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Delazar
09-20-2014, 02:26 PM
Not sure about the math, and not sure if there are magical weapons with a bonus higher than +1 in the game, but here is my shot at the Gorgon!

The Gorgon
Large humanoid, lawful evil
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Armor Class 26 (magic plate & shield)
Hit Points 425 (25d10+175)
Speed 30 ft
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STR 22 +6, DEX 15 +2, CON 24 +7
INT 19 +4, WIS 18 +4, CHA 18 +4
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Saving Throws Str +12, Dex +2, Con +13, Int +10, Wis +10, Cha +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons
Spell Resistance advantage on saving throws vs. spells.
Immune to gaze attacks.
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Skills Athletics +12, Arcana +10, History +10, Perception +10
Senses Passive Perception 20 (25)
Languages Anuirean, Andu, Draconic, several others
Challenge 20 (25,000 xp)
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Legendary Resistance (3/Day). If the Gorgon fails a saving throw, he can choose to succeed instead.

Blood Abilities.

Alertness. The Gorgon has advantage on Perception checks, and +5 to Passive Perception.
Divine Aura (1/day). The Gorgon can cast the enthrall spell.
Poison Sense (1/day). The Gorgon can cast the detect poison and disease spell.
Regeneration. If he’s has at least one hit point left, and less than half his total hit points, the Gorgon regains 10 hit points at the start of its turn.

Spellcasting. The Gorgon is a 16th level spellcaster. Its spell casting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The Gorgon has the following wizard spells prepared:

Cantrips (at-will) fire bolt, light, mage hand, poison spray, ray of frost.
1st (4) burning hands, detect magic, magic missile, thunderwave
2nd (3) darkness, hold person, web
3rd (3) counterspell, dispel magic, fly, haste
4th (3) dimension door, ice storm, wall of fire
5th (2) cone of cold, wall of stone
6th (1) globe of invulnerability, true seeing
7th (1) teleport
8th (1) maze

ACTIONS

Multiattack. The Gorgon makes 4 attacks with his sword.

Sword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 18 (2d8+9) slashing damage

Petrifying Gaze. The Gorgon focuses his gaze on one creature. The target must make a DC 19 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.

Death Gaze. The Gorgon focuses his gaze on one creature. The target must make a DC 19 Constitution saving throw. If the saving throw failed by 5 or more, the creature is instantly reduced to 0 hit points. Otherwise, a creature that fails the save slowly rots away, suffering 5d10 negative energy damage. He must repeat the saving throw at the end of its next turn, suffering 5d10 negative energy damage on a failure or ending the effect on a success.

LEGENDARY ACTIONS

The Gorgon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Gorgon regains spent legendary actions at the start of its turn.

Kick. Melee Weapon Attack: +12 to hit, reach 5ft, one target. Hit: 13 (2d6+6) bludgeoning damage

Cast a spell (costs 2 actions). The Gorgon can cast one of his prepared spells.

Equipment. +3 tighmaevril sword, +3 plate armour, +3 shield

Delazar
12-10-2014, 10:38 AM
I got the DMG, so I had another look at this following the guidelines on "creating a new monster"... and now I know that magic items go up to +3!