Swordhelm
06-09-2009, 01:43 AM
You there! Ever wanted a life of adventure. To carve out your own glory in a world thats new and amazing? To see never before seen sights and experience a world nulike any you've ever had the privelage. Oh but of course you scoff as a noble, but i speak the truth. A world of new adventure. Excitement around every corner and a chance to make a name for yourself and not just your parents. Ahh i struck a chord? Well come on then, make your case and join the cause to settle the new world and escape this melancholic one behind! All you need to start is right below.
This is a 3.5 game with some tweaks. All players interested in joining the game should have a selection of at least 3 sponsor nations and submit a character idea based on their top choice. Characters will be level 3 with equipment given to them based upon their background. Backgrounds should be interesting but not overlong. I want to be able to read them and respond fast so try to keep it to a page or two(characters are low level so they shouldn’t need large backgrounds either). All characters are unlanded nobles and will receive an additional 4 skill points for appropriate related nobility education. Your character has vied and been awarded the right to settle a new colony, unofficially, for the sponsor nation. While not an official vassal, they will still be responsive and send tribute in resources to the sponsor. Class restrictions are limited to Rogue, Fighter, Ranger, Paladin. Magic classes are restricted to start but other classes can be discussed if you wish to ask about them.
This game is about colonization, survival, adventure and imagination. Players will be given a general set of rules and ideas, but they will be allowed to come up with their own ideas to further the game. The player characters represent families of unlanded nobles who have been given or won the right to try and colonize the new world. This new task will not be easy, and the game will reflect the smaller scale of colonization as such. This will require characters to be adventurous and risk takers and have some patience. Anyone who is interested is expected to be the same. Staying in your mansion and waiting or avoiding roleplaying and communication will only hurt the game and is not what I’m seeking. This will be an involved game with turns being finished roughly every two weeks. I hope to create an exciting adventure in a new world where metagaming and common knowledge no longer play a part. If you are interested, feel free to ask questions and submit ideas you might have. I expect this game to grow and change as we go but look forward to player input.
Characters will be at risk of death and failure, however they will not be thrown to the wolves. Battles, large and small, will never be determined by a single roll but instead by a series of opposed checks and strategies. Assassinations will not be allowed due to the low level of characters, lack of competent blades and a level of honor. However characters can put themselves in danger if they so choose and players can exploit that to their advantage.
Each character, upon acceptance into the game will start with a ship, some money, and a single colonist. They will use the money to fill their ship with the colonists, troops and retinue to help their colony start. Afterwards characters will get the choice of leaving immediately or waiting one or two weeks. The advantages of waiting is additional gold for the voyage and potential diplomatic affair. The advantage of leaving early is more time spent preparing your colony for the game, or finding a better colony location.
Sponsor Nations:
Avanil
Diemed
Boeruine
The Southern League(Aerenwe, Ilien and Roesone)
Talinie
Brosengae
Kamaran Empire(Aftane/Sphinx/Ariya)
Muden
If interested email me at swordhelm@gmail.com
Thanks and look forward to seeing some brave adventurers :)
This is a 3.5 game with some tweaks. All players interested in joining the game should have a selection of at least 3 sponsor nations and submit a character idea based on their top choice. Characters will be level 3 with equipment given to them based upon their background. Backgrounds should be interesting but not overlong. I want to be able to read them and respond fast so try to keep it to a page or two(characters are low level so they shouldn’t need large backgrounds either). All characters are unlanded nobles and will receive an additional 4 skill points for appropriate related nobility education. Your character has vied and been awarded the right to settle a new colony, unofficially, for the sponsor nation. While not an official vassal, they will still be responsive and send tribute in resources to the sponsor. Class restrictions are limited to Rogue, Fighter, Ranger, Paladin. Magic classes are restricted to start but other classes can be discussed if you wish to ask about them.
This game is about colonization, survival, adventure and imagination. Players will be given a general set of rules and ideas, but they will be allowed to come up with their own ideas to further the game. The player characters represent families of unlanded nobles who have been given or won the right to try and colonize the new world. This new task will not be easy, and the game will reflect the smaller scale of colonization as such. This will require characters to be adventurous and risk takers and have some patience. Anyone who is interested is expected to be the same. Staying in your mansion and waiting or avoiding roleplaying and communication will only hurt the game and is not what I’m seeking. This will be an involved game with turns being finished roughly every two weeks. I hope to create an exciting adventure in a new world where metagaming and common knowledge no longer play a part. If you are interested, feel free to ask questions and submit ideas you might have. I expect this game to grow and change as we go but look forward to player input.
Characters will be at risk of death and failure, however they will not be thrown to the wolves. Battles, large and small, will never be determined by a single roll but instead by a series of opposed checks and strategies. Assassinations will not be allowed due to the low level of characters, lack of competent blades and a level of honor. However characters can put themselves in danger if they so choose and players can exploit that to their advantage.
Each character, upon acceptance into the game will start with a ship, some money, and a single colonist. They will use the money to fill their ship with the colonists, troops and retinue to help their colony start. Afterwards characters will get the choice of leaving immediately or waiting one or two weeks. The advantages of waiting is additional gold for the voyage and potential diplomatic affair. The advantage of leaving early is more time spent preparing your colony for the game, or finding a better colony location.
Sponsor Nations:
Avanil
Diemed
Boeruine
The Southern League(Aerenwe, Ilien and Roesone)
Talinie
Brosengae
Kamaran Empire(Aftane/Sphinx/Ariya)
Muden
If interested email me at swordhelm@gmail.com
Thanks and look forward to seeing some brave adventurers :)