Template:Magical/Psionic Weapon Enhancements

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[table] class="wikitable"
|+ [wiki="Magic Items: Weapons"]Magical[/wiki]/[wiki="Psionic Items: Weapons"]Psionic[/wiki] Weapon Enhancements
|-
! Bonus Value !! Additional Cost<sup>1</sup> || Hardness Increase<sup>2</sup> || Additional hp<sup>2</sup>
|-
| +1 || +[template]formatnum: [template]#expr: 40 * {{{#ofAmmo|50}}}[/template][/template] gp || +2 || +10
|- class="even"
| +2 || +[template]formatnum: [template]#expr: 160 * {{{#ofAmmo|50}}}[/template][/template] gp || +4 || +20
|-
| +3 || +[template]formatnum: [template]#expr: 360 * {{{#ofAmmo|50}}}[/template][/template] gp || +6 || +30
|- class="even"
| +4 || +[template]formatnum: [template]#expr: 640 * {{{#ofAmmo|50}}}[/template][/template] gp || +8 || +40
|-
| +5 || +[template]formatnum: [template]#expr: 1000 * {{{#ofAmmo|50}}}[/template][/template] gp || +10 || +50
|- class="even"
| +6 || +[template]formatnum: [template]#expr: 1440 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +12 || +60
|-
| +7 || +[template]formatnum: [template]#expr: 1960 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +14 || +70
|- class="even"
| +8 || +[template]formatnum: [template]#expr: 2560 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +16 || +80
|-
| +9 || +[template]formatnum: [template]#expr: 3240 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +18 || +90
|- class="even"
| +10 || +[template]formatnum: [template]#expr: 4000 * {{{#ofAmmo|50}}}[/template][/template] gp<sup>3</sup> || +20 || +100
|-
| +11 or more || + bonus &times; bonus<br/>&times; [template]formatnum: [template]#expr: 400 * {{{#ofAmmo|50}}}[/template][/template] gp || + enhancement bonus &times; 2 || + enhancement bonus &times; 10
|-
| colspan="4" class="foot" |
[list=1][*] Increase total cost for magical enhancement by [if=" {{{#ofAmmo|}}}"]40 gp per unit[else /]2,000 gp[/if] for [wiki="Cold Iron"]cold iron[/wiki] [if=" {{{#ofAmmo|}}}"]ammunition[else /]weapons[/if].[if=" {{{double|}}}"]<br/>This is the extra cost of enchanting only one head. Calculate the extra cost as if each head were a separate weapon.[/if]
[*] Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
[*] If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.
[/LIST]
[/table]

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