele (thieves)
- Laerme (beauty)
Vorynn - Ruornil
Masela - Nesirie
Basaia - Avani
- Laerme (fire)
Other classes such as bards, thieves, and warriors are similar to those
found in Cerilia.
Because unblooded regents lack the connection with the land and the
people
that the blooded regents of Cerilia have they receive a lot less regency
points from their holdings and province that they control. This means
that
were the blooded regents of Cerilia move south to invade Aduria they
would
have little trouble overwhelming the unblooded regents of the empires.
There are no penalties to collection of money and taxation though and
the
empires of Aduria, some of them very large use warfare as a means of
conquering other lands, rather than contesting holding as Cerilian
regent
do. Mercenaries are common in the southern empires and many guilds and
kingdom hire large numbers of them to protect their kingdoms.
Part 2: Regency Generated.
The various classes collect regency as set out in the table on pg 41 on
the
birthright rulebook. They however do not receive the full amount as they
are not blooded. Below I have set a table listing the % of regency
points
collected by each class for controlling provinces or holdings. The
percentage listed in the taken from the total regency points generates
for
each type of holdings, rounded up.
Some class do gain a lot more regency that others, but no matter what
the
class the maximum regency generated from a holding is 33% or a third of
what would be generated by a blooded character. The smallest number of
RPs
that be collected by an unblooded regent is 1, so even if an unblooed
character ruled a single (1/4) province then he would still collection 1
RP
each round. This give unblooded regent a chance to expand, although very
slowly. In the example above the regent could attempt to rule the
province
once every two turns.
Table 2: Classes and Regency
Class Province Law Temples Guilds Sources Trade Routes
Fighter 33 % 15 % 0 % 10 % - 0 %
Paladin 10 % 33 % 15 % 0 % - 0 %
Ranger 0 % 5 % 5 % 0 % - 0 %
Priest 10 % 15 % 33 % 0 % - 0 %
Magician 10 % 5 % 0 % 15 % - 0 %
Thief 10 % 15 % 0 % 33 % - 33 %
Bard 10 % 5 % 0 % 10 % - 15 %
This collection of RPs is not effect by the regent's bloodline as he or
she
has none. This means that the rulers of the large empires of Aduria
still
collect a fair few RPs, but not as many as say the Prince of Avanil or
any
of the other larger Cerilian domains.
Well that is the rules. Please feel free to comment as much as you like.
I
am not intending on using these rules in Cerilia, but may be including
my
description of the empires of Aduria in my pbem game sometime in the
future.
Just a couple of notes about this file
1) I will not be using these rules in my game for Cerilia, but as I
remember some on the list discussing unblooded regent sometime ago I
decieded that some rules for Aduria may be needed.
2) This has mainly been created so I can create the Adurian empires
using a similar format to the Cerilian kingdoms and realms.
3) Feel free to change anything that you wish in this file.
4) Any comments or question then please mail me.
- --
Ian Hoskins
e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://www.box.net.au/~hoss/birth.html
>From the Darkness we came.
And to the Darkness we will return.