D20:Flail, Heavy Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1d3 | 1 | |||||||||
Diminuative | 1d4 | 1 | |||||||||
Tiny | 1d6 | 2 | |||||||||
Small | 15 gp | 1d8 | 5 lb. | 5 | |||||||
Medium | 15 gp | 1d10 | 10 lb. | 10 | |||||||
Large | 30 gp | 2d8 | 20 lb. | 20 | |||||||
Huge | 3d8 | 40 | |||||||||
Gargantuan | 4d8 | 80 | |||||||||
Collossal | 6d8 | 160Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
With a flail, you get a +2 bonus on opposed attack rolls made to disarm an enemy (including the roll to avoid being disarmed if such an attempt fails).
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
You can also use this weapon to make trip attacks. If you are tripped during your own trip attempt, you can drop the flail to avoid being tripped.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 15 gp | 315 gp | 5 | 10 | ? |
Adamantine | ? | 3,015 gp | 5 | 13 | Bypass hardness less than 20 |
Crystal, Deep | ? | 1,015 gp | 10 | 30 | Psionic |
Crystal, Mundane | ? | {{{mccost|315 gp}}} | 8 | 25 | No rusting, not metal |
Darkwood | ? | n/a | n/a | n/a | ? |
Iron, Cold | 30 gp | 330 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | 5,015 gp | 5 | 10 | 1/2 weight |
Silver, Alchemical | 195 gp | 495 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions (SRD Equipment)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 10,308 Views |
, 02-21-2007 at 03:16 AM
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