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Trizt
10-29-1997, 01:56 PM
On 29-Okt-97, HSwiftfoot@aol.com (HSwiftfoot@aol.com) wrote about Re:
[BIRTHRIGHT] - Azrai Blood:

- -> I have a player who desperately wants to be a scion of Azrai, but
- ->not evil. The rules state that *most* people with Azrai blood become evil,
- ->but a few are neutral. As above, she would be living "on the edge", trying
- ->to resist the evil by doing good, but at the same time drawn to it like a
- ->moth to a flame. Does anyone have any suggestions for me as DM on how to
- ->handle this? I like the idea of giving her evil impulses and me roleplaying
- ->"the voice of Azrai", but how does that translate into game terms?

I have an idea which you can use if you like it:

Give the character some kind of "alignment points", each time using the Azrai
bloodpowers or doing something evil the character looses points and only for
good actions the character gains a few points. The stronger the bloodability
is or the more good/evil the character does, the more points it will be. Let
say that good is 100 point, when the character would have something like 50
point he/she would be neutral and when it's down on 0 or lover the person is
evil. I would let a person who chooses to be neutral from the begining to have
all those 100 points and when the character has -25 points, there is no return
to a none evil alignment.
The proble whit this would be that you and the player will have different
views what act is evil and not, and something which we today thinks is evil
wouldn't have been tought as evil in a midievel fantasy world. So what I'm
trying to say, do lable an act as evil, valuate if the effect of the act leads
to more evil and in what mood the character was when he/she did it.

- -> Would the urges increase over time, particularly if the bloodline
- ->strength grew? Does the character have to have the Bloodform ability in
- ->order for the possibility of becoming Awnshegh occur?
The urges should become stronger with the number of new abilities, I wouldn't
say the number of BP would do that, but you could use the above system
suggestion and subtract the BP from the amount of "alignment points" the
character has.
And yes it's possible to become Awnshegh (why must there be words you can't
pronounce in TSR stuff??) even if you don't
have bloodform, as it's more a cosmetic change than anything else, atleas in
my opinion.



//Trizt of Ward^RITE

-

Glenn Robb
10-29-1997, 06:00 PM
Trizt wrote:

> On 29-Okt-97, HSwiftfoot@aol.com (HSwiftfoot@aol.com) wrote about Re:
> [BIRTHRIGHT] - Azrai Blood:
>
> -> I have a player who desperately wants to be a scion of Azrai, but
> ->not evil. The rules state that *most* people with Azrai blood become=
evil,
> ->but a few are neutral. As above, she would be living "on the edge", =
trying
> ->to resist the evil by doing good, but at the same time drawn to it li=
ke a
> ->moth to a flame. Does anyone have any suggestions for me as DM on ho=
w to
> ->handle this? I like the idea of giving her evil impulses and me role=
playing
> ->"the voice of Azrai", but how does that translate into game terms?



She probably has to be true neutral or Chaotic Neutral for it to work=
. True
neutrality in the War on Evil is probably best for this type of game. Af=
ter all,
she is trying to do good, but she is suseptable to evil (as a result of h=
er
bloodline). Tell her that playing such a character would be quite a chal=
lenge,
because true neutral is the hardest alignment to play (sorry all you CNs =
out
there!).

However, a special quest that will purify her bloodline should be availab=
le; if
she wants to take it. This quest has to be holy and very challenging. M=
aybe a
quest sponsored by Haelyn's Church. This should remove the taint of Azra=
i's
blood.

Another question: is there an Oriental culture in BR? You have a moorish=
culture,
but what about an Oriental Culture on Aebyrneis (??).

=97 Elton Robb