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John Rickards
11-30-1996, 12:00 AM
> Ok, well, erhm.
> I started playing birthright for real last weekend so perhaps I'm not
> qualified to throw in any suggestions but what I'd like to see would be
> a book of politics.
> Descriping many diffrent types of governments and rules for making
> one and what you would gain/loose by having them.
> This would be ofcourse just an oppinion for players that
> prefer to play it the diplomatic way.
> But, perhaps it isn't possible to make a whole
> book out of that topic...
>
> Just a suggestion from a extreamly tired adventurer.
>
> KjWise

If you're looking for a book on politics, I'd strongly recommend
Machiavelli's masterpiece, The Prince. It covers everything that you
might be looking for, and is easily available, and cheap (Penguin
Classics (I think) if stlg3 in the UK (about $4.50 US) - it's also a
good translation, staying true to the original Italian). It also, of
course, gives you loads of really cool quotes you can use as email
signatures, but that's by-the-by. ;-)


John Rickards

"He who is looking for something has lost something."
"And he who is not looking?"
"He gets run over."



PS. Dan. Hahahahaha.

Daniel Gothe
07-12-1997, 11:57 AM
I think that there might be a misunderstanding at your local Game Store.
TSR have postponed several of their products that were supposed to come out
this year. This is because of the merger with WOC.

TSR sent out a release list late last year, however, a new one was made up
in June and sent out. The new one had less products and other release
dates... It sounds as if your store might have the old one....

On the other hand... You never know... I am not a TSR employee, so I really
don't know didley... Maybe they really are going to release products that
they said they won't?

Daniel Gothe

KjWise
10-02-1997, 09:39 PM
Ok, well, erhm.
I started playing birthright for real last weekend so perhaps I'm not
qualified to throw in any suggestions but what I'd like to see would be
a book of politics.
Descriping many diffrent types of governments and rules for making
one and what you would gain/loose by having them.
This would be ofcourse just an oppinion for players that
prefer to play it the diplomatic way.
But, perhaps it isn't possible to make a whole
book out of that topic...

Just a suggestion from a extreamly tired adventurer.

KjWise