D20:Detect Thoughts Spell
Detect Thoughts
Brd 2, Knowledge 2, Sor/Wiz 2
V, S, F/DF
1 standard action
60 ft.
Cone-shaped emanation
Concentration, up to 1 min./level (D)
Will negates; see text
1st Round: Presence or absence of thoughts (from conscious creatures with Intelligence scores of 1 or higher).
2nd Round: Number of thinking minds and the Intelligence score of each. If the highest Intelligence is 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the spell ends. This spell does not let you determine the location of the thinking minds if you can?t see the creatures whose thoughts you are detecting.
3rd Round: Surface thoughts of any mind in the area. A target?s Will save prevents you from reading its thoughts, and you must cast detect thoughts again to have another chance. Creatures of animal intelligence (Int 1 or 2) have simple, instinctual thoughts that you can pick up.
Each round, you can turn to detect thoughts in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Arcane Focus: A copper piece.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Bard | D20 | Detect Spell | Divination | Mind-Affecting Effect | Sorcerer/Wizard | Spell | SRD
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 7,094 Views |
, 03-31-2007 at 01:32 PM
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