D20:Fire Mephit Creature
[top]FIRE MEPHIT
CR 3 | ||
---|---|---|
HP 13, hd3d8 Initiative +5AC 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-fooded 15 Fort +3, Ref +4, Will +3 Speed 30 ft. (6 squares), fly 50 ft. (average) Spot , Listen | ||
Standard attacks BAB +3, Grapple ?1 | ||
Attacks | ||
Full attack: 2 claws +4 melee (1d3 and 1d4 fire) | ||
Special Attacks/Qualities | ||
Breath weapon, spell-like abilities, summon mephit | ||
Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold | ||
Skills Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) | ||
Feats Dodge, Improved Initiative | ||
Str 10 Con 10 Dex 13 Int 6 Wis 11 Cha 15 | ||
Alignment Usually neutral, Environment Elemental Plane of Fire, Organisation Solitary (1), gang (2?4 mephits of mixed types), or mob (5?12 mephits of mixed types) |
Fire mephits come from the Elemental Plane of Fire.
A fire mephit is about 4 feet tall and weighs about 1 pound.
Fire mephits speak Common and Ignan.
[top]COMBAT
Breath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Consitution-based and includes a +1 racial adjustment.
Spell-Like Abilities: 1/hour?scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day?heat metal (DC 14). Caster level 6th. The save DC is Charisma-based.
Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.
System Reference Document -> List of Creatures (SRD)
Spell-Like Abilities: 1/hour?scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day?heat metal (DC 14). Caster level 6th. The save DC is Charisma-based.
Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cohort | CR3 | Creature | D20 | Elemental Plane Of Fire | Extraplanar Subtype | Fire Subtype | LA3 | Mephit | Neutral Alignment | Outsider Type | Small Size | SRD
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 10,366 Views |
, 02-25-2007 at 07:01 PM
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