View Full Version : Natural Disasters
Undertaker
01-19-1997, 07:10 PM
Greetings,
Events that are beyond the control of anyone can have a great influence on a
campaign. The most notable of events are natural disasters. Hurricanes,
Earthquakes, Tornados, etc., should play a part in any BR campaign. These
events can cost a Regent GBs, and RPs, to recover from. Many Holdings could
suffer permanant damage, or loss of levels. In order to incorporate natural
disasters into a campaign a chart using seasons, and other factors(such as
region), needs to be made to determine the frequency, and chance, of a
disaster happening. I am thinking of making one myself, but would like some
input as to how it should work, and what should be able to occur where. Not
to mention what effects should the disasters have on Provinces, and
Holdings. If anyone has given this any thought, I'd like to hear what you
have been thinking. Thanks.
Undertaker, richt@metrolink.net
RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html
Robert Harper
01-19-1997, 10:37 PM
At 02:10 PM 1/19/97 -0500, you wrote:
I agree completely. I have already revised somewhat the random event chart
in rules because I felt it was too "Ruler" oriented rather than "Regent"
oriented.
Some events are going to be geographic and affect, to different degrees,
everyone with holdings in a territory (natural events, monsters and
brigandage, rebellions etc.). Others may only affect particular types of
holdings. I don't use seasons in chart, just interpretation (a recent roll
indicated bad news in the fall - interpreted as early frost hurting the
harvest, in the spring would have been floods).
I roll events for all relevant Provinces, and then for all PC Regents,
several domain turns in advance (in order to work them into plots, make them
seem more naturalistic and not 'oh, this is the random event').
>Greetings,
>Events that are beyond the control of anyone can have a great influence on a
>campaign. The most notable of events are natural disasters. Hurricanes,
>Earthquakes, Tornados, etc., should play a part in any BR campaign. These
>events can cost a Regent GBs, and RPs, to recover from. Many Holdings could
>suffer permanant damage, or loss of levels. In order to incorporate natural
>disasters into a campaign a chart using seasons, and other factors(such as
>region), needs to be made to determine the frequency, and chance, of a
>disaster happening. I am thinking of making one myself, but would like some
>input as to how it should work, and what should be able to occur where. Not
>to mention what effects should the disasters have on Provinces, and
>Holdings. If anyone has given this any thought, I'd like to hear what you
>have been thinking. Thanks.
>
>Undertaker, richt@metrolink.net
>RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html
>
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Undertaker
01-19-1997, 11:51 PM
At 05:37 PM 1/19/97 -0500, Robert Harper(rob.harper@sympatico.ca)wrote:
>
>I agree completely. I have already revised somewhat the random event chart
>in rules because I felt it was too "Ruler" oriented rather than "Regent"
>oriented.
>
>Some events are going to be geographic and affect, to different degrees,
>everyone with holdings in a territory (natural events, monsters and
>brigandage, rebellions etc.). Others may only affect particular types of
>holdings. I don't use seasons in chart, just interpretation (a recent roll
>indicated bad news in the fall - interpreted as early frost hurting the
>harvest, in the spring would have been floods).
>
>I roll events for all relevant Provinces, and then for all PC Regents,
>several domain turns in advance (in order to work them into plots, make them
>seem more naturalistic and not 'oh, this is the random event').
>
The Random Event chart on pg. 40-45, seems to treat natural disasters as a
possible minor inconvience. Many natural disaters would take several DTs to
correct, and would have lasting effects on Provinces, and Holdings. Many
would effect other Domains without having to occur there. Say the
Guildmaster who lost a good trade route due to flooding in a nearby country.
I want to get in closer, and have these types of events seem more natural,
logical, and have them truley reflect the type of problems that they would
cause on a society. I agree with your idea of determining events several DTs
in advance, but as you said the chart seems to reflect more Ruler events,
and does not approch the events that will effect an entire Provice, or
Provinces. Living in Florida I can attest to the fact that Hurricanes would
most likley strike in several Provinces, before disappating. The chart does
not cover this. I admit it works fine in general, but I want more detail. If
you expanded on natural disasters, in your game, tell me more about what
you've done. I want to spice up my Random Event chart, and make foul
weather(or such)something to be feared, not just a "Oh another Hurricane,
well lets roll to see what it will cost me." type thing. Again I understand
I might be getting a little picky, but if treated right, natural disasters
can alter the futures of many Domains. I want this kind of possiblity in my
world. BR is on such a grand scale, that it seems only right that something
as catacylsmic as a disaster should be as well.
Undertaker, richt@metrolink.net
RL Homepage: http://www.metrolink.net/~veleda/sepulcher.html
rcantin@oricom.ca (Robin
01-20-1997, 01:47 AM
If you can get your hands on the old Wilderness survival guide, you'll find
in it a precise weather system, including some data on extreme weather
(hurricanes and such) and random weather determination, accounting for
latitude, season, terrain, etc.
BTW, It's the only complete weather generator I know. Cute to have
realistic aventure conditions.
Robin
>Greetings,
>Events that are beyond the control of anyone can have a great influence on a
>campaign. The most notable of events are natural disasters. Hurricanes,
>Earthquakes, Tornados, etc., should play a part in any BR campaign. These
>events can cost a Regent GBs, and RPs, to recover from. Many Holdings could
>suffer permanant damage, or loss of levels. In order to incorporate natural
>disasters into a campaign a chart using seasons, and other factors(such as
>region), needs to be made to determine the frequency, and chance, of a
>disaster happening. I am thinking of making one myself, but would like some
>input as to how it should work, and what should be able to occur where. Not
>to mention what effects should the disasters have on Provinces, and
>Holdings. If anyone has given this any thought, I'd like to hear what you
>have been thinking. Thanks.
Jaanus Lillenberg
01-23-1997, 01:15 PM
>
> If you can get your hands on the old Wilderness survival guide, you'll find
> in it a precise weather system, including some data on extreme weather
> (hurricanes and such) and random weather determination, accounting for
> latitude, season, terrain, etc.
>
> BTW, It's the only complete weather generator I know. Cute to have
> realistic aventure conditions.
>
> Robin
Hello there
Could anyone post the weather generation system personally to me.
I think this is out of print for years now. So I con't see any way to
get it otherwise.
And one more request for books. Does anybody have the Greyhawk City
boxed set and/or Adventure? One of my friends has ALL the world of
greyhawk, he's just lacking those products. If anybody has them
please take contact with me. Thanks.
Jaanus
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