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Bearcat
11-30-1997, 12:00 AM
>> I'd love to have some feedback on all this. After all that's what this list
>> is for isn't it? Sharing ideas :)
>
>It's a very good job. I'll forward it to my players.
>
>Question : are you a linguist ?

Nope, I'm a highschool senior, but I am multi-lingual. I speak
English, portuguese and some french. I originally came up with the idea for
this from a school group project in which we all had to invent and function
in a language. After a few days my groups language Chockuratish (literaly
tree-ish, the language was completely based on our word for "tree") had
already broken up into two dialects. There was the group that had originaly
created the language (including me ;), and the group that joined our group
later. The biggest difference was in pronounciation [they said chockuratish,
we got creative and pronounced it chalk-OOH-ROT-eesh (rollthat "R")], but it
still became hard for us to understand each other.

If anyone is interested in the language (I think it would work great
for goblins) I could type it up and send it to the list.


Bearcat
lcgm@elogica.com.br
Come visit Bearcat's Birthright Homepage at:
http://www.geocities.com/Area51/Cavern/6204

Trizt
01-28-1998, 06:52 PM
On 27-Jan-98, Bearcat (lcgm@elogica.com.br) wrote about [BIRTHRIGHT] -
Languages of Cerilia Pt.2- Rjurik:
- -> Several months ago I put out a list of languages that could be used
- ->instead of the single one assigned to Anuire. After all, Birthright is such
- ->a varied campaign, it deserves a more detailed approach to language. I also
- ->promised to do the same thing for the other regions of Cerilia. Well, now
- ->that I have some time again here are the languages for the frigid highlands
- ->of the Rjurik:

I have to say that I don't agree on to dividing the languages into more than
two in each region, this due the limited numbers of prof. points. I did post a
suggestion on how much to know about relative languages when knowing one
language. But that was not why I was posting this reply, just to remind you
that you forgot one langauge, skogsmaal, the "secret" language of the druids.


//Trizt of Ward^RITE

--------------------
E-Mail: trizt@iname.com URL: http://www.ukko.dyn.ml.org/~trizt/
Nick : Trizt IRC: irc.kuai.se:5278 Channel: #Opers
MUD: callandor.imaginary.com 5317
--------------------

Lavalan Briesen
01-29-1998, 02:57 AM
>
> If anyone is interested in the language (I think it would work great
>for goblins) I could type it up and send it to the list.
>
>
>Bearcat

The best place would be on your page with the title maybe "Thurazorian
Local Dialect" and all diplomacy with the goblins required in this language
(what an opportunity for a blunder, eh?).

Jamey

Ludovic LIEVRE
01-29-1998, 08:55 AM
Trizt wrote:

> I have to say that I don't agree on to dividing the languages into more than
> two in each region, this due the limited numbers of prof. points.

Ok I can understand that. But what about dividing this slot in subslots.
For example one slot in Rjurik is divided in the three modern Rjurik
languages.
The player chooses to have more in one slot than one other.

This solution brings more realism I think. In european middle-age,
remember there were two or three languages in France with each a lot of
dialects depending one the region.

I think that only one language for such a big and so wild region like
Rjurik Highlands, is something impossible.

Remenber, Rjurik people don't use sattelite or Network to communicate !!


- --
Ludovic LIEVRE
Laboratoire LGC / Equipe API
50, Chemin des Maraichers
31077 TOULOUSE Cedex 4 - FRANCE
Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
http://www.etud.insa-tlse.fr/~llievre

Trizt
01-29-1998, 07:46 PM
On 29-Jan-98, Ludovic LIEVRE (lievre@lgc.iut-tlse3.fr) wrote about Re:
[BIRTHRIGHT] - Languages of Cerilia Pt.2- Rjurik:
- ->Trizt wrote:

- ->> I have to say that I don't agree on to dividing the languages into more
than
- ->> two in each region, this due the limited numbers of prof. points.

- ->Ok I can understand that. But what about dividing this slot in subslots.
- ->For example one slot in Rjurik is divided in the three modern Rjurik
- ->languages.
- ->The player chooses to have more in one slot than one other.

I can't say your idea was bad, but no, I don't think that would work well. I
think the more simple the rules/system is the better and in RPG you have to
drop realism to some point.

- ->This solution brings more realism I think. In european middle-age,
- ->remember there were two or three languages in France with each a lot of
- ->dialects depending one the region.
But those languages wasent more apart from each other than west Scandianvian
languages and Danish is from each other today or Finnish, Liv and Esthonian,
you will understand quite alot even if you only know one of the languages. The
Finnic languages are impossible to be classed as one language with 3 dialects
as they do be quite different from each other, while Norwegian and Danish
could almost be classed as one classed as one language with three dialects.
But all the six languages has a great number of dialects.

- ->I think that only one language for such a big and so wild region like
- ->Rjurik Highlands, is something impossible.
If compared to Scandinavia during the Viking era
- ->Remenber, Rjurik people don't use sattelite or Network to communicate !!
Yeah, but they have something called trade, people does meet and new words
will be spread, new marriges will be arranged and all of them does will help
to unify the languages quite alot. And some languages does borrow alot of
words from other languages (swedish is prolly the best example, it has borrowd
so many words that it has changed most of the Nordic languages from what it
was during the "dark ages", swedish has borrow as many word from Finnish as
Finnish has borrowed from all languages together which can be printed on one
A4 sheat).

A note to Brecats replay on my post:

- -> The first thing that I did when I read this message was run off to
- ->my BR supplements and look for skogsmaal. I failed. Could you tell me where
- ->I can find this? Is it in the most unatainable (in Brazil, at least) BoP?
It's a name I have given to the Druids language. As the Rjuvik language is
based on the west Scandinavian&Danish languages (with a great deal influence
of Finnish) I thought that it should have a west Scandianvian name which was
nature based, therefore skogsmaal (forestlanguage).


//Trizt of Ward^RITE

--------------------
E-Mail: trizt@iname.com URL: http://www.ukko.dyn.ml.org/~trizt/
Nick : Trizt IRC: irc.kuai.se:5278 Channel: #Opers
MUD: callandor.imaginary.com 5317
--------------------

Ludovic LIEVRE
01-30-1998, 01:33 PM
Trizt wrote:
>
> On 29-Jan-98, Ludovic LIEVRE (lievre@lgc.iut-tlse3.fr) wrote about Re:
> [BIRTHRIGHT] - Languages of Cerilia Pt.2- Rjurik:
> ->Trizt wrote:
>
> ->> I have to say that I don't agree on to dividing the languages into more
> than
> ->> two in each region, this due the limited numbers of prof. points.
>
> ->Ok I can understand that. But what about dividing this slot in subslots.
> ->For example one slot in Rjurik is divided in the three modern Rjurik
> ->languages.
> ->The player chooses to have more in one slot than one other.
>
> I can't say your idea was bad, but no, I don't think that would work well. I
> think the more simple the rules/system is the better and in RPG you have to
> drop realism to some point.

Agreed, but my players like such rules and "more realism", some of them
play Rolemaster :)

We tried x times (10 < x < Infinity) to change and adapt AD&D Rules for
more realism, but it's too complicated and we finally always have fun
with these rules.

- --
Ludovic LIEVRE
Laboratoire LGC / Equipe API
50, Chemin des Maraichers
31077 TOULOUSE Cedex 4 - FRANCE
Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
http://www.etud.insa-tlse.fr/~llievre