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Mark A Vandermeulen
10-29-1997, 10:14 PM
On Wed, 29 Oct 1997, Hibbs, Philip wrote:

>
> The province is highly likely to have the maximum number of trade routes
> already set up by the existing guilders. That raises another point, how
> do you decide who gets to create a trade route? Can a trader with Level
> 1 Guild holding in a level 5 province hold all of the trade routes? As
> far as I can remember, Trade Routes cannot be contested. Surely the 4
> point Guild doesn't have to raze the other guild into nothing in order
> to free up the trade routes?
>
On the Contrary: Trade Routes are incredily EASY to contest: all you need
to do is get the country's Regent to Decree them Outlawed (which is a free
action for the regent). This stops the trade route. Period. This is a
favorite tactic my warrior-rulers use to get back at theirthorn-in-the-
side guilders: Fund my next battle, or I make it illegal for you to have
any trade routes. The regent, after all, controls the roads, the ports,
any toll bridges, the gates of cities. She has remarkable control over
what can pass to and fro through her realm.

Mark VanderMeulen
vander+@pitt.edu

hobbychest@pcsia.co
10-29-1997, 11:18 PM
BI>The province is highly likely to have the maximum number of trade routes
BI>already set up by the existing guilders. That raises another point, how
BI>do you decide who gets to create a trade route? Can a trader with Level
BI>1 Guild holding in a level 5 province hold all of the trade routes? As
BI>far as I can remember, Trade Routes cannot be contested. Surely the 4
BI>point Guild doesn't have to raze the other guild into nothing in order
BI>to free up the trade routes?

When I GM, I limit the number of traderoutes by your guild size. i.e.
Level 1 guild can have 1 route, level 2 guild can have 2, etc. This
keeps level 0 guilds from opening and gobbling trade routes as well.

Robert Thomson

David Sean Brown
10-30-1997, 12:49 AM
Remember the province ruler can put the kybosh to any tradwe route they
want..sort of an all powerful thing :) And yes, a level 0!! guild can
control all the trade routes out of a province, but they aren't too hard
to disrupt..just have your troops ambush the caravan as it leaves the city
:)

Sean



> The province is highly likely to have the maximum number of trade routes
> already set up by the existing guilders. That raises another point, how
> do you decide who gets to create a trade route? Can a trader with Level
> 1 Guild holding in a level 5 province hold all of the trade routes? As
> far as I can remember, Trade Routes cannot be contested. Surely the 4
> point Guild doesn't have to raze the other guild into nothing in order
> to free up the trade routes?
>
>
> philip.hibbs@tnt.co.uk or phibbs@compuserve.com
> http://ourworld.compuserve.com/homepages/phibbs

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