PDA

View Full Version : New PBEM game



Jud Kenney
06-25-1999, 02:39 AM
This is a multi-part message in MIME format.
- --------------944F06535EAD7CEB3D2DCC8B
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit

Please check out the attached webpage for a new PBEM. Email me if interested.
I've four players so far.

cheers,
Jud

- --------------944F06535EAD7CEB3D2DCC8B
Content-Type: text/html; charset=us-ascii; name="Imperium.htm"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline; filename="Imperium.htm"
Content-Base: "http://www.dsuper.net/~wingman/Imperiu
m.htm"






Imperium





 
INTRODUCTION
Welcome travelers.  This page introduces
a new play-by-email (PBEM) Birthright campaign.  You must be familiar
with the Advanced Dungeons & Dragons setting Birthright by TSR for
any of this game to make sense.  The campaign begins in the year 699
of Michaeline Reckoning (MR).  For a hundred years, a new Imperial
line has presided over the Iron Throne, but in a much different way than
Michael Roele.

In 555 MR the Gorgon and his hordes swept out
of their corrupted lands.  When the nobility acted too late to rally
behind a single banner, the hordes devastated the old Anuirean Empire. 
After several years of occupation, resistance began to secretly organize
at the temples and struck back.  Thirty years later, the Anuireans
finally threw off the yoke of the Gorgon and pushed his much diminished
hordes from the old boundaries of the Empire.

To prevent this tragedy from recurring, the Anuireans
restored the Imperial Temple (IT) from the organizational lines of the
resistance.  All of the non-evil gods were represented.  The
IT formally established prefectures under the guidance of their prefects. 
The prefects were elected by their prefectures and represented them at
the Imperial Synod.  Besides the Synod, the IT claimed the ancient
Imperial relics and crowned the first of their prefects, Primate of the
Imperial Synod.  The Imperial City of Anuire became a holy city.

Political turbulence continues to prevent a single
noble from becoming Emperor; however, twenty years ago the Duke of Osoerde
was close.  After defeating the whole of the Imperial nobility by
land and sea, the Duke's exhausted army laid siege to the Imperial City
of Anuire.  Within weeks of total victory for the Duke, the Gorgon
returned.  Hordes poured into the Empire from the North to attack
the weary Imperial forces.  However after two seasons, the magical
might of the Imperial College of Wizardry and Imperial Temple turned the
tide and allowed the rallying Imperial nobles to once again defeat the
Gorgon's troops.
BASICS
Unlike most PBEM Birthright games, players of
Restoration will build their realms basically using the rules found at
the back of the Rulebook.  The realm-building rules will be published
when at least six players are confirmed.  The basics are that players
will submit generic realms with amounts spent in land, law inside their
realms, law outside their realms, guilds inside their realms, guilds outside
their realms, sources inside their realms, sources outside their realms,
as well as their regents, lieutenants, armies and treasuries.  Depending
on the quantity and quality of the players' descriptions of their realms,
I will assign starting positions and bloodline strengths and abilities. 
The provinces will start the game at their published values to give us
all a baseline from which to begin.

The first players will establish the original
twelve duchies and equivalent prefectures, guilds and mages.  The
land has maintained the original bloodline of their founding tribe. 
Therefore, each duchy will centered on their capital province and adding
more provinces depending on how many the player purchases.  Barons
and counts will separate the duchies.  Counts will control single
provinces.  Barons will control multiple counties but are not descended
from an original duke.  Prefects, mages and guilders who control land
will be intermingled throughout the Empire.

In the first table below, the twelve duchies are
listed with their bloodline and ancestral capital.  If there are enough
players commit, the five marches and the non-human kingdoms will become
player realms as well.  In the second and third tables below, the
marches and kingdoms are listed.  Yes, the Spider, Rhoubhe, the Chimaera
and the Gorgon continue to occupy their territories.

I plan to establish a bulletin board when the
game starts.  The target pace of the game will be about two real life
weeks per game season.

I haven't yet decided whether to make the Imperial
Primate, who is the regent of the Imperial City of Anuire, a player realm;
however, I can be convinced.
THE TWELVE DUCHIES
 



DUCHY



BLOODLINE



CAPITAL



PROVINCE





Alamie



Basaia



Lofton



Deseirain





Aerenwe



Reynir



Calrie



Calrie





Avanil



Anduiras



Daulton



Daulton





Bhalaene



Reynir



Bhalaene



Bhalaene





Boeruine



Anduiras



Seaharrow



Seasedge





Brosengae



Masela



Bindier



Bindier





Diemed



Brenna



Aerele



Aerele





Elinie



Basaia



Ansien



Ansien





Ghieste



Anduiras



Ghieste



Ghiere





Mhoried



Anduiras



Bevaldruor



Bevaldruor





Osoerde



Masela



Moriel



Moriel





Taeghas



Brenna 



Stormpoint 



Seasdeep 



 

THE FIVE MARCHES
 



MARCH



BLOODLINE



CAPITAL



PROVINCE





Cariele



not specified



Caerlinien



Riverford





Coeranys



not specified



Rourven



Ruorven





Dhoesone



not specified



Sonnelind



Sonnelind





Mieres



not specified



Seaward



Seaward





Talinie



not specified



Nowelton



Ice Haven



 

THE SIX KINGDOMS
 



KINGDOM



BLOODLINE



CAPITAL



PROVINCE





Baruk-Azhik



Anduiras



Stone's Rejoicing



Rivenrock





Markazor



Azrai



Thak Mor Kadan



Shattered Hills





Mur-Kilad



Azrai



Kiladrone



Crushing Rock





Sielwode



Vorynn



Crystal Palace



Fhylallien





Thurazor



Azrai



Thor Kadan



Falling Timber





Tuarhievel



Reynir



Thorn Throne



Cwmbhier



 
Interested?  email
me




- --------------944F06535EAD7CEB3D2DCC8B--
To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line

SCO Adam Theo
06-25-1999, 03:38 AM
Hello Birthrighters, Adam Theo here.
This day of Thursday, June 24, 1999, at 11:31:08 PM

On Thursday, June 24, 1999, Jud Kenney [wingman@dsuper.net]
Wrote in [BIRTHRIGHT] - New PBEM game:

Here is my reply:
i'm very interested!
either Boeruine, playing a guilder (one more stab at a old character
of mine), or possibly the Imperial Primate *wink, wink* :) my first
choice is Boeruine, though. actually, here they are, in order:
Boeruine, as a guilder of the sea
Alamie, as a wizard of Conjuration
Diemed, as a priest of Haelyn
Imperial Primate

- --
Adam Theo, A Patriotic American Libertarian Capitalist.
SCO of Theoretic Internet Services, http://www.theoretic.com
'Your Web Hosting, Email Forward, and Weather Forecast Solution,
With Just Two Words: Quality and Privacy.'
Mailto:adamtheo@Theoretic.com , ICQ:22377963
Using 1.33

To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
with the line