D20:Command Plants Divine Ability
[top]Command Plants
Benefit: The deity can make plants grow in a radius of up to one mile per divine rank once per day. The deity can use this ability even in a place where no plants grow, though in this case the plants wither and die after one day. This ability works like the plant growth spell, except that it cannot be countered except by a deity of higher rank than the deity using the ability.
Also once per day, the deity can charm plant creatures, animate plants, or make them entangle its foes. This ability functions like the command plants spell, except that its maximum duration is one day no matter which option the deity chooses. At any one time, the deity can charm a number of plant creatures equal to its divine rank with this ability, regardless of Hit Dice.
Suggested Portfolio Elements: Agriculture, earth, fertility.
System Reference Document
Also once per day, the deity can charm plant creatures, animate plants, or make them entangle its foes. This ability functions like the command plants spell, except that its maximum duration is one day no matter which option the deity chooses. At any one time, the deity can charm a number of plant creatures equal to its divine rank with this ability, regardless of Hit Dice.
Suggested Portfolio Elements: Agriculture, earth, fertility.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 2,403 Views |
, 05-19-2007 at 11:53 PM
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