Stat Blocks:Hill Giant D20

Hill Giant
Large (Giant)
CR 7
HP 102, hd12d8+48
AC 20 (?1 size, ?1 Dex, +9 natural, +3 hide armor), touch 8, flat-fooded 20
Fort +12, Ref +3, Will +4
Speed 30 ft. in hide armor (6 squares); base speed 40 ft.
Initiative ?1
Spot , Listen
Standard attacks
BAB +9, Grapple +20
Attacks
Full attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Special Attacks/Qualities
Rock throwing
Low-light vision, rock catching
Skills Climb +7, Jump +7, Listen +3, Spot +6
Feats Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)
Str 25
Con 19
Dex 8
Int 6
Wis 10
Cha 7
Alignment Often chaotic evil,
Environment Temperate hills,
Organisation Solitary, gang (2?5), band (6?9 plus 35% noncombatants), hunting/raiding party (6?9 plus 2?4 dire wolves), or tribe (21?30 plus 35% noncombatants plus 12?30 dire wolves, 2?4 ogres, and 12?22 orcs)

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