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Jim Paterson
08-24-1998, 01:59 AM
How do you represent a classic D&D theives guild in Birthright?

I use the "covert holding" rules I found at a web site, and say the
guild can't be taxed by law holdings or contested until it's discovered
by a successful espionage action.

comments or better ideas????





Cheers; Jim Paterson

LordSchmit@aol.co
08-24-1998, 02:18 AM
In a message dated 8/23/98 8:10:46 PM Mountain Daylight Time,
jimpat@pnc.com.au writes:

> How do you represent a classic D&D theives guild in Birthright?
>
> I use the "covert holding" rules I found at a web site, and say the
> guild can't be taxed by law holdings or contested until it's discovered
> by a successful espionage action.
>
> comments or better ideas????

That's sounds pretty good. Since Theives can use Espionage actions as free
actions, they can keep their guilds hidden very well, and for a long time.

I'm not sure, however, if a Covert/Traditional Thieve's Guild can own trade
Routes. Unless they owned them through "front" businesses.

Scott Koester
08-25-1998, 11:44 AM
>
>> How do you represent a classic D&D theives guild in Birthright?

Take a look at the OCP homepage, and see how we came to represent the
Guilds by defining their structure within the Imperial City.


Scott Koester
muaddib+@osu.edu