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Jonathan Ingram
10-21-1998, 05:28 AM
I've been considering what could be done to make fighter regents more
formidable and I think I've come up with at least two options that could be
part of the equation: forced marches and reduced movement costs.

***

Any army of up to five units under the control of a fighter regent can go
through a forced march at no extra cost. This forced march doubles the
number of provinces through which the unit can move, allowing the regent to
bring more forces to bear in a battle. Thus, an infantry unit has a base
overland movement of 2 instead of 1, a knight 4 instead of 2, and calvary 6
instead of 3.

Non-fighter regents can also use this technique, but it costs 1GB and 1RP
per unit moved in this fashion *even if the regent has one or more fighter
lieutenants*. Also, non-fighter regents are limited to moving four units in
this fashion.

Any unit moved in this manner must suffer a one point penalty to its
defence, melee, charge, OR missile rating during any battle in which it
participates before the next war move (i.e., it takes one week to recover
from the march).

Fighter regents may use a second forced march, but have to pay the 1GB and
1RP cost per unit when doing so. Non-fighter regents are limited to one
forced march per action round, regardless of whether or not they employ
fighter lieutenants.

The definition of a non-fighter regent includes paladins and rangers, who
*must* pay full cost for this action and are limited to four units in a
forced march.

No unit may participate in consecutive forced marches.

***

Another idea: Fighter regents can move twice as many unit-provinces (ten
instead of five) for the same price of 1GB. So, a fighter could move ten
units one province for 1GB or five units two provinces for 1GB, whereas a
non-fighter regent would pay twice the amount.

***

I can think of several times when being able to increase a unit's range by
even one square would have been extremely useful for me; these options
enhance the power of fighter regents without significantly impacting
non-fighter regents IMO.

I await your opinions.

Jonathan

Simon Graindorge
10-21-1998, 07:53 AM
>I've been considering what could be done to make fighter regents more
>formidable and I think I've come up with at least two options that could be
>part of the equation: forced marches and reduced movement costs.



>Another idea: Fighter regents can move twice as many unit-provinces (ten
>instead of five) for the same price of 1GB. So, a fighter could move ten
>units one province for 1GB or five units two provinces for 1GB, whereas a
>non-fighter regent would pay twice the amount.

maybe this should be limited to troop movement within the regent's domain
borders, representing the "range of influence" of the regent, unless the
troops are actually accompanied personally by the regent (or one of his/her
*fighter* lieutenants).

>I can think of several times when being able to increase a unit's range by
>even one square would have been extremely useful for me; these options
>enhance the power of fighter regents without significantly impacting
>non-fighter regents IMO.

I think these are great ideas, and could be thought of as representing the
military benefit a fighter has on the tactical/strategic scale. The fighter
regent is better able to anticipate the moves of an opponent, and quickly
decide on a counter strategy, better able to mobilise troops, and probably
more aware of morale (ie. how far the troops can be pushed) in their camp.
In addition, troops are probably more confident in a fighter regent when
going into battle, and the regent can thus get that extra 10% out of his/her
troops than another character class could.

Simon

Kenneth Gauck
10-22-1998, 06:53 PM
- -----Original Message-----
on Wednesday, October 21, 1998 12:48 AM, Jonathan Ingram
wrote:


>Any army of up to five units under the control of a fighter regent can go
>through a forced march at no extra cost.
[and]
>Fighter regents can move twice as many unit-provinces (ten instead of five)
>for the same price of 1GB. So, a fighter could move ten units one province
>for 1GB or five units two provinces for 1GB, whereas a non-fighter regent
>would pay twice the amount.

These are adminsitrative problems and should require administrative
proficency checks after a declared attempt. I would allow the following
proficencies to be used to check success: Adminsitration (no modifier),
Military Science (-1), Strategy (-3). A player could use whichever skill he
desired, and could only check once.

>Thus, an infantry unit has a base overland movement of 2 instead of 1, a
knight 4 >instead of 2, and calvary 6 instead of 3.


Cavalry suffers severly when forced marched. Horse units should be foreced
to take a hit (as in combat) if they force march. No amont of resting will
restore dead horses. A wise regent will only force march infantry, and let
the cavalry march normally.

Kenneth Gauck
c558382@earthlink.net