Kent Lerch
01-04-1997, 09:54 PM
Matthew M. Colville wrote:
"What *is* Chivalry and Sorcery?"
Chivalry and Sorcery was a roleplaying game published by Fantasy Games
Unlimited, who also did Space Opera, Flashing Blades and a few other RPGs.
The game was set before a strongly medieval background with a little bit of
magic thrown in. The games system was extremely elaborate and nearly unplayable;
it took you ages to generate a character. The immensity of details covered by
the rules was at once it's weak and strong point - while it bogged down play,
many GMs I know still consult the C&S rulebooks for background information these
days.
The game has tables for nearly everything imaginable, and they were good! The
guys who wrote this did not just make up some tables, but did a lot of research;
the information is historically accurate and creates a consistent whole. There
were two sourcebooks which dealt with warfare and economics in the middle ages
and which are extremely useful to anybody mastering a political campaign; these
also contained the Battleystem mentioned before.
Unfortunately all the books have been out of print for some time, although I
have heard that Highlander Games is supposed to bring out Chivalry and Sorcery
3rd edition these days. I haven't seen the new edition yet and can therefore not
say whether the goodies are still there, but if this is so, I recommend it to
all Birthright GMs on this list!
BTW, I've found that I fairly often receive the digest of this list with the
last entries cut off. Do others have the same problem?
Kent
"What *is* Chivalry and Sorcery?"
Chivalry and Sorcery was a roleplaying game published by Fantasy Games
Unlimited, who also did Space Opera, Flashing Blades and a few other RPGs.
The game was set before a strongly medieval background with a little bit of
magic thrown in. The games system was extremely elaborate and nearly unplayable;
it took you ages to generate a character. The immensity of details covered by
the rules was at once it's weak and strong point - while it bogged down play,
many GMs I know still consult the C&S rulebooks for background information these
days.
The game has tables for nearly everything imaginable, and they were good! The
guys who wrote this did not just make up some tables, but did a lot of research;
the information is historically accurate and creates a consistent whole. There
were two sourcebooks which dealt with warfare and economics in the middle ages
and which are extremely useful to anybody mastering a political campaign; these
also contained the Battleystem mentioned before.
Unfortunately all the books have been out of print for some time, although I
have heard that Highlander Games is supposed to bring out Chivalry and Sorcery
3rd edition these days. I haven't seen the new edition yet and can therefore not
say whether the goodies are still there, but if this is so, I recommend it to
all Birthright GMs on this list!
BTW, I've found that I fairly often receive the digest of this list with the
last entries cut off. Do others have the same problem?
Kent