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Ludovic LIEVRE
01-29-1998, 01:20 PM
Daniel Gothe wrote:
> I recall Darkstar mentioning something about an Inn or a tavern he had
> created. Since I haven't seen it yet, I don't know what it's like, but
> that's the kind of stuff we could do for now. Small, yet atmosperic,
> location without a MAJOR impact to the overall city.

Maybe people should read "Gem of Flanaess" or (something like that).
It's a great yellow book, describing The Free City of Greyhawk. It
containsgreat material.

One other interesting thing could be somathing like the "old" TORG
Chronicles.
These chronicles are little "gazette", that give rumors, plots and
intrigues.
It's very interesting because of its dynamic : for example rumors can be
confirmed or not. New rumors and people appear. It makes "a real time"
living world. This could be great to make this city a non-static city.


- --
Ludovic LIEVRE
Laboratoire LGC / Equipe API
50, Chemin des Maraichers
31077 TOULOUSE Cedex 4 - FRANCE
Tel : (+33) 05 62 25 88 86 ou (+33) 05 61 50 40 37
http://www.etud.insa-tlse.fr/~llievre

Darkstar
01-29-1998, 01:53 PM
James Ruhland wrote:

> Lord-Mayorality; Chamberlain heavily influences the selection of a
> governing body, headed by a Prefect (mayor), with "votes" by the leading
> figures of the city (priestly, merchantile, "representatives" [informal] of
> the various lords with influence in the city, COS mages, et al).
> I'd be willing to have someone in charge of regulating trade and/or other
> matters. Also we need, both IC and OOC, a "zoning" body to determine where
> stuff should go and if it is ligitimate ("building permits"); I.E. no
> outlandish stuff, and while things can and should be cosmopolitan, nothing
> out of character for the rest of the city. I'd love to be on that body,
> also; I think 6-9 gamers should make up that "zoning" body, though;
> two-thirds vote carrys.

This is a good idea. We certainly don't want to see thing like magic
shops and scroll emporiums springing up all over the place. If I am
going to be hosting the chosen city on my page I certainly don't want to
make all the choices about what is chosen or not. Once I have added up
all the votes and seen what city everyone want to work on I will post a
message to the list for idea about how everyone want's to go about this.


> I'm sure there should be taverns/inns in every "portion" of the city,
> frequented by various types of clientle. Darkstar posted a tavern to the
> list a couple weeks ago, also, that would be perfect.

I am still working on that one. The maps are taking longer than I
planned.

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com

From the Darkness we came,
and to the Darkness we will return.

Darkstar
01-29-1998, 02:03 PM
jonathan.w.ingram@exgate.tek.com wrote:
>
> Yes, someone definitely has to define areas for the city and come up
> with a reasonable map. Nor do I think we can do this without first
> establishing some guidelines about certain things:
>
> * How many spellcasters can be developed? How many priests and how many
> mages? There aren't supposed to be more than 150 true mages on the whole
> continent. It seems reasonable that there might only be 10 or 15 in the
> capitol city, plus maybe 30-40 magicians.

I wouldn't think any more than that. The college of sorcery would
increase the number above the normal 1 or 2 mages in each kingdom.


> * What's the limit on magical items for NPCs? If we don't set a limit, I
> may (IMO reasonably) use a third level thief with a dagger +1, while
> someone else has a third level NPC with a vorpal sword and two or three
> other powerful items and feel that this is totally reasonable. We need a
> set of rules about what magic can be used on an NPC.

Definitly. Most Birthright campaigns are a run with few magical items, I
know mine is. I would think that all the more powerful items have also
been claimed by regents and their vassals. There would be little left
for the rest. However there would in place of magical items be a high
demand for really good quality weapons and armour so in the imperial
city their would likely be quite a few shops specialising in the forging
of weapons. The very best might be so good as to get a +1 bonus for
their quality etc.

> * Are magical items for sale or not? If so, I think they should be
> expensive one-shot items. A permanent item, even a dagger +1, would
> carry a far higher price than a potion of healing....also to be
> considered is where the items will be sold? If there are just a few
> vendors, prices will be higher; if potions and scrolls are for sale
> everywhere, competition will drive down prices.

I would doubt magical items would be sold on the streets or through
vendors. The CoS might have one or two items avalible (to raise money to
rebuild their tower etc), and perhaps there are a couple of private sale
each year when a noble family decides that they need the money.


> * How many NPCs with class and level can be used, and what are the
> proportions of classes and levels? I.e., no tenth level innkeepers.

This is something everyone will have to decide on.

Anyway back to reading all my mail (hmm over 100 messages to get
through.....)

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com

From the Darkness we came,
and to the Darkness we will return.

Darkstar
01-29-1998, 02:19 PM
HSwiftfoot wrote:

> 3) If we are going to do the Imperial City, I'd like to volunteer to take the
> Imperial Heralds...if everyone agrees they would fit in. I've already got
> some work done on this already, including the bard kit I posted a while back.
> (Did anybody see it?)

Yep I saw it. It will be going up on my site soon. Well as soon as I
finish updating everything anyway (9 hours and counting).

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com

From the Darkness we came,
and to the Darkness we will return.

Reality Engineer
01-29-1998, 02:22 PM
Hmm... this is something which a friend had approached me about quite some
time back... so, when he caught this thread of discuss he has brought it to
my attention.

I have a server that mostly sits idle on a T1, and it has a fair bit of
space available on it. What do you think would be involved in terms of
bandwith, traffic, procressor usage and disk space?

If the server i have is up to it, i'd be willing to devote some of its
resources to your effort.

- -Mit
who in one of his roles is Project Co-ordinator of The Dreaming Network, a
volunteer-run effort to help add meaningful content to the Internet.



>>X-Authentication-Warning: phaser.Showcase.MPGN.COM: majordom set sender to
>owner-birthright@lists.MPGN.COM using -f
>>From: "Daniel Gothe"
>>To:
>>Subject: Re: [BIRTHRIGHT] - Online City
>>Date: Wed, 28 Jan 1998 23:57:15 +0100
>>X-MSMail-Priority: Normal
>>X-Mailer: Microsoft Outlook Express 4.71.1712.3
>>X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3
>>Sender: owner-birthright@Phaser.ShowCase.MPGN.COM
>>Reply-To: birthright@MPGN.COM
>>
>>Assuming we select Imp City:
>>
>>I think that since the city is so large, anyone who is interested could go
>>ahead and produce a minor location or an NPC. This work won't really need
>>any directioning, at least not to start with.
>>
>>However, I guess we need someone or some people to come up with a rough
>>sketch over the city, to provide 'neighborhoods', or parts of the city.
>>
>>Then as the independent locations and NPC increase in numbers, they can be
>>placed in appropriate neighborhoods.
>>
>>I recall Darkstar mentioning something about an Inn or a tavern he had
>>created. Since I haven't seen it yet, I don't know what it's like, but
>>that's the kind of stuff we could do for now. Small, yet atmosperic,
>>location without a MAJOR impact to the overall city.
>>
>>Then some people should get together to write some stuff about the more
>>important locations.
>>
>>Anyway... I'm just really excited about this. The netbook is a great place
>>to have it at, but I realize that it would mean a lot of extra work for
>>Darkstar et. al. Anyone else who would like to 'host' it?
>>
>>Daniel, Sweden
>>
>>************************************************** ************************
*
>>To unsubscribe from this list send mail to majordomo@mpgn.com with the
line
>>'unsubscribe birthright' as the body of the message.
>>
>>
>
>

Darkstar
01-29-1998, 02:33 PM
Simon Graindorge wrote:

> As an aside, could somebody please post who is in charge of this, how
> it will work, and how I can get in on this. I spoke of this in my previous
> post, but the idea seems to have taken off faster than anyone had
> imagined. I would definetely like to be in on this.

Ok. I am doing the vote at the moment and would also like to host the
city on my page. That way it will be on the same page as all the other
birthright material off the net.

I don't necessarily want to run the whole thing though as I do have the
netbook, my pbem game, and lots of other thing to take care of. I will
do the webpage though and post what it is decided will go in the city.
Anything that isn't accepted I would also like to take to put in the
netbook. After all there may be someone that wants to use it even if
everyone else doesn't think it would fit into the city.

I will post the results of the vote in a couple of day so if you havn't
voted do so soon (mail to hoss@box.net.au)

Once that is done we can decide on who is going to run what and how it
is going to run etc. I already have a couple of things that people have
posted to the list saved on my computer. It might pay to hold off
sending anything until we have worked out who is running what etc. Then
we can set up a page on my site with mailing address and the like for
people to submit information too.

Until then talk it over among yourselves, oh wait you already are.......


- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com

From the Darkness we came,
and to the Darkness we will return.

Mauricio Muñoz Lorenzo
01-29-1998, 03:19 PM
Hai designers!

I agree with Akash Kanojia about the number of magical items
and the character levels to find in the Imperial city.

Akash Kanojia escribió:

> At 04:04 PM 1/28/98 -0800, you wrote:
> >Yes, someone definitely has to define areas for the city and come up
> >with a reasonable map. Nor do I think we can do this without first
> >establishing some guidelines about certain things:
>
> I've come up with some ideas for this.
>
> >* How many spellcasters can be developed? How many priests and how many
> >mages? There aren't supposed to be more than 150 true mages on the whole
> >continent. It seems reasonable that there might only be 10 or 15 in the
> >capitol city, plus maybe 30-40 magicians.
>
> Agreed for the most part.... what is the population of the Imperial City?
> Like above 100,000 right? I think there could be far more than 30-40 magicians
> if they were low-level. The Colleges of Sorcery DO have to have some students,
> after all :)
>
> I think 10-15 is a good number for true wizards. Magicians, maybe 100 is more
> appropriate, IMHO.
>
> >* What's the limit on magical items for NPCs? If we don't set a limit, I
> >may (IMO reasonably) use a third level thief with a dagger +1, while
> >someone else has a third level NPC with a vorpal sword and two or three
> >other powerful items and feel that this is totally reasonable. We need a
> >set of rules about what magic can be used on an NPC.
>
> I think some rules would be great.
>
> >* Are magical items for sale or not? If so, I think they should be
> >expensive one-shot items. A permanent item, even a dagger +1, would
> >carry a far higher price than a potion of healing....also to be
> >considered is where the items will be sold? If there are just a few
> >vendors, prices will be higher; if potions and scrolls are for sale
> >everywhere, competition will drive down prices.
>
> I think a shop that regularly *sells* magic is out of the question.
> There might be a few independent wizards and priests that sell potions
> or scrolls for a living, but their inventory should be extremely small
> (considering the number of people that want to buy such things). I don't
> think anyone, even in the Imperial City, could have a regular supply of
> permanent magical items for sale. There just aren't that many magic items
> out there.
>
> >* How many NPCs with class and level can be used, and what are the
> >proportions of classes and levels? I.e., no tenth level innkeepers.
>
> Well, let's consider this - 1% of the population of the city probably has
> a character class. Assuming the size is 100,000 people, that limits us to
> 1,000 classed characters. Using the 90% rule, we have 900 1st level chars,
> 90 2nd level, 9 3rd level, and 1 4th or above. This probably makes sense for
> armies and such, but not quite feasible for the Imperial City. I'm inclined
> to make some arbitrary calls here. I like the 1000 classed characters only,
> but the levels should be spread out. Maybe 900 of levels 1-3, 90 of levels
> 4-7, and the remaining few (about 10) higher than 7th. Any character of 9th
> or higher level should definitely be mentioned. And most of the lower level
> chars will be fighters or thieves. The classes may be more evenly balanced
> at the higher levels.
>
> >* Special dispensation from a "committee" of sorts is required to put a
> >spellcaster in an environment outside the norm. Temples naturally will
> >have lots of priests and the Magic college will be populated by mages.
> >These folks might even frequent pubs and the like nearby. Other than
> >these environments, no spellcasters should appear.
>
> I agree here.
>
> >* No more than one permanent and two one-shot magical items per three
> >levels of NPC experience, no 1st-level NPCs with magical items other
> >than potions or scrolls, and restricted plus on items to a single +1 per
> >two levels of NPC experience. Also, no more than three permanent and
> >four one-shot items for any NPC (exceptions can be received through the
> >"committee"). Items with special powers, like Vorpal swords or Staves of
> >the Magi, require special dispensation to be included.
>
> Agreed here, too, except we may want to relax the restrictions a little bit
> at the higher levels. Although these limits on NPC magic pretty much rule out
> the possibility of a magic shop in the city, unless it sells non-permanent
> items.
>
> >* Only temples and the Magic college should sell magical items, plus
> >perhaps two or three black market "shops" that deals with stolen items.
> >Prices at the black market shops should be considerably higher than the
> >public shops; most permanent items for sale will be sold through the
> >black market shops, but some few minor items could be sold by temples or
> >the college.
>
> And the offer of the sale of a permanent item should be a cause for great
> excitement, as this very rarely happens. Perhaps at any given time in the
> city, only 2-3 permanent items should be available for sale.
>
> >* Most NPCs with classes and levels will be in the levels 1-3 range.
> >Above this level should be rare; above sixth or seventh level should be
> >almost unseen. The Chamberlain himself is probably only third or fourth
> >level and most high priests won't exceed seventh level.
>
> FYI, the Chamberlain is a 12th/16th fighter/diviner.
> Agreed here for the most part too - see my above note.
>
> >These are just my suggestions, but I like to keep magic rare. Comments
> >anyone? Comments from Ed Stark would be especially appreciated....I
> >think he should be a voting member of "the committee".
>
> I agree with you in keeping magic rare. I think Ed should be the one to
> roleplay the Chamberlain, too.
>
> Btw, I'd like to be on the committee.
> ************************************************** *************************
> >

Mauricio Muñoz Lorenzo
01-29-1998, 03:25 PM
Hai boss!

My name is : Mauricio Muñoz
E-mial : ivo@step.es
City : Imperial city of Anuire
City´s aspect : Hanfling´s Guilds


Bryan Palmer escribió:

> Having served as an air force officer you'd think I'd learned not to
> volunteer for projects like this one! However, I'm going to throw my
> hat in the ring. I'd like to be both an organizer and contributor to
> the project. If no one has any objections, I'll take the initiative and
> ask for all those interested to send me the following information:
>
> -Name
> -E-mail address
> -The city you want to develop (your vote)
>
> And for those wanting to contribute to the project:
>
> -What aspect of the city (guild, religious holding, etc) you are
> interested in creating
> -Any particular expertise that could be used for project development
> (e.g. graphic artist, cartographer, etc)
>
> I'll wait until sometime next week to post the results of the vote.
>
> My personal e-mail address is Bryan.Palmer@ASU.EDU
> ************************************************** *************************
> >

James Ruhland
01-29-1998, 03:25 PM
>
> I see merit in having a realm to ourselves... But I think we should start
out
> with a city first, and if we get too big for our britches, well then we
can
> take Caelcorwynn.
>
Well, if we want to think really big, and pick a place that is supposedly
inhabited, but unlikely to see official TSR treatment, how 'bout the
Sahirde-el-Mehare/Golden Archipelago; the group of islands & city-states
south of Ghamoura & Suiriene?
We could start with one city on the major island, Besarif, then expand
outwards from there.

Mauricio Muñoz Lorenzo
01-29-1998, 03:29 PM
Sounds nice ! I agree with you

Akash Kanojia escribió:

> >1) I suggest that the moderator (or perhaps, Mr. Stark?) of this
> list-serve be
> >the official referee. (This does not mean do all the work, just kind of be
> >our guide and direct us when we get too out of control!)
>
> This sounds good. This is taking of fast and it looks to be getting very
> chaotic.
>
> >2) I also recommend dividing the city up in game terms right off the bat,
> >namely by holding type. There should then be a minimum of 4 "DMs"
> >coordinating this project, a Law DM, a Temple DM, a Guild DM, and a Source
> DM.
> >Anyone who wants to contribute something would do it in conjunction with
> their
> >"DM". And if anyone just wants to do something on their own, like a tavern,
> >NPC, swashbuckling rat pirates, whatever, they can! The referee would
> >coordinate the DMs and be overall "god" of the project.
>
> I'd like to be either the Source or the Guild DM... namely a major merchant in
> the city or head of the College of Sorcery. (preferably the latter)
> I think Darkstar is compiling a list of email addresses of interested people.
>
> I don't mind keeping a list of which positions are taken by which people. If
> you want, you can email me with what you want to do in specific. I'll compile
> this after a few days and then post it to the list. Or, if Darkstar wants to
> do it, he can (because he's already getting the email list).
>
> >3) If we are going to do the Imperial City, I'd like to volunteer to take the
> >Imperial Heralds...if everyone agrees they would fit in. I've already got
> >some work done on this already, including the bard kit I posted a while back.
> >(Did anybody see it?)
>
> I don't know much about the Imperial Heralds. Could you email me the stuff
> you posted, or could someone give me a description of their function?
>
> I think someone already mentioned that they wanted to be the head of the city
> guard.
> ************************************************** *************************
> >

Mauricio Muñoz Lorenzo
01-29-1998, 03:33 PM
What!!!!!!!!!????????

Has the Imperial Charberlain get fourth figther new levels?
:-)))))))) ????

Wrb41977 escribió:

> In a message dated 98-01-28 19:18:24 EST, you write:
>
> Above this level should be rare; above sixth or seventh level should be
> almost unseen. The Chamberlain himself is probably only third or fourth
> level and most high priests won't exceed seventh level. >>
>
> IIRC the Chamberlain is a 16/16 Fighter/Wizard...
> ************************************************** *************************
> >

Mauricio Muñoz Lorenzo
01-29-1998, 03:36 PM
In the 1998 catalogue i couldn´t find anything about publishing The Imperial City,
Could you ? How many time are we going to wait for the official module?
I vote for the net-making

Wrb41977 escribió:

> In a message dated 98-01-28 20:40:42 EST, you write:
>
> on the Sun Coast...but may I suggest another: the mysterious island of
> Caelcorwynn, perhaps? Last I checked it was officially "open" for
> development. Heck, we could create a whole realm, not just a city. Thoughts?
> >>
>
> I see merit in having a realm to ourselves... But I think we should start out
> with a city first, and if we get too big for our britches, well then we can
> take Caelcorwynn.
>
> Another note to the idea of the Imperial City: Would it be permissable to add
> Darkstar's newspaper and editing staff to the area?
> ************************************************** *************************
> >

Jamey
01-29-1998, 03:47 PM
>Hai designers!
>
> I agree with Akash Kanojia about the number of
magical items
>and the character levels to find in the Imperial city.

Not to be a prude, but this sounds like a 'me too'.

Darkstar
01-29-1998, 03:55 PM
Mauricio Muñoz Lorenzo wrote:
>
> In the 1998 catalogue i couldn´t find anything about publishing The Imperial City,
> Could you ? How many time are we going to wait for the official module?
> I vote for the net-making
>
Which that anything official is at least year or more away. Also
anything that you create can be used in other cities. If you don't want
to use the info for the imperial city but like part of it then use those
parts for what ever city you choose.

This is assuming that everyone chooses the Imperial City...

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com

From the Darkness we came,
and to the Darkness we will return.

James Ruhland
01-29-1998, 04:07 PM
>
> okay, I am REALLY confused now. I think (as somebody else has put it)
that
> this city idea has taken off in a big way. I don't know who's in charge
> (several people have said they will take votes, but which one??) or how
> this is going to work.
>
Yah; me as well; I didn't get the previous offers of other folks to tally
votes till this morining (among about 90 messages from the list). I
withdraw from tallying votes.
RECOMENDATION: whoever (and I've certainly forgotten) 1st brought up this
idea should try to coordinate it. I'm certainly more than willing to help
with time, server space, &tc, but you'r right that someone needs to be "in
charge"

>
> Firstly, I think most people have said someone (or two, or three) should
be
> in charge of co-ordinating this massive effort. I definitely agree.
Perhaps
> a TSR rep would be able to advise us on a course of action (after all,
they
> do this all the time), and maybe volunteer as one of the 'moderators'.
>
I nominate Carrie, 'cause she was already foolish. . .er, helpful enough to
put in her two cents. Or Ed.
>
>
> Thirdly, assuming we have a city and a moderator, we should all (as a
> group) look at a map. Not the details, but an overall general map. For
> example, is there a main thoroughfare, a big market square (as in
> Sanctuary, in the Thieves World Series). What is the surrounding
> country-side like (this will be very important to the city defenses); is
> the city divided into districts...etc. Like I said, not the nitty gritty
> details - these will come - but the overall 'feel' of the city. I think
> that considering the size of the city, there should be plenty of scope
for
> anyone to do anything reasonable.
>
Designing a general map will be a toughie, 'cause everyone has their own
mental image (at least if we're dealing with the ImpCity), and no two
images will be alike. I, for one, imagine it to be almost entirely
concentrated on dozens of small to medium islands at the mouth of the
maesil river, with some outlying islands in the "near" portion of the
Arinbae (the "princes islands") where the wealthy have estates et al; only
small suburbs on the coasts of the Maesil (these suburbs will contain the
shipyards and most "industry" however). Other folks, from the maps I've
seen, put most of the city on the shore areas, with only a small portion on
islands.
>
> Fourthly, the city should be divided up and people alloted to these
areas.
> I was of the opinion that we are simply developing a city with a rich
> background (and foreground) which could be used in our own campaigns.
> People should be able to choose their own area (after all, we all do
better
> work when we like what we are doing), and the amount of detail will
depend
> on the number of people. From here, I don't know where we go, but I guess
> by this stage we should have figured it out.
>
Hmmn. . .I agree that the city should be divided up and people given the
responsibility for co-ordintating the development of various areas; but I
think that anyone with a good idea for that area (be it a physical
"quarter" of the city or a intellectual "area" I.E. guild-related,
temple-related, etc) should be encouraged to put in their contribution
(doesn't mean that things will automatically be accepted, or accepted
without modification & suggestions, but still. . .Geniver mentioned
"cross-polination" of ideas, and that's what will make this fun.)

>
> Who knows, perhaps TSR will even publish this effort (i know nothing
about
> copyright laws, etc - maybe someone who does could advise on this) - now
> that would be something to tell your friends about!!
>
That won't happen, so put it out of your mind.

Darkstar
01-29-1998, 04:28 PM
Neil Barnes wrote:

> > These are just my suggestions, but I like to keep magic rare. Comments
> > anyone? Comments from Ed Stark would be especially appreciated....I
> > think he should be a voting member of "the committee".
>
> Any other nominationns for a committe? Darkstar?

I want to mainly do the webpage where everything is stored. I don't
really want to be organising everything for the city as well, just
placing everything online as part of my current page. However I intend
on trying to get the ball rolling and set everything up before retiring
back to my other projects. I will be posting a few taverns, shops and
that sort of thing from my campaign, a bit like the one I posted a
little while ago.

- --
Ian Hoskins

e-Mail: hoss@box.net.au
ICQ: 2938300
Home Page: http://darkstar.cyberserv.com

From the Darkness we came,
and to the Darkness we will return.

James Ruhland
01-29-1998, 04:32 PM
> Should we leave the Imperial City inviolate, waiting for an
> official product, or should we go whole hog and do the city, never to buy
the
> future supplement (if any)?
>
Well, I'd prolly buy a "official" suppliment, anyhow. But I'd love to know
if anything like a City of Anuire suppliment is even under consideration.
The answer to that might (or might not) change the minds of people as to
which city we should develop.

I, for one, don't consider charts like this (see below) very helpful. While
we certainly don't want to go wild with super-powerful characters, we
shouldn't let an (arbitrary, and always ignored in "official" products)
number limit restrict the inclusion of interesting characters (now, we
don't want folks bringing in dudes who are only "interesting" because they
lob fireballs down the street when the whim strikes them or lop the head
off anyone who "insults" them in a bar, but it doesn't matter if that dude
is 17th level or 7th level, IMO; he still belongs in prison, not the
streets of a well-run city.)

>pop 100.000 250.000 400.000
>level 1 2.500 6.250 10.000
>level 2 1.250 3.125 5.000
>level 3 625 1.563 2.500
>level 4 313 781 1.250
>level 5 156 391 625
>level 6 78 195 313
>level 7 39 97 156
>level 8 19 49 78
>level 9 10 25 39
>level 10 5 12 19
>level 11 3 6 10
>level 12 1 3 5
>level 13 1 2 3
>level 14 - 1 1
>level 15 - - 1
>
>Namelevel 20 49 78


Anyhow, that's enough gabbling from me for a while, I think. . .barring the
next inundation of 80+ messages on this topic (a quarter of which will be
mine, sorry in advance).

Neil Barnes
01-29-1998, 05:11 PM
On Thu, 29 Jan 1998, James Ruhland wrote:
> Designing a general map will be a toughie, 'cause everyone has their own
> mental image (at least if we're dealing with the ImpCity), and no two
> images will be alike. I, for one, imagine it to be almost entirely
> concentrated on dozens of small to medium islands at the mouth of the
> maesil river, with some outlying islands in the "near" portion of the
> Arinbae (the "princes islands") where the wealthy have estates et al; only
> small suburbs on the coasts of the Maesil (these suburbs will contain the
> shipyards and most "industry" however). Other folks, from the maps I've
> seen, put most of the city on the shore areas, with only a small portion on
> islands.

There's a picture in The Atlas of Cerilia under the section on the
Imperial City - it doesn't quite gell with my mental image of the city
though.

neil

Rich Baker
01-29-1998, 05:42 PM
I think this is an outstanding idea, but I agree that we need to organize
this a little.

First and foremost, I'd propose moving the "Online City" to a new mailing
list or discussion group. There are a number of people on the list who
really don't want to read 30 or 40 posts a day on this topic.

Second, I'll check on our current online policies. I don't see any reason
why you folks shouldn't be able to do anything you want here, but I'd
better look into it anyway.

Third, I'll look into our production plans for Birthright. I don't think
we're planning on an Imperial City supplement soon, but I'll double-check.

Finally, if everything looks cool with this, I'll be happy to volunteer the
notes and maps I have about the Imperial City (although it might be a week
or two before I can get to this).

Rich Baker
Birthright Designer

jay
01-29-1998, 06:59 PM
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Ok it's nice that you people want to do this city but could you take it off the
list (or at least the bulk of it)? Frankly this project doesn't interest me in
the least and it's beginning to get on my nerves (35 of these posts in ten
hours). www.InsideTheWeb.com offers free message boards, why don't you set up
your own mailing list and message board. You can then set up weekly devolopment
meetings in someones chat room. Now I don't really expect you all to take this
compleatly off the list (I'm not stupid) but I do hope my little suggestion
helps you all and in thanks and consideration of those of us not interested in
this project you ruduce the number of these posts to the list.
Now if I somehow offended someone or something (which is not my intent) send
flames and hate mail directly to me not the list. (Pukje@concentric.net)

Thanks,

Jay

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Ok it's nice that you people want to do this city but could you take it
off the list (or at least the bulk of it)? Frankly this project doesn't
interest me in the least and it's beginning to get on my nerves (35 of
these posts in ten hours).  www.InsideTheWeb.com
offers free message boards, why don't you set up your own mailing list
and message board. You can then set up weekly devolopment meetings in someones
chat room. Now I don't really expect you all to take this compleatly off
the list (I'm not stupid) but I do hope my little suggestion helps you
all and in thanks and consideration of those of us not interested in this
project you ruduce the number of these posts to the list.
Now if I somehow offended someone or something (which is not my intent)
send flames and hate mail directly to me not the list. (Pukje@concentric.net)

Thanks,

Jay

- --------------81058B72DE6FCDE17C89A993--

veryfastperson@juno.com
01-29-1998, 07:07 PM
Well, i have a couple suggestions.

1) with all of the interest out there to produce this online city,
perhaps we could do BOTH the imperial city, and the city of Ilien?

2)if TSR isn't already planning to put out the imperial city, maybe (if
we end up doing the imperial city) we could submit it to them to produce,
and they could take it from there?

well, i would still like to see the imperial city done, and i would like
to help out with the TEMPLE's (not DM, just help;)

Erik

"I will prod the Red Dragon with my longsword to make sure it's
asleep..."

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Jim Cooper
01-29-1998, 09:15 PM
Rich Baker wrote:
>
> I think this is an outstanding idea, but I agree that we need to organize
> this a little.
>
> Finally, if everything looks cool with this, I'll be happy to volunteer the
> notes and maps I have about the Imperial City (although it might be a week
> or two before I can get to this).
>
> Rich Baker
> Birthright Designer
>
Thank You very much, Mr. Baker!!!!!!! 8-)

Mark A Vandermeulen
01-29-1998, 10:48 PM
On Fri, 30 Jan 1998, Darkstar wrote:

> > * Are magical items for sale or not? If so, I think they should be
> > expensive one-shot items. A permanent item, even a dagger +1, would
> > carry a far higher price than a potion of healing....also to be
> > considered is where the items will be sold? If there are just a few
> > vendors, prices will be higher; if potions and scrolls are for sale
> > everywhere, competition will drive down prices.
>
> I would doubt magical items would be sold on the streets or through
> vendors. The CoS might have one or two items avalible (to raise money to
> rebuild their tower etc), and perhaps there are a couple of private sale
> each year when a noble family decides that they need the money.

I tend to think of the medieval/renaissance Guild system in which to be
acknowledged a "Master" of your Guild you had to produce some
"Masterpiece" which would be judged by the other Masters, and if they
thought it was good enough, they accepted you into their ranks. Seems to
me that this would probably be the main way in which magical items would
be generated in the City of Anuire, and that some of these, at least,
would be auctioned off to raise money for College projects, like building
a new tower, etc. However, this would mean that at most one new magical
item would be made available for sale per year, and probably more like one
per three years. Spoils from advenuring trips might make up some of these,
but if there is a Christy's Autioneers in the City of Anuire, my guess
would be that there would be only one auction of magical items a year, and
that at most it would have 5-6 items at it.

Actually, that sounds like a pretty interesting adventure idea. Hmm...

Mark VanderMeulen
vander+@pitt.edu

Colleen Simpson
01-30-1998, 01:34 AM
I vote for the Imperial City to be a resource.
The ideas that have been put forward have all
looked pretty good.

Colleen Simpson
01-30-1998, 01:36 AM
Any of these, or any others people might think of,
but we should decide soon so that the project doesn't
stall, then stick with it.

- ----------
> I like the idea too, but I think that we should use a city that has yet to be
> detailed,
> and not the City of Anuire. I have three ideas:
>
> 1. Ansien, capital of Elinie
>
> 2. Binder, Brosengae
>
> 3. Moerel, Diemed
>
> Bryan
>
> --
> Mankind being originally equals in the order of creation,
> the equality could only be destroyed by some subsequent
> circumstance...
> Thomas Paine, Common Sense
>
>
> ************************************************** *************************
> > 'unsubscribe birthright' as the body of the message.
>