Template:Magical/Psionic Weapon Enhancements
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[table] class="wikitable"
|+ [wiki="Magic Items: Weapons"]Magical[/wiki]/[wiki="Psionic Items: Weapons"]Psionic[/wiki] Weapon Enhancements
|-
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup>
|-
| +1 || +[template]formatnum: [template]#expr: 40 * {{{#ofAmmo|50}}}[/template][/template] gp || +2 || +10
|- class="even"
| +2 || +[template]formatnum: [template]#expr: 160 * {{{#ofAmmo|50}}}[/template][/template] gp || +4 || +20
|-
| +3 || +[template]formatnum: [template]#expr: 360 * {{{#ofAmmo|50}}}[/template][/template] gp || +6 || +30
|- class="even"
| +4 || +[template]formatnum: [template]#expr: 640 * {{{#ofAmmo|50}}}[/template][/template] gp || +8 || +40
|-
| +5 || +[template]formatnum: [template]#expr: 1000 * {{{#ofAmmo|50}}}[/template][/template] gp || +10 || +50
|- class="even"
| +6 || +[template]formatnum: [template]#expr: 1440 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +12 || +60
|-
| +7 || +[template]formatnum: [template]#expr: 1960 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +14 || +70
|- class="even"
| +8 || +[template]formatnum: [template]#expr: 2560 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +16 || +80
|-
| +9 || +[template]formatnum: [template]#expr: 3240 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +18 || +90
|- class="even"
| +10 || +[template]formatnum: [template]#expr: 4000 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +20 || +100
|-
| +11 or more || + bonus × bonus<br/>× [template]formatnum: [template]#expr: 400 * {{{#ofAmmo|50}}}[/template][/template] gp || + enhancement bonus × 2 || + enhancement bonus × 10
|-
| colspan="4" class="foot" |
[list=1][*] Increase total cost for magical enhancement by [if=" {{{#ofAmmo|}}}"]40 gp per unit[else /]2,000 gp[/if] for [wiki="Cold Iron"]cold iron[/wiki] [if=" {{{#ofAmmo|}}}"]ammunition[else /]weapons[/if].[if=" {{{double|}}}"]<br/>This is the extra cost of enchanting only one head. Calculate the extra cost as if each head were a separate weapon.[/if]
[*] Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
[*] If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
[/LIST]
[/table]
|+ [wiki="Magic Items: Weapons"]Magical[/wiki]/[wiki="Psionic Items: Weapons"]Psionic[/wiki] Weapon Enhancements
|-
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup>
|-
| +1 || +[template]formatnum: [template]#expr: 40 * {{{#ofAmmo|50}}}[/template][/template] gp || +2 || +10
|- class="even"
| +2 || +[template]formatnum: [template]#expr: 160 * {{{#ofAmmo|50}}}[/template][/template] gp || +4 || +20
|-
| +3 || +[template]formatnum: [template]#expr: 360 * {{{#ofAmmo|50}}}[/template][/template] gp || +6 || +30
|- class="even"
| +4 || +[template]formatnum: [template]#expr: 640 * {{{#ofAmmo|50}}}[/template][/template] gp || +8 || +40
|-
| +5 || +[template]formatnum: [template]#expr: 1000 * {{{#ofAmmo|50}}}[/template][/template] gp || +10 || +50
|- class="even"
| +6 || +[template]formatnum: [template]#expr: 1440 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +12 || +60
|-
| +7 || +[template]formatnum: [template]#expr: 1960 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +14 || +70
|- class="even"
| +8 || +[template]formatnum: [template]#expr: 2560 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +16 || +80
|-
| +9 || +[template]formatnum: [template]#expr: 3240 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +18 || +90
|- class="even"
| +10 || +[template]formatnum: [template]#expr: 4000 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +20 || +100
|-
| +11 or more || + bonus × bonus<br/>× [template]formatnum: [template]#expr: 400 * {{{#ofAmmo|50}}}[/template][/template] gp || + enhancement bonus × 2 || + enhancement bonus × 10
|-
| colspan="4" class="foot" |
[list=1][*] Increase total cost for magical enhancement by [if=" {{{#ofAmmo|}}}"]40 gp per unit[else /]2,000 gp[/if] for [wiki="Cold Iron"]cold iron[/wiki] [if=" {{{#ofAmmo|}}}"]ammunition[else /]weapons[/if].[if=" {{{double|}}}"]<br/>This is the extra cost of enchanting only one head. Calculate the extra cost as if each head were a separate weapon.[/if]
[*] Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
[*] If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
[/LIST]
[/table]
[top]Pages That Use This Template
The following pages include this template:
- D20:Handaxe (Weapon)
- D20:Greataxe (Weapon)
- D20:Rapier (Weapon)
- D20:Sai (Weapon)
- D20:Net (Weapon)
- D20:Shortspear (Weapon)
- D20:Scimitar (Weapon)
- D20:Morningstar (Weapon)
- D20:Kama (Weapon)
- D20:Ranseur (Weapon)
- D20:Flail, Dire (Weapon)
- D20:Bolts, Crossbow (Weapon)
- D20:Dart (Weapon)
- D20:Warhammer (Weapon)
- D20:Glaive (Weapon)
- D20:Lance (Weapon)
- D20:Armor Spikes (Weapon)
- D20:Shield, Light (Weapon)
- D20:Crossbow, Light (Weapon)
- D20:Club (Weapon)
- D20:Pick, Light (Weapon)
- D20:Urgrosh, Dwarven (Weapon)
- D20:Axe, Throwing (Weapon)
- D20:Waraxe, Dwarven (Weapon)
- D20:Shortbow (Weapon)
- D20:Greatsword (Weapon)
- D20:Scythe (Weapon)
- D20:Mace, Light (Weapon)
- D20:Crossbow, Repeating Heavy (Weapon)
- D20:Shortbow, Composite (Weapon)
- D20:Guisarme (Weapon)
- D20:Shield, Heavy (Weapon)
- D20:Trident (Weapon)
- D20:Sap (Weapon)
- D20:Falchion (Weapon)
- D20:Hammer, Gnome Hooked (Weapon)
- D20:Longbow (Weapon)
- D20:Crossbow, Repeating Light (Weapon)
- D20:Axe, Orc Double (Weapon)
- D20:Bullets, Sling (Weapon)
- D20:Longbow, Composite (Weapon)
- D20:Arrows (Weapon)
- D20:Chain, Spiked (Weapon)
- D20:Whip (Weapon)
- D20:Quarterstaff (Weapon)
- D20:Longspear (Weapon)
- D20:Crossbow, Hand (Weapon)
- D20:Kukri (Weapon)
- D20:Bolas (Weapon)
- D20:Battleaxe (Weapon)
- D20:Nunchaku (Weapon)
- D20:Halberd (Weapon)
- D20:Dagger, Punching (Weapon)
- D20:Hammer, Light (Weapon)
- D20:Pick, Heavy (Weapon)
- D20:Crossbow, Heavy (Weapon)
- D20:Spear (Weapon)
- D20:Sickle (Weapon)
- D20:Gauntlet (Weapon)
- D20:Sword, Bastard (Weapon)
- D20:Javelin (Weapon)
- D20:Shuriken (Weapon)
- D20:Gauntlet, Spiked (Weapon)
- D20:Bolts, Repeating Crossbow (Weapon)
- D20:Sling (Weapon)
- D20:Dagger (Weapon)
- D20:Mace, Heavy (Weapon)
- D20:Greatclub (Weapon)
- D20:Flail, Heavy (Weapon)
- D20:Longsword (Weapon)
- D20:Siangham (Weapon)
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Created by Last edited by , 10-23-2011 at 02:57 PM 0 Comments, 1,344 Views |
, 05-16-2007 at 09:32 AM
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