Michael Goldsworthy
08-16-1999, 10:27 PM
Hello again.
Goblins. mention the name to a human on my Birthright world, possibly
others, is to summon up the vision of a veritible horde of skinny, short,
red-skinned humanoids, who wander the land seeking only the blood of thier
enemies and the cries of those they enslave.
Eh. In other words, not nice people, or good neighbors.
But still, I agree with the general thread here that the above statement
concerning Goblins is a gross generalization of the race, and of course
coloured by the perceptions of a non-goblin (in this case, Human).
In my mind, shure the goblin race(s) had a long history, and a civilization
of some repute pre the Human invasion of Cerilia from the south, followed by
the darker things that hunted the humans.
However, I don't think it was very "advanced" compared to, say, the
Oriental/Japanese civilization, or even one of the Dark Ages.
I envison a race of semi-nomadic people who had stuck to thier traditions,
thier ways, for centuries, maybe millenia, much like the Native American
Indian, or even the natives of the Australian outback.
Or, to be more specific, a combination between the above and the Aztecs; a
nomadic people who dedicated thier lives to thier gods and to battle,
believing the best things in life included a fat wife, many children, many
slaves, and to die (if the gods decreed so) in war (serving thier god),
rather in thier beds. I also get the feeling the Goblins were a very
pack-oriented people. More on this later.
The Goblin peoples were thus very warlike, even back then; we get an idea of
this from the allusion to that apparently the Elves had fought with them
before the humans came from Alaria, and had "almost defeated them". So - a
warlike people, probably just as nasty to each other as to the Elves (look
to our own race, and that dos'nt seem unlikely at all). Also we know they
reproduce VERY rapidly, faster by far than humans, who are probably the
second fastest-growing race, in terms of reproduction.
As a matter of fact, they had sprung back from what seemed to me to be a
near-genocidal war with the Elves to recover something of thier populace, if
not thier civilization, during the human expansion (as they clashed with the
Elves).
We know they by and large were crushed by a human/elf coalition sometime
after this, and even during the war with Azrai as thier patron did not
recover as much of thier past glory.
The reasoning here is ovious concerning thier decision to join Azrai - the
being offers them power, a chance to reap vengance on thier people's foes, a
chance to return to the old ways...
So. I see a people corrupted by the evil that was Azrai, and becoming a
shadow of the people they were before; remnants of thier civilization would
still be there, tradition is had to get rid of - but compartively easy to
corrupt. Never again will they know thier glories and ways of old, no
matter the power they gain; the ways thier ancestors knew are now corrupted,
more in line with thier master Azrai's desires than thier own (or the Clod
Rider, take your pick of name, still in essence the same thing). Thier
ancestors must be turning in thier graves... Um, and knowing thier priests,
they are, as they claw thier way to the surface to serve thier decendants as
zombies or skeletons. Or worse.
So; enough of thier civilization exists for the goblin peoples to at least
act with some form of self-goverment, however chaotic it is. Who rules?
The strongest, of course, meaning both by treachery and by stregenth of
faith and arm and magic. Dosen't matter wich one, so long as you are not
weak; those who are weak die. And if lucky, still serve the Master,
Azrai/The Cold Rider as undead.
Now - about that "pack mentality" I mentioned. We know that the goblins
that are reasonably organized ride wolves (or worgs) into battle, much as a
kind of calvary (which in my mind is an just evil(ahem) anti - calvary
measure; can you imagine the effect of your horse calavary of a 200-unit
mass of howling wolves?! Eeh - I'm not talking about the humans, either...)
Anyway, it seems to me that something like that would exist amonst Goblins,
at least those that lived with these wolves/worgs. So there'd be a *very*
strict pecking order, that im most circumstances be challenged anytime by
someone further down the totem pole. That's not to say that that would be
something common, but it certainly lends to my "the strong rule" theory.
Better, the goblin people are happier this way; Freedom of choice? They
would'nt know what to do witout the security of the
tribe/family/kingdom/pack around them, providing someone above them giving
orders, and someone below to give them to. To have the security knowing
they are not alone. Ever. So what if they die? The
tribe/family/kingdom/pack will survive. And in all likelyhood, thier
version of heaven is probably where all the "good warriors" go (maybe a
place like the plains of Asgard, where dead warrors fight each other through
the day, then fully healed, to enjoy the night in revelry with beer and
debauchery?)
So, for the most part, a bunch of Goblins would be happy to serve a powerful
ruler, for example, the Gorgon or the Spider - they are strong, and so long
as the pickings are good, why try to challenge them?
And even if the picking suck, are *you* gonna challenge the Gorgon? I
thought not...
Hrumph. I meant this post to give my thoughts on Goblins in general and
ended up giving more the view i have of them for my world. Oh, well... At
least I hope ypou find this entertaining!
Michael Goldsworthy
-
Goblins. mention the name to a human on my Birthright world, possibly
others, is to summon up the vision of a veritible horde of skinny, short,
red-skinned humanoids, who wander the land seeking only the blood of thier
enemies and the cries of those they enslave.
Eh. In other words, not nice people, or good neighbors.
But still, I agree with the general thread here that the above statement
concerning Goblins is a gross generalization of the race, and of course
coloured by the perceptions of a non-goblin (in this case, Human).
In my mind, shure the goblin race(s) had a long history, and a civilization
of some repute pre the Human invasion of Cerilia from the south, followed by
the darker things that hunted the humans.
However, I don't think it was very "advanced" compared to, say, the
Oriental/Japanese civilization, or even one of the Dark Ages.
I envison a race of semi-nomadic people who had stuck to thier traditions,
thier ways, for centuries, maybe millenia, much like the Native American
Indian, or even the natives of the Australian outback.
Or, to be more specific, a combination between the above and the Aztecs; a
nomadic people who dedicated thier lives to thier gods and to battle,
believing the best things in life included a fat wife, many children, many
slaves, and to die (if the gods decreed so) in war (serving thier god),
rather in thier beds. I also get the feeling the Goblins were a very
pack-oriented people. More on this later.
The Goblin peoples were thus very warlike, even back then; we get an idea of
this from the allusion to that apparently the Elves had fought with them
before the humans came from Alaria, and had "almost defeated them". So - a
warlike people, probably just as nasty to each other as to the Elves (look
to our own race, and that dos'nt seem unlikely at all). Also we know they
reproduce VERY rapidly, faster by far than humans, who are probably the
second fastest-growing race, in terms of reproduction.
As a matter of fact, they had sprung back from what seemed to me to be a
near-genocidal war with the Elves to recover something of thier populace, if
not thier civilization, during the human expansion (as they clashed with the
Elves).
We know they by and large were crushed by a human/elf coalition sometime
after this, and even during the war with Azrai as thier patron did not
recover as much of thier past glory.
The reasoning here is ovious concerning thier decision to join Azrai - the
being offers them power, a chance to reap vengance on thier people's foes, a
chance to return to the old ways...
So. I see a people corrupted by the evil that was Azrai, and becoming a
shadow of the people they were before; remnants of thier civilization would
still be there, tradition is had to get rid of - but compartively easy to
corrupt. Never again will they know thier glories and ways of old, no
matter the power they gain; the ways thier ancestors knew are now corrupted,
more in line with thier master Azrai's desires than thier own (or the Clod
Rider, take your pick of name, still in essence the same thing). Thier
ancestors must be turning in thier graves... Um, and knowing thier priests,
they are, as they claw thier way to the surface to serve thier decendants as
zombies or skeletons. Or worse.
So; enough of thier civilization exists for the goblin peoples to at least
act with some form of self-goverment, however chaotic it is. Who rules?
The strongest, of course, meaning both by treachery and by stregenth of
faith and arm and magic. Dosen't matter wich one, so long as you are not
weak; those who are weak die. And if lucky, still serve the Master,
Azrai/The Cold Rider as undead.
Now - about that "pack mentality" I mentioned. We know that the goblins
that are reasonably organized ride wolves (or worgs) into battle, much as a
kind of calvary (which in my mind is an just evil(ahem) anti - calvary
measure; can you imagine the effect of your horse calavary of a 200-unit
mass of howling wolves?! Eeh - I'm not talking about the humans, either...)
Anyway, it seems to me that something like that would exist amonst Goblins,
at least those that lived with these wolves/worgs. So there'd be a *very*
strict pecking order, that im most circumstances be challenged anytime by
someone further down the totem pole. That's not to say that that would be
something common, but it certainly lends to my "the strong rule" theory.
Better, the goblin people are happier this way; Freedom of choice? They
would'nt know what to do witout the security of the
tribe/family/kingdom/pack around them, providing someone above them giving
orders, and someone below to give them to. To have the security knowing
they are not alone. Ever. So what if they die? The
tribe/family/kingdom/pack will survive. And in all likelyhood, thier
version of heaven is probably where all the "good warriors" go (maybe a
place like the plains of Asgard, where dead warrors fight each other through
the day, then fully healed, to enjoy the night in revelry with beer and
debauchery?)
So, for the most part, a bunch of Goblins would be happy to serve a powerful
ruler, for example, the Gorgon or the Spider - they are strong, and so long
as the pickings are good, why try to challenge them?
And even if the picking suck, are *you* gonna challenge the Gorgon? I
thought not...
Hrumph. I meant this post to give my thoughts on Goblins in general and
ended up giving more the view i have of them for my world. Oh, well... At
least I hope ypou find this entertaining!
Michael Goldsworthy
-