Jud Kenney
06-25-1999, 02:39 AM
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Please check out the attached webpage for a new PBEM. Email me if interested.
I've four players so far.
cheers,
Jud
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m.htm"
Imperium
INTRODUCTION
Welcome travelers. This page introduces
a new play-by-email (PBEM) Birthright campaign. You must be familiar
with the Advanced Dungeons & Dragons setting Birthright by TSR for
any of this game to make sense. The campaign begins in the year 699
of Michaeline Reckoning (MR). For a hundred years, a new Imperial
line has presided over the Iron Throne, but in a much different way than
Michael Roele.
In 555 MR the Gorgon and his hordes swept out
of their corrupted lands. When the nobility acted too late to rally
behind a single banner, the hordes devastated the old Anuirean Empire.
After several years of occupation, resistance began to secretly organize
at the temples and struck back. Thirty years later, the Anuireans
finally threw off the yoke of the Gorgon and pushed his much diminished
hordes from the old boundaries of the Empire.
To prevent this tragedy from recurring, the Anuireans
restored the Imperial Temple (IT) from the organizational lines of the
resistance. All of the non-evil gods were represented. The
IT formally established prefectures under the guidance of their prefects.
The prefects were elected by their prefectures and represented them at
the Imperial Synod. Besides the Synod, the IT claimed the ancient
Imperial relics and crowned the first of their prefects, Primate of the
Imperial Synod. The Imperial City of Anuire became a holy city.
Political turbulence continues to prevent a single
noble from becoming Emperor; however, twenty years ago the Duke of Osoerde
was close. After defeating the whole of the Imperial nobility by
land and sea, the Duke's exhausted army laid siege to the Imperial City
of Anuire. Within weeks of total victory for the Duke, the Gorgon
returned. Hordes poured into the Empire from the North to attack
the weary Imperial forces. However after two seasons, the magical
might of the Imperial College of Wizardry and Imperial Temple turned the
tide and allowed the rallying Imperial nobles to once again defeat the
Gorgon's troops.
BASICS
Unlike most PBEM Birthright games, players of
Restoration will build their realms basically using the rules found at
the back of the Rulebook. The realm-building rules will be published
when at least six players are confirmed. The basics are that players
will submit generic realms with amounts spent in land, law inside their
realms, law outside their realms, guilds inside their realms, guilds outside
their realms, sources inside their realms, sources outside their realms,
as well as their regents, lieutenants, armies and treasuries. Depending
on the quantity and quality of the players' descriptions of their realms,
I will assign starting positions and bloodline strengths and abilities.
The provinces will start the game at their published values to give us
all a baseline from which to begin.
The first players will establish the original
twelve duchies and equivalent prefectures, guilds and mages. The
land has maintained the original bloodline of their founding tribe.
Therefore, each duchy will centered on their capital province and adding
more provinces depending on how many the player purchases. Barons
and counts will separate the duchies. Counts will control single
provinces. Barons will control multiple counties but are not descended
from an original duke. Prefects, mages and guilders who control land
will be intermingled throughout the Empire.
In the first table below, the twelve duchies are
listed with their bloodline and ancestral capital. If there are enough
players commit, the five marches and the non-human kingdoms will become
player realms as well. In the second and third tables below, the
marches and kingdoms are listed. Yes, the Spider, Rhoubhe, the Chimaera
and the Gorgon continue to occupy their territories.
I plan to establish a bulletin board when the
game starts. The target pace of the game will be about two real life
weeks per game season.
I haven't yet decided whether to make the Imperial
Primate, who is the regent of the Imperial City of Anuire, a player realm;
however, I can be convinced.
THE TWELVE DUCHIES
DUCHY
BLOODLINE
CAPITAL
PROVINCE
Alamie
Basaia
Lofton
Deseirain
Aerenwe
Reynir
Calrie
Calrie
Avanil
Anduiras
Daulton
Daulton
Bhalaene
Reynir
Bhalaene
Bhalaene
Boeruine
Anduiras
Seaharrow
Seasedge
Brosengae
Masela
Bindier
Bindier
Diemed
Brenna
Aerele
Aerele
Elinie
Basaia
Ansien
Ansien
Ghieste
Anduiras
Ghieste
Ghiere
Mhoried
Anduiras
Bevaldruor
Bevaldruor
Osoerde
Masela
Moriel
Moriel
Taeghas
Brenna
Stormpoint
Seasdeep
THE FIVE MARCHES
MARCH
BLOODLINE
CAPITAL
PROVINCE
Cariele
not specified
Caerlinien
Riverford
Coeranys
not specified
Rourven
Ruorven
Dhoesone
not specified
Sonnelind
Sonnelind
Mieres
not specified
Seaward
Seaward
Talinie
not specified
Nowelton
Ice Haven
THE SIX KINGDOMS
KINGDOM
BLOODLINE
CAPITAL
PROVINCE
Baruk-Azhik
Anduiras
Stone's Rejoicing
Rivenrock
Markazor
Azrai
Thak Mor Kadan
Shattered Hills
Mur-Kilad
Azrai
Kiladrone
Crushing Rock
Sielwode
Vorynn
Crystal Palace
Fhylallien
Thurazor
Azrai
Thor Kadan
Falling Timber
Tuarhievel
Reynir
Thorn Throne
Cwmbhier
Interested? email
me
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- --------------944F06535EAD7CEB3D2DCC8B
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
Please check out the attached webpage for a new PBEM. Email me if interested.
I've four players so far.
cheers,
Jud
- --------------944F06535EAD7CEB3D2DCC8B
Content-Type: text/html; charset=us-ascii; name="Imperium.htm"
Content-Transfer-Encoding: 7bit
Content-Disposition: inline; filename="Imperium.htm"
Content-Base: "http://www.dsuper.net/~wingman/Imperiu
m.htm"
Imperium
INTRODUCTION
Welcome travelers. This page introduces
a new play-by-email (PBEM) Birthright campaign. You must be familiar
with the Advanced Dungeons & Dragons setting Birthright by TSR for
any of this game to make sense. The campaign begins in the year 699
of Michaeline Reckoning (MR). For a hundred years, a new Imperial
line has presided over the Iron Throne, but in a much different way than
Michael Roele.
In 555 MR the Gorgon and his hordes swept out
of their corrupted lands. When the nobility acted too late to rally
behind a single banner, the hordes devastated the old Anuirean Empire.
After several years of occupation, resistance began to secretly organize
at the temples and struck back. Thirty years later, the Anuireans
finally threw off the yoke of the Gorgon and pushed his much diminished
hordes from the old boundaries of the Empire.
To prevent this tragedy from recurring, the Anuireans
restored the Imperial Temple (IT) from the organizational lines of the
resistance. All of the non-evil gods were represented. The
IT formally established prefectures under the guidance of their prefects.
The prefects were elected by their prefectures and represented them at
the Imperial Synod. Besides the Synod, the IT claimed the ancient
Imperial relics and crowned the first of their prefects, Primate of the
Imperial Synod. The Imperial City of Anuire became a holy city.
Political turbulence continues to prevent a single
noble from becoming Emperor; however, twenty years ago the Duke of Osoerde
was close. After defeating the whole of the Imperial nobility by
land and sea, the Duke's exhausted army laid siege to the Imperial City
of Anuire. Within weeks of total victory for the Duke, the Gorgon
returned. Hordes poured into the Empire from the North to attack
the weary Imperial forces. However after two seasons, the magical
might of the Imperial College of Wizardry and Imperial Temple turned the
tide and allowed the rallying Imperial nobles to once again defeat the
Gorgon's troops.
BASICS
Unlike most PBEM Birthright games, players of
Restoration will build their realms basically using the rules found at
the back of the Rulebook. The realm-building rules will be published
when at least six players are confirmed. The basics are that players
will submit generic realms with amounts spent in land, law inside their
realms, law outside their realms, guilds inside their realms, guilds outside
their realms, sources inside their realms, sources outside their realms,
as well as their regents, lieutenants, armies and treasuries. Depending
on the quantity and quality of the players' descriptions of their realms,
I will assign starting positions and bloodline strengths and abilities.
The provinces will start the game at their published values to give us
all a baseline from which to begin.
The first players will establish the original
twelve duchies and equivalent prefectures, guilds and mages. The
land has maintained the original bloodline of their founding tribe.
Therefore, each duchy will centered on their capital province and adding
more provinces depending on how many the player purchases. Barons
and counts will separate the duchies. Counts will control single
provinces. Barons will control multiple counties but are not descended
from an original duke. Prefects, mages and guilders who control land
will be intermingled throughout the Empire.
In the first table below, the twelve duchies are
listed with their bloodline and ancestral capital. If there are enough
players commit, the five marches and the non-human kingdoms will become
player realms as well. In the second and third tables below, the
marches and kingdoms are listed. Yes, the Spider, Rhoubhe, the Chimaera
and the Gorgon continue to occupy their territories.
I plan to establish a bulletin board when the
game starts. The target pace of the game will be about two real life
weeks per game season.
I haven't yet decided whether to make the Imperial
Primate, who is the regent of the Imperial City of Anuire, a player realm;
however, I can be convinced.
THE TWELVE DUCHIES
DUCHY
BLOODLINE
CAPITAL
PROVINCE
Alamie
Basaia
Lofton
Deseirain
Aerenwe
Reynir
Calrie
Calrie
Avanil
Anduiras
Daulton
Daulton
Bhalaene
Reynir
Bhalaene
Bhalaene
Boeruine
Anduiras
Seaharrow
Seasedge
Brosengae
Masela
Bindier
Bindier
Diemed
Brenna
Aerele
Aerele
Elinie
Basaia
Ansien
Ansien
Ghieste
Anduiras
Ghieste
Ghiere
Mhoried
Anduiras
Bevaldruor
Bevaldruor
Osoerde
Masela
Moriel
Moriel
Taeghas
Brenna
Stormpoint
Seasdeep
THE FIVE MARCHES
MARCH
BLOODLINE
CAPITAL
PROVINCE
Cariele
not specified
Caerlinien
Riverford
Coeranys
not specified
Rourven
Ruorven
Dhoesone
not specified
Sonnelind
Sonnelind
Mieres
not specified
Seaward
Seaward
Talinie
not specified
Nowelton
Ice Haven
THE SIX KINGDOMS
KINGDOM
BLOODLINE
CAPITAL
PROVINCE
Baruk-Azhik
Anduiras
Stone's Rejoicing
Rivenrock
Markazor
Azrai
Thak Mor Kadan
Shattered Hills
Mur-Kilad
Azrai
Kiladrone
Crushing Rock
Sielwode
Vorynn
Crystal Palace
Fhylallien
Thurazor
Azrai
Thor Kadan
Falling Timber
Tuarhievel
Reynir
Thorn Throne
Cwmbhier
Interested? email
me
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