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Sidhain
06-09-1999, 10:50 AM
Heck, she's an
>*enchanter* -- it's her *specialty


Hang on a second an Enchanter in AD&D is a specialist in Enchantment Charm
MAGIC not a specialist in making Magic items...though many of the spells
fall under the Enchantment demesne its not quite the same thing, in fact
only a very few spells relate to enchanting an object, (Enchanted Weapon,
Enchanted Item) and according to most of the Magic Item Creation rules (in
Past Dragons and other places, as well as official sources for various
worlds) one needs many spells not available to a specialist in order to
create certain magical items.
AD&D's magic system is indeed wonky...alright Sometimes the spells used to
make magical items are exactly the spells use to do the effect oneself just
placed in an object through use of Enchant Object or such, but the effect
are -similar- not always the same....

90% of an Enchanter's spells deal with enthralling or affecting the mind of
the target....which is a different kind of enchantment all together...



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David Sean Brown
06-09-1999, 02:34 PM
> no. My problem with making them very hard to produce is that it seems
> glaringly inconsistent with the power level of realm spells: if a THIRD-LEVEL
> regent wizard with a source (5) can cast Mass Destruction or Transport,
> why should it be hard for a sixteenth-level wizard to make one measly ring
> of protection? One could argue that anyone that powerful has better
> things to do with his time, but that should imply that those items that do
> exist are fantastically powerful: e.g., ok, maybe there are only five

I would think that those few high level mages are (for the most part)
regents. IF they were to take the time to make magic items (which can
take an EXTRORDINARY amount of time), they'd have to leave their holdingsi
n the hands of their lieutenants...I'm sure Rogr Aglondier would be very
happy to learn the Aelies has take a "leaev of absence" for the next 6
months to make a set of bracers, leaving his lieutenant in charge...great
opportunity to snatch up some of those sources he always wanted. Other
not so nice people might now see the lands that benefitted from Aelies'
nominal protection as significntly less defended, and make their move,
etc...there is ust too much at stake for the regent wizard to take the
time to make magic items. As for those non-regent scions, I've always
assumed they just don't make it (for the most part) to hight enough
levels to creat permanent magic items...



Sean

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ryan.caveney@alum.mit.ed
06-09-1999, 03:00 PM
On Wed, 9 Jun 1999, David Sean Brown wrote:

> I would think that those few high level mages are (for the most part)
> regents. If they were to take the time to make magic items, they'd
> have to leave their holdings in the hands of their lieutenants...

Granted, those four and the other regent ones are quite busy, but
there should be a fair number of others. Consider Azusena Karitina (BoM
57) -- a 19th level enchanter on the Ruling Council of the Royal College
of Sorcery, who is "rumored to be well over 120 years old." She shares a
source (0) with nine other wizards all of at least 9th level. She can make
as many magic items as she wants, and probably does. Heck, she's an
*enchanter* -- it's her *specialty*.

> As for those non-regent scions, I've always assumed they just don't make it
> (for the most part) to high enough levels to create permanent magic items...

I don't see this at all. As you point out, regents have many
demands on their time, and are to a certain extent all "marked men" --
there are people out there gunning for every powerful blooded person who
has even a sliver of fame. A blooded wizard who scrupulously avoided the
limelight by eschewing regency would have a lot more time for adventuring
and research, and would probably therefore reach high levels faster,
depending on your view of how many XP are gained from domain actions.
What nonregents have less of is cash and access to good facilities and
folks who can hunt rare components for them. Still, they should have the
time and materials to make at least a few interesting things. And every
mage should make it a high priority to gather as many scrolls as possible.

- --Ryan
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Herald Williams
06-09-1999, 07:26 PM
I don't have too much of a problem with the NPCs outlined in the PS
books having a few magical items, as long as they aren't too powerful.
There aren't a lot of NPCs outlined, typically about 5-10 per domain.
Around half are allies / friends / neutrals so that it is very unlikely
that those items would end up in the party's hands. They might obtain
items from the opponents outlined in these books, but not all in one
fell swoop.

The modules are a different matter. From reading the Birthright
setting, I went into the adventures expecting at most 2-3 items per
character (given the recommended party size) with most of those being
potions, scrolls, and other one-shots. I was a bit disappointed to find
them filled with goodies.

Herald

David Sean Brown wrote:
>
> > Ah, but those are almost all regents with family lines that go back to
> > Deismaar. They have heaps of gold and temporal power to get their hands
> Actually, if you check out any of the modules, you'll find even non
> regents (and non scions for that matter) have magic items in the +1 to +2
> range..and there are a fair number of these NPCs kicking aound in
> published material
>
> Sean
>
> ************************************************** *************************
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David Sean Brown
06-09-1999, 07:43 PM
> Granted, those four and the other regent ones are quite busy, but
> there should be a fair number of others. Consider Azusena Karitina (BoM
> 57) -- a 19th level enchanter on the Ruling Council of the Royal College
> of Sorcery, who is "rumored to be well over 120 years old." She shares a
> source (0) with nine other wizards all of at least 9th level. She can make
> as many magic items as she wants, and probably does. Heck, she's an
> *enchanter* -- it's her *specialty*.

True enough, but where does she get the money? I'm sure the Imperial
Chamberlain can't spring for everyone who wants to make magic items.
Besides, she has her obligations to the COllege, so she can't go on
extended adventures to raise money or find components. As well, I think
she'd have a hard time taking the months necessary to prepare and enchant
the items. THis being said, there ae ALWAYS exceptions, so I don't
presume that any of this is true for all people..however, I think it does
give a decent reason why there aren't millions of magic items kicking
about.

> > As for those non-regent scions, I've always assumed they just don't make it
> > (for the most part) to high enough levels to create permanent magic items...
>
> I don't see this at all. As you point out, regents have many
> demands on their time, and are to a certain extent all "marked men" --
> there are people out there gunning for every powerful blooded person who
> has even a sliver of fame. A blooded wizard who scrupulously avoided the
> limelight by eschewing regency would have a lot more time for adventuring
> and research, and would probably therefore reach high levels faster,
> depending on your view of how many XP are gained from domain actions.
> What nonregents have less of is cash and access to good facilities and
> folks who can hunt rare components for them. Still, they should have the
> time and materials to make at least a few interesting things. And every
> mage should make it a high priority to gather as many scrolls as possible.

Ture, but I would think that any wizard who has adventured enough to
become high enough level to cast Permanency (needed for permanent magic
items), and is blooded (has to be to be mage- other debates aside), should
have some measure of fame before this point. And as you point out, he/she
still has to make the facilities to do the research. If I'm the domain
ruler, I want to know EXACTLY who this mage is and what they are doing. I
might even require a little something in order to let them continue with
their research. And when you get right down to it, how many ofthese sorts
of people might be around at any given point in time...not too many I'd
guess..and even if they each made 1-3 items of use (rings, weapons, etc.)
it still doesn't amount to a whole lot of magic in the end.

For those who might argue that Pre-Deismaar there was plenty of time for
magic item creation, IMC most of the items of any import were AT Deismaar
and currently reside under a pile of rubble on the bottom of the
sea...aqualung anyone?

Sean

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JNeighb934@aol.co
06-09-1999, 08:50 PM
Even though the Book of Priestcraft states that magic items in Cerilia are
extremely rare, most published NPCs have two or three magical items, usually
one of those being of at least moderate power. So this is a seeming
contradiction. IMC, only the more powerful magical items are the truly rare
ones, while less powerful items, such as rings of protection +1, etc. are
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Pieter Sleijpen
06-09-1999, 09:13 PM
JNeighb934@aol.com wrote:
>
> Even though the Book of Priestcraft states that magic items in Cerilia are
> extremely rare, most published NPCs have two or three magical items, usually
> one of those being of at least moderate power. So this is a seeming
> contradiction. IMC, only the more powerful magical items are the truly rare
> ones, while less powerful items, such as rings of protection +1, etc. are
> much more common.

Ah, but those are almost all regents with family lines that go back to
Deismaar. They have heaps of gold and temporal power to get their hands
on those items. As has been told before, regents don't have the time to
make magical items themselves (refering to wizard regents of coarse).
Opponents will find out and will react. Even if they don't find out, a
lot can happen in a few months. So most magical items will most likely
be made on provision by a regent from a non-regent wizard, who might
make these items as part of deal (no taxes, to be left alone and so on).
Of coarse, it stands to reason that these will be the relatively minor
items you are talking about. But these are even rare in my campaign and
my players don't mind. The only things relatively common are scrolls and
potions. Once you know the recipe they can be quickly made and they are
very usefull for your lieutenants since they are more powerful then a
weapon +1 and because of their one use rather specific and less
vunerable for threachery.

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Pieter Sleijpen
06-09-1999, 09:17 PM
Soviet wrote:
>
> Perhaps a simple solution for this is to give Cerilian Wizards extra spell points
> under the PO: Spells & Magic, with the extra points they could learn more spells or
> modify them to be stronger....

As if wizards need to be stronger. I have seen wizards scare the hell
out of some thugs with a burial mask, a cantrip and the command spell
(ok, a priest helped). Clever threats and bluffs can reach a lot against
normal humans or even adventurers, but that will have to do more with
DM's and players, then the rules. Then again, maybe I am lucky. My
players are the kind that let their character run away from skeletons
when they met their first undead.

If you want to give blooded wizards a touch, you would do better to
change the magicians. Make them less powerfull in magic and stronger in
other area's or so.

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Alaric
06-09-1999, 09:29 PM
Sidhain wrote:
>
> Heck, she's an
> >*enchanter* -- it's her *specialty
>
> Hang on a second an Enchanter in AD&D is a specialist in Enchantment Charm
> MAGIC not a specialist in making Magic items...though many of the spells
> fall under the Enchantment demesne its not quite the same thing, in fact
> only a very few spells relate to enchanting an object, (Enchanted Weapon,
> Enchanted Item) and according to most of the Magic Item Creation rules (in
> Past Dragons and other places, as well as official sources for various
> worlds) one needs many spells not available to a specialist in order to
> create certain magical items.

Even given the rules for the universal Mage spells which do allow anyone
access to Permanency and Enchant an Item, the class which was designed
to specialize in magic item construction is the Artificer
(PO:S&M)...good class. However, I still use the Enchanter for most of my
item creation specialists (Golem Maker, that sort of thing). I see it as
two sides of the same coin, much like you can have a genetic specialist
Life oriented Necromancer. (Great villain, makes for hordes of new
creatures).
Thx,
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David Sean Brown
06-09-1999, 09:35 PM
> Ah, but those are almost all regents with family lines that go back to
> Deismaar. They have heaps of gold and temporal power to get their hands
Actually, if you check out any of the modules, you'll find even non
regents (and non scions for that matter) have magic items in the +1 to +2
range..and there are a fair number of these NPCs kicking aound in
published material

Sean

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Alaric
06-09-1999, 09:36 PM
David Sean Brown wrote:
>
> > no. My problem with making them very hard to produce is that it seems
> > glaringly inconsistent with the power level of realm spells: if a THIRD-LEVEL
> > regent wizard with a source (5) can cast Mass Destruction or Transport,
> > why should it be hard for a sixteenth-level wizard to make one measly ring
> > of protection? One could argue that anyone that powerful has better
> > things to do with his time, but that should imply that those items that do
> > exist are fantastically powerful: e.g., ok, maybe there are only five

I also use added a mage realm spell (at 14th level) similar to the
priests' Consecrate Item. It allows the mage to drop the time down by a
huge amount (usually to just the one month) and the resource cost to be
mostly taken by regency and gold, with the exception of truly exotic
components, of which there is usually at least one.
Thx,
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JNeighb934@aol.co
06-09-1999, 10:10 PM
In a message dated 06/09/99 14:18:40 PM Pacific Daylight Time, madfox@wxs.nl
writes:

> Ah, but those are almost all regents with family lines that go back to
> Deismaar

Yes, but even the minor NPCs in the PS material have a good number of magic
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Soviet
06-10-1999, 12:12 AM
Perhaps a simple solution for this is to give Cerilian Wizards extra spell points
under the PO: Spells & Magic, with the extra points they could learn more spells or
modify them to be stronger....
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Craig Dalrymple
06-10-1999, 02:21 AM
- -----Original Message-----
From: David Sean Brown
>For those who might argue that Pre-Deismaar there was plenty of time for
>magic item creation, IMC most of the items of any import were AT Deismaar
>and currently reside under a pile of rubble on the bottom of the
>sea...aqualung anyone?
>
>Sean

Another point to remember concerning magic Pre-Deismaar is that in that
period of time, there were no blooded wizards, so the wizards amongst the
humans really couldn't make any kind of permanent magical item with spells
from the divination and illusion schools.

Elven wizards could; so the elves would have created the only original magic
items of wizardly nature.

Of course, ancient priests suffered no such restrictions, and a number of
"holy" items might have been in play at that time. At that point I concede
to Sean's logic. The Levithian has a LOT of goodies in his lair IMC :)

Craig


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geeman
06-10-1999, 02:48 AM
David Sean Brown wrote:

> True enough, but where does she get the money? I'm sure the Imperial
> Chamberlain can't spring for everyone who wants to make magic items.
> Besides, she has her obligations to the COllege, so she can't go on
> extended adventures to raise money or find components. As well, I think
> she'd have a hard time taking the months necessary to prepare and enchant
> the items. THis being said, there ae ALWAYS exceptions, so I don't
> presume that any of this is true for all people..however, I think it does
> give a decent reason why there aren't millions of magic items kicking
> about.

Despite the impression given by the domain rules (in which mage regents get totally
screwed for money) I think cash would be the least of a Cerilian mage's problems,
especially one of high enough level to create magic items. His skills are, after
all, much more highly in demand than normal mages, so he would have much less
difficulty finding patrons. Aside from that, we're talking about a 9th level
minimum character (to create scrolls and potions) so he would probably by that time
have acquired enough cash to start his own laboratory and begin a few potions at the
very least. The cost that he could sell such items should be higher in BR than in a
typical compaign because they are relatively more scarce, so he could quickly gain
the kind of capital required to do more serious research.

> Ture, but I would think that any wizard who has adventured enough to
> become high enough level to cast Permanency (needed for permanent magic
> items), and is blooded (has to be to be mage- other debates aside), should
> have some measure of fame before this point. And as you point out, he/she
> still has to make the facilities to do the research. If I'm the domain
> ruler, I want to know EXACTLY who this mage is and what they are doing. I
> might even require a little something in order to let them continue with
> their research. And when you get right down to it, how many ofthese sorts
> of people might be around at any given point in time...not too many I'd
> guess..and even if they each made 1-3 items of use (rings, weapons, etc.)
> it still doesn't amount to a whole lot of magic in the end.

If you're a 16th level mage you're going to be pushed around by some puny domain
ruler? Heck, he can just go to the next domain over and see if anyone else wouldn't
mind having a massively powerful wizard in residence to keep foreigners wary of
invading, not to mention the occasional magic item (remember, even potions are
relatively rare) that someone might get from one of these guys.

Another thing to keep in mind about magic is that the elves have been around for a
LONG time and they have ALWAYS been able to cast true magic. There's no reason for
them to have fewer items than would be typical in any other campaign world, maybe
more because Cerilian elves are true immortals whereas elves in other settings are
simply long-lived. Many magic items would have ancient elven (or dwarven) origins,
and the number of magic items in the campaign should reflect that.

Gary
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Pieter Sleijpen
06-10-1999, 08:27 AM
Craig Dalrymple wrote:
>
> -----Original Message-----
> From: David Sean Brown
> >For those who might argue that Pre-Deismaar there was plenty of time for
> >magic item creation, IMC most of the items of any import were AT Deismaar
> >and currently reside under a pile of rubble on the bottom of the
> >sea...aqualung anyone?
> >
> >Sean
>
> Another point to remember concerning magic Pre-Deismaar is that in that
> period of time, there were no blooded wizards, so the wizards amongst the
> humans really couldn't make any kind of permanent magical item with spells
> from the divination and illusion schools.
>
> Elven wizards could; so the elves would have created the only original magic
> items of wizardly nature.
>
> Of course, ancient priests suffered no such restrictions, and a number of
> "holy" items might have been in play at that time. At that point I concede
> to Sean's logic. The Levithian has a LOT of goodies in his lair IMC :)
>
> Craig

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Craig Dalrymple
06-10-1999, 11:52 AM
- -----Original Message-----
From: Pieter Sleijpen
>Don't forget the corrupt items made by the Lost.

Yes, but they are hardly worth counting on as a factor to have churned out
hordes of magical items that would have gone on from Deissmar and become
scattered all across Cerilia. They had other things to focus on; and even if
they decided to become artificiers, they still could not churn out scads of
magic toys that would have survived.

Plus, most of what they might have designed would not be very friendly to
hero's IMC. ;)

Craig

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the Falcon
06-10-1999, 04:09 PM
> I and others on this list believe that this statement is
> inconsistent with the levels of published wizard NPCs: once you have
> people like Aelies and Laeddra and the Magian and the Gorgon etc. (wizards
> who've been 16th level or above for probably centuries) running around,
> magic items may only be in the hands of the few, but they are certainly
> not rare.

With all the political stuff going on and all, I don't think those figures
mentioned above have much time to create magic items. Well, maybe Aelies,
but certainly not the Gorgon. Anyways, the Gorgon doesn't need to _make_
magic items - he just _takes_ them (making them even rarer in the
process)...
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the Falcon
06-10-1999, 04:12 PM
> I would think that those few high level mages are (for the most part)
> regents. IF they were to take the time to make magic items (which can
> take an EXTRORDINARY amount of time), they'd have to leave their holdingsi
> n the hands of their lieutenants...I'm sure Rogr Aglondier would be very
> happy to learn the Aelies has take a "leaev of absence" for the next 6
> months to make a set of bracers, leaving his lieutenant in charge...great
> opportunity to snatch up some of those sources he always wanted. Other
> not so nice people might now see the lands that benefitted from Aelies'
> nominal protection as significntly less defended, and make their move,
> etc...there is ust too much at stake for the regent wizard to take the
> time to make magic items. As for those non-regent scions, I've always
> assumed they just don't make it (for the most part) to hight enough
> levels to creat permanent magic items...

I agree on the regent part of this, but I really don't think non-regent
scions won't reach just as high levels as regent scions. In fact,
non-regent scions are less prone to planned attack, as they stend to stay
less in one place than regents...

just some more cents...

- the falcon
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David Sean Brown
06-10-1999, 05:15 PM
> > Another point to remember concerning magic Pre-Deismaar is that in that
> > period of time, there were no blooded wizards, so the wizards amongst the
> > humans really couldn't make any kind of permanent magical item with spells
> > from the divination and illusion schools.

I've sort of taken a bit different spin on this, in that true magic useres
did exist before Deismaar, and they weren't exclusionary to elves.
Otherwise, no one could truly be a regent , because they had no bloodline.
I've just used the events of Deismaar as a "change" in the "physics" of
the game world, such that with the release of so much power the rules were
changed, and now only blooded beings can cast true magic. Elves (IMC) can
cast it blooded or not, due to their ties with the land (essentially the
magic of the land is the "bloodline" that fuels their spells)...soo..all
this means is that humans could have made magic items before Deismaar, but
it really doesn't matter cause most of them went "BOOM" with the mountain
:)

Sean

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Soviet
06-10-1999, 09:13 PM
Well Im thinking of placing a some extremely minor magical items( those that
give bonus proficiencies or other misc.)
and have plans to include some Items with very diverse powers, not a simple
sowrd +1.

Craig Dalrymple wrote:

> -----Original Message-----
> From: David Sean Brown
> >For those who might argue that Pre-Deismaar there was plenty of time for
> >magic item creation, IMC most of the items of any import were AT Deismaar
> >and currently reside under a pile of rubble on the bottom of the
> >sea...aqualung anyone?
> >
> >Sean
>
> Another point to remember concerning magic Pre-Deismaar is that in that
> period of time, there were no blooded wizards, so the wizards amongst the
> humans really couldn't make any kind of permanent magical item with spells
> from the divination and illusion schools.
>
> Elven wizards could; so the elves would have created the only original magic
> items of wizardly nature.
>
> Of course, ancient priests suffered no such restrictions, and a number of
> "holy" items might have been in play at that time. At that point I concede
> to Sean's logic. The Levithian has a LOT of goodies in his lair IMC :)
>
> Craig
>
> ************************************************** *************************
> To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
> with the line
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Kenneth Gauck
06-10-1999, 09:39 PM
One of my favorite magical swords has no pluses, but has a speed of zero. I
use the initiative system where both sides roll an initiative die and add
their weapon's speed rating. Lowest goes first. With a speed of zero, the
player almost always gets the first hit. In the kind of low magic world I
favor this kind of advantage is desired by my players. I have given a
Rjurik NPC a sword in which its magic protected the sword (but not its
wielder) from all cold. The sword would never have to make cold related
saves, would not become brittle under extream cold, &c. One of my Rjurik
players had as his ancestoral (and only magical item) a shirt of cold
restistance (as the ring). I was aware that unforseen conditions could have
put both items in the hands of the PC. Indeed I still may create the
circumstances for the PC to recover the sword after the NPC is killed at
some future date. Such a PC would be ripe for a story arc against the
White Witch, IMO.

Kenneth Gauck
c558382@earthlink.net

- -----Original Message-----
From: Soviet
Date: Thursday, June 10, 1999 1:14 PM


>Well Im thinking of placing a some extremely minor magical items( those
that
>give bonus proficiencies or other misc.)
>and have plans to include some Items with very diverse powers, not a simple
>sowrd +1.

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geeman
06-11-1999, 01:00 AM
the Falcon wrote:

> > I and others on this list believe that this statement is
> > inconsistent with the levels of published wizard NPCs: once you have
> > people like Aelies and Laeddra and the Magian and the Gorgon etc. (wizards
> > who've been 16th level or above for probably centuries) running around,
> > magic items may only be in the hands of the few, but they are certainly
> > not rare.
>
> With all the political stuff going on and all, I don't think those figures
> mentioned above have much time to create magic items. Well, maybe Aelies,
> but certainly not the Gorgon. Anyways, the Gorgon doesn't need to _make_
> magic items - he just _takes_ them (making them even rarer in the
> process)...

I think the thing you have to consider here is the word 'time'. All of those
folks mentioned above are immortals, which means (to paraphrase the Stones) time
is on their side.... Over the past 1,500 years the Gorgon has probably had a
week or two to set aside and create a magic item. The same for other folks who
haven't been around as long. The Magian is described has being someone who
creates magic items, or is at least rumored to have created a wand that corrupts
bloodlines. It seems like that would take some effort, and he runs a pretty big
domain.

Gary
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Admin Adam Theo
06-11-1999, 03:30 AM
Hello Birthrighters, Adam Theo here.
This day of Thursday, June 10, 1999, at 11:28:08 PM

On Thursday, June 10, 1999, the Falcon [m.m.richert@twi.tudelft.nl]
Wrote in [BIRTHRIGHT] - Level of Magic in Campaigns?:

Here is my reply:
well, my take is that not that the high level wizards are too busy,
or there are too few of them, but that the difficulties of making
magical items in the BR world are much greater and demanding than in
the other worlds. the process, the requirements, materials, etc. are
all so huge or expensive (not only money, but also time, effort,
sacrifice, etc.).
i have never had a PC able to make magical items, so i have not come
up with any rules for it yet.

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Adam Theo, A Patriotic American Libertarian Capitalist.
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Alaric
06-11-1999, 07:09 AM
> I've sort of taken a bit different spin on this, in that true magic useres
> did exist before Deismaar, and they weren't exclusionary to elves.
> Otherwise, no one could truly be a regent , because they had no bloodline.
> I've just used the events of Deismaar as a "change" in the "physics" of
> the game world, such that with the release of so much power the rules were
> changed, and now only blooded beings can cast true magic. Elves (IMC) can
> cast it blooded or not, due to their ties with the land (essentially the
> magic of the land is the "bloodline" that fuels their spells)...soo..all
> this means is that humans could have made magic items before Deismaar, but
> it really doesn't matter cause most of them went "BOOM" with the mountain
> :)
>
> Sean

That, actually, is my reasoning behind the Priest of the Land (posted
earlier, still in the works). Pre-deismaar, the land wasn't a living (so
to speak) entity, able to have say over who could and could not viably
rule.
Thx,
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Pieter Sleijpen
06-11-1999, 08:49 AM
GeeMan wrote:

> I think the thing you have to consider here is the word 'time'. All
> of those folks mentioned above are immortals, which means (to
> paraphrase the Stones) time is on their side.... Over the past 1,500
> years the Gorgon has probably had a week or two to set aside and
> create a magic item. The same for other folks who haven't been around
> as long. The Magian is described has being someone who creates magic
> items, or is at least rumored to have created a wand that corrupts
> bloodlines. It seems like that would take some effort, and he runs a
> pretty big domain.

The only thing that is suggested that he has created is the 9th lvl
spell "corrupt bloodline" and he made some scrolls out of it. I doubt he
would have had time for more, though he might have made a lot of items
prior to his arrival on Cerillia. Immortality does not give you the free
time to create magical items automaticly. Sur, you might have two months
free, but magical item creation can not be stopped for a month and then
resumed. You will have to start allover again and in the process you
have waisted a lot of gold and rare components. This would be alone one
reason why regent-wizards would loathe to start creating a magical item.
In the few PBEM games I have played gold is not something regent-wizards
swim in...

Pieter Sleijpen
>
> Gary

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the Falcon
06-14-1999, 09:22 AM
> I think the thing you have to consider here is the word 'time'. All of those
> folks mentioned above are immortals, which means (to paraphrase the Stones) time
> is on their side.... Over the past 1,500 years the Gorgon has probably had a
> week or two to set aside and create a magic item. The same for other folks who
*snip*

Yes, and over the past 1,500 years many of those items probably have been
lost or destroyed. After all, 1,500 years is a long time...
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geeman
06-15-1999, 02:00 AM
the Falcon wrote:

> > I think the thing you have to consider here is the word 'time'. All of those
> > folks mentioned above are immortals, which means (to paraphrase the Stones) time
> > is on their side.... Over the past 1,500 years the Gorgon has probably had a
> > week or two to set aside and create a magic item. The same for other folks who
> *snip*
>
> Yes, and over the past 1,500 years many of those items probably have been
> lost or destroyed. After all, 1,500 years is a long time...

I guess you could look at it like that. Magic items are, however, more difficult to
destroy than mundane ones and exponentially more valuable, so it seems like there
would be a concerted effort not to break or lose them. Plus, magic items have a way
of being lost only so to be found later (Glamdring, Excalibur, the Holy Grail, the One
Ring, etc.) so even if they are misplaced from time to time they often pop up again.

Gary
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