View Full Version : priest spells
sivar
11-05-2001, 02:01 PM
I celebrated when I read the 3ed of D&D! I thought it was great.
But when I thought about Birhtright, I knew I had a lot of work ahead of me. But the online conversion manual and the online Rule book have helped me a lot.
But one thing has bothered me alot. The priest. They are so diferent in Birthright 2ned then in 3ed. (diferent weapons, diferent powers... etc.). It is thought that the domains should mark theyr difrences but it doestn to that enough. So I started a project to change the clerics
The project was to do few things
1.Change the spell list of the clerics. Make each spell list be a representative of the Gods portfolio.
2.Make the cleric more player friendly. So add few powers and change them so the players can feel theyr cleric advancement.
bramadan
11-06-2001, 03:23 AM
I have been working on this for some time, here is my take on Ruornil:
Priest of Ruornil
Priests of Rournil serve as the keepers of the magical lore and as the ever vigilant guardians against the encroachments of the shadow-world into Cerillia.
Devoted to the God of Magic they boast what is probably the most versatile spell selections of all classes. Their eternal vigil against shadow-world is reflected in their undead-turning abilities decent combat abilities and some unique spells.
Hit Dice: d6
Class Skills:
Alchemy, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Scry, Spellcraft, Use Magical Device.
Skill Points: 2
Level BAB F R W Special 0 1 2 3 4 5 6 7 8 9
1 0 2 0 2 Extra Turning 3 2 * * * * * * * *
2 1 3 0 3 Spurn Shadow's Touch 4 3 * * * * * * * *
3 2 3 1 3 Moon Magic 1 4 3 2 * * * * * * *
4 3 4 1 4 Bonus Turning Feat 5 4 3 * * * * * * *
5 3 4 1 4 5 4 3 2 * * * * * *
6 4 5 2 5 Moon Magic 2 5 4 4 3 * * * * * *
7 5 5 2 5 Sealed Life, True Death 6 5 4 3 2 * * * * *
8 6//1 6 2 6 Bonus Turning Feat 6 5 4 4 3 * * * * *
9 6//1 6 3 6 Moon Magic 3, True Death 6 5 5 4 3 2 * * * *
10 7//2 7 3 7 6 5 5 4 4 3 * * * *
11 8//3 7 3 7 Aura of Courage 6 6 5 5 4 3 2 * * *
12 9//4 8 4 8 Moon Magic 4, Bonus Turning Feat 6 6 5 5 4 4 3 * * *
13 9//4 8 4 8 Moonlight Burst 6 6 6 5 5 4 3 2 * *
14 10//5 9 4 9 6 6 6 5 5 4 4 3 * *
15 11//6//1 9 5 9 Moon Magic 5 6 6 6 6 5 5 4 3 2 *
16 12//7//2 10 5 10 Bonus Turning Feat 6 6 6 6 5 5 4 4 3 *
17 12//7//2 10 5 10 6 6 6 6 6 5 5 4 3 2
18 13//8//3 11 6 11 Moon Magic 6 6 6 6 6 6 5 5 4 4 3
19 14//9//4 11 6 11 6 6 6 6 6 6 5 5 4 3
20 15//10//5 12 6 12 6 6 6 6 6 6 5 5 4 4
Class Abilities:
Weapon and Armour Proficiency:
Priests of Ruornil are proficient in all armour and in the following weapons: dagger, javelin, quarterstaff, sling, halfspear, shortspear and short sword. They can spend feats to learn other weapons normally.
Turning Undead:
Priest’s main tool in their fight against shadow-world is their turn undead ability. In addition to turning undead Ruornil’s priests can use this ability to turn creatures native to shadow-world (including halflings) and seal portals to shadow-world. Their particular expertise in this ability is reflected by the Extra Turning feat they gain at first level as a class ability and the one of the: Empower Turning, Heighten Turning and Quicken Turning they are able to pick at every four level hereafter. (Charisma requirements still apply).
Spells:
Priests of Ruornil casts spells from their own spell list according to the table. They can not swap their spells for healing. Their bonus spells are based on Wisdom.
Spurn Shadow’s Touch:
A 2nd level Priest of Ruornil gains a Saving Throw bonus equal to their wisdom bonus to all draining attacks by shadow-world creatures.
Moon Magic:
Ruornil is the Moon God and his power increases under the light of moon. In order for the priest to benefit from the moon magic he has to have unobstructed view of the natural moonlight. Viewing moon through the normal window counts but the reflections in mirror or images in scrying ball or similar device do not. This ability is useless on the night of the new moon (night between 32th and 1st of each month in Cerilian calendar) . Cloudy weather or other atmospheric phenomena can prevent the visibility of the moon and thus disable this ability.
When the conditions are met, DC of the saving throws against the spells cast by the priest is increased by the Moon Magic level of the priest (one third of priest’s level rounded down). In addition, priest can attempt to use Metamagic feats to try to boost his prepared spells without using higher level spell slots. For each Moon Magic level priest attains he can specify a single metamagic feat that can be used in this way. (Priest still has to have access to that feat in order to use it). The use of the feat is announced when the spell is cast (not when it is prepared) and the success is determined by a check with following DC: 10 + 5 per each level metamagic feat would have otherwise increased the spell by.
(So it is 25 for Maximize Spell, 15 for Silent Spell etc) Modifiers are:
+10 during the full moon (13th-20th of each month)
+5 during the half moon (5th -12th and 21st-28th)
Only other thing that can modify this role is Priest’s wisdom modifier and some rare items consecrated to Ruornil
If the check fails, priest has choice of casting the spell without the feat enhancement or losing it. Up to priest’s level worth of enhancement levels can be attempted in a moon-phase (so 9th level priest can try to maximize a spell three times or silence a spell nine times etc.. every 8 days. Failed attempts still count and no attempts can be saved).
Priest can only boost a spell using his ability if he would have been able to cast a spell of the level the spell would be if boosted regularly using the feat.
Sealed life:
At 7th level, priest of Rournil is immune to the energy draining abilities of the shadow-world creatures.
True Death:
At 7th level all undead creatures slain by the priest of Ruornil are released from their state and can never again be raised as undead.
Aura of Courage:
At 11th level priests of Rournil gain Aura of Courage similar to that of the paladin but only fear effects it helps against are those generated by the creatures and effects of shadow-world.
Moonlight Burst:
In stead of two turning attempts priest of Rournil of level 13 and above can choose to deal the damage to all shadow-world creatures within 100 feat from him. Damage is 1d6 for every two levels of the priest. Damage can be halved by a successful reflex saving throw
Priest of Rournil Spell List:
0-level:
Cure Minor Wounds
Detect Magic
Detect poison
Guidance
Light
Mending
Purify Food and Drink
Resistance
Dancing Lights
Disrupt Undead
1st Level:
Bless
Burial Blessing
Comprehend Languages
Cure Light Wounds
Detect Secret Doors
Detect Shadow-world
Divine Favor
Disrupt Undead
Feather Fall
Invisibility to Undead
Magic Stone
Minor Symbol of Ruornil
Nystul’s Undetectable Aura
Obscuring Mist
Protection from Shadow-world
Rabbit Feet
Remove Fear
Sanctuary
Shield of Faith
Sleep
Spider Climb
2nd Level:
Aid
Augury
Calm Emotions
Cat’s Grace
Change Self
Commanding Presence
Consecrate
Cure Moderate Wounds
Darkvision
Delay Poison
Fog Cloud
Gentle Repose
Gloom
Hold Person
Lesser Restoration
Levitate
Locate Object
Magic Mouth
Moonbolt (Etheral Bolt)
Moonlight (Daylight)
Make Whole
Remove Paralysis
See Invisibility
Shield Other
Silence
Sleep of the Dead
Spiritual Weapon
3rd Level:
Alter Self
Blur
Continual Flame
Create Food and Water
Cure Serious Wounds
Dispel Magic
Glyph of Warding
Halt Undead
Invisibility
Invisibility Purge
Leomund’s Tiny Hut
Magic Circle Against Shadow-world
Magic Vestment
Minor Image
Mirror Image
Negative Energy Protection
Manaspear
Moon Ray (Searing Light)
Moonspear
Phantom Steed
Prayer
Remove Blindness/Deafness
Remove Curse
Sacred Weapon
Secret Page
Shadow-world dismissal
Tongues
4th Level:
Air Walk
Arcane Eye Clairaudience/Clairvoyance
Control Light
Cure Critical Wounds
Death Ward
Dimension Door Dimensional Anchor
Dismissal
Divination
Holy Channel
Imbue with Spell Ability
Invisibility Sphere
Iron Heart
Locate Creature
Major image
Minor Globe of Invulnerability
Mind over Matter
Neutralize Poison
Remove Resistance Restoration
Seal of Hedrada
Sending
Smite Shadow (Holy Smite)
Spell Immunity
5th Level:
Atonement
Break Enchantment
Commune
Dispel Shadow-world
Dream
Hallow
Healing Circle
Improved Invisibility
Lay to Rest (Like slay living – working on Shadow-world inhabitants)
Mind Fog
Multiplicity
Permanency
Shadow-world Banishment
Shadow Walk (Planeshift)
Spell Resistance
True Seeing
6th Level:
Antimagic Field
Anti Shadow-world shell
Banishment
Contingency
Find the Path
Forbiddance
Globe of Invulnerability Greater Dispelling
Guards and Wards
Heal
Heroes’ Feast
Legend Lore
Mord’s Lucubration Rary’s Telepathic Bond Stone to Flesh
Taldock’s Spell Inhibitor
Veil
Wind Walk
Word of Recall
7th Level:
Drawmij’s Instant Summons
Force Cage
Greater Healing Circle
Greater Restoration
Holy Word
Persistent Image
Refuge
Spell Turning
Vision
8th Level:
Avatar
Discern Location
Holy Aura
Mass Heal
Maze
Permanent Image
Programmed Image
Project Image
Protection from Spells Raise Dead
Recall Champion
Shadow-world Gate Symbol
9th Level:
Freedom
Foresight
Incapacitate
Miracle
Mord’s Disjunction
Resurrection
Shapechange
Storm of Vengeance
Temporal Stasis
bramadan
11-06-2001, 03:23 AM
I have been working on this for some time, here is my take on Ruornil:
Priest of Ruornil
Priests of Rournil serve as the keepers of the magical lore and as the ever vigilant guardians against the encroachments of the shadow-world into Cerillia.
Devoted to the God of Magic they boast what is probably the most versatile spell selections of all classes. Their eternal vigil against shadow-world is reflected in their undead-turning abilities decent combat abilities and some unique spells.
Hit Dice: d6
Class Skills:
Alchemy, Concentration, Craft, Diplomacy, Heal, Knowledge, Profession, Scry, Spellcraft, Use Magical Device.
Skill Points: 2
Level BAB F R W Special 0 1 2 3 4 5 6 7 8 9
1 0 2 0 2 Extra Turning 3 2 * * * * * * * *
2 1 3 0 3 Spurn Shadow's Touch 4 3 * * * * * * * *
3 2 3 1 3 Moon Magic 1 4 3 2 * * * * * * *
4 3 4 1 4 Bonus Turning Feat 5 4 3 * * * * * * *
5 3 4 1 4 5 4 3 2 * * * * * *
6 4 5 2 5 Moon Magic 2 5 4 4 3 * * * * * *
7 5 5 2 5 Sealed Life, True Death 6 5 4 3 2 * * * * *
8 6//1 6 2 6 Bonus Turning Feat 6 5 4 4 3 * * * * *
9 6//1 6 3 6 Moon Magic 3, True Death 6 5 5 4 3 2 * * * *
10 7//2 7 3 7 6 5 5 4 4 3 * * * *
11 8//3 7 3 7 Aura of Courage 6 6 5 5 4 3 2 * * *
12 9//4 8 4 8 Moon Magic 4, Bonus Turning Feat 6 6 5 5 4 4 3 * * *
13 9//4 8 4 8 Moonlight Burst 6 6 6 5 5 4 3 2 * *
14 10//5 9 4 9 6 6 6 5 5 4 4 3 * *
15 11//6//1 9 5 9 Moon Magic 5 6 6 6 6 5 5 4 3 2 *
16 12//7//2 10 5 10 Bonus Turning Feat 6 6 6 6 5 5 4 4 3 *
17 12//7//2 10 5 10 6 6 6 6 6 5 5 4 3 2
18 13//8//3 11 6 11 Moon Magic 6 6 6 6 6 6 5 5 4 4 3
19 14//9//4 11 6 11 6 6 6 6 6 6 5 5 4 3
20 15//10//5 12 6 12 6 6 6 6 6 6 5 5 4 4
Class Abilities:
Weapon and Armour Proficiency:
Priests of Ruornil are proficient in all armour and in the following weapons: dagger, javelin, quarterstaff, sling, halfspear, shortspear and short sword. They can spend feats to learn other weapons normally.
Turning Undead:
Priest’s main tool in their fight against shadow-world is their turn undead ability. In addition to turning undead Ruornil’s priests can use this ability to turn creatures native to shadow-world (including halflings) and seal portals to shadow-world. Their particular expertise in this ability is reflected by the Extra Turning feat they gain at first level as a class ability and the one of the: Empower Turning, Heighten Turning and Quicken Turning they are able to pick at every four level hereafter. (Charisma requirements still apply).
Spells:
Priests of Ruornil casts spells from their own spell list according to the table. They can not swap their spells for healing. Their bonus spells are based on Wisdom.
Spurn Shadow’s Touch:
A 2nd level Priest of Ruornil gains a Saving Throw bonus equal to their wisdom bonus to all draining attacks by shadow-world creatures.
Moon Magic:
Ruornil is the Moon God and his power increases under the light of moon. In order for the priest to benefit from the moon magic he has to have unobstructed view of the natural moonlight. Viewing moon through the normal window counts but the reflections in mirror or images in scrying ball or similar device do not. This ability is useless on the night of the new moon (night between 32th and 1st of each month in Cerilian calendar) . Cloudy weather or other atmospheric phenomena can prevent the visibility of the moon and thus disable this ability.
When the conditions are met, DC of the saving throws against the spells cast by the priest is increased by the Moon Magic level of the priest (one third of priest’s level rounded down). In addition, priest can attempt to use Metamagic feats to try to boost his prepared spells without using higher level spell slots. For each Moon Magic level priest attains he can specify a single metamagic feat that can be used in this way. (Priest still has to have access to that feat in order to use it). The use of the feat is announced when the spell is cast (not when it is prepared) and the success is determined by a check with following DC: 10 + 5 per each level metamagic feat would have otherwise increased the spell by.
(So it is 25 for Maximize Spell, 15 for Silent Spell etc) Modifiers are:
+10 during the full moon (13th-20th of each month)
+5 during the half moon (5th -12th and 21st-28th)
Only other thing that can modify this role is Priest’s wisdom modifier and some rare items consecrated to Ruornil
If the check fails, priest has choice of casting the spell without the feat enhancement or losing it. Up to priest’s level worth of enhancement levels can be attempted in a moon-phase (so 9th level priest can try to maximize a spell three times or silence a spell nine times etc.. every 8 days. Failed attempts still count and no attempts can be saved).
Priest can only boost a spell using his ability if he would have been able to cast a spell of the level the spell would be if boosted regularly using the feat.
Sealed life:
At 7th level, priest of Rournil is immune to the energy draining abilities of the shadow-world creatures.
True Death:
At 7th level all undead creatures slain by the priest of Ruornil are released from their state and can never again be raised as undead.
Aura of Courage:
At 11th level priests of Rournil gain Aura of Courage similar to that of the paladin but only fear effects it helps against are those generated by the creatures and effects of shadow-world.
Moonlight Burst:
In stead of two turning attempts priest of Rournil of level 13 and above can choose to deal the damage to all shadow-world creatures within 100 feat from him. Damage is 1d6 for every two levels of the priest. Damage can be halved by a successful reflex saving throw
Priest of Rournil Spell List:
0-level:
Cure Minor Wounds
Detect Magic
Detect poison
Guidance
Light
Mending
Purify Food and Drink
Resistance
Dancing Lights
Disrupt Undead
1st Level:
Bless
Burial Blessing
Comprehend Languages
Cure Light Wounds
Detect Secret Doors
Detect Shadow-world
Divine Favor
Disrupt Undead
Feather Fall
Invisibility to Undead
Magic Stone
Minor Symbol of Ruornil
Nystul’s Undetectable Aura
Obscuring Mist
Protection from Shadow-world
Rabbit Feet
Remove Fear
Sanctuary
Shield of Faith
Sleep
Spider Climb
2nd Level:
Aid
Augury
Calm Emotions
Cat’s Grace
Change Self
Commanding Presence
Consecrate
Cure Moderate Wounds
Darkvision
Delay Poison
Fog Cloud
Gentle Repose
Gloom
Hold Person
Lesser Restoration
Levitate
Locate Object
Magic Mouth
Moonbolt (Etheral Bolt)
Moonlight (Daylight)
Make Whole
Remove Paralysis
See Invisibility
Shield Other
Silence
Sleep of the Dead
Spiritual Weapon
3rd Level:
Alter Self
Blur
Continual Flame
Create Food and Water
Cure Serious Wounds
Dispel Magic
Glyph of Warding
Halt Undead
Invisibility
Invisibility Purge
Leomund’s Tiny Hut
Magic Circle Against Shadow-world
Magic Vestment
Minor Image
Mirror Image
Negative Energy Protection
Manaspear
Moon Ray (Searing Light)
Moonspear
Phantom Steed
Prayer
Remove Blindness/Deafness
Remove Curse
Sacred Weapon
Secret Page
Shadow-world dismissal
Tongues
4th Level:
Air Walk
Arcane Eye Clairaudience/Clairvoyance
Control Light
Cure Critical Wounds
Death Ward
Dimension Door Dimensional Anchor
Dismissal
Divination
Holy Channel
Imbue with Spell Ability
Invisibility Sphere
Iron Heart
Locate Creature
Major image
Minor Globe of Invulnerability
Mind over Matter
Neutralize Poison
Remove Resistance Restoration
Seal of Hedrada
Sending
Smite Shadow (Holy Smite)
Spell Immunity
5th Level:
Atonement
Break Enchantment
Commune
Dispel Shadow-world
Dream
Hallow
Healing Circle
Improved Invisibility
Lay to Rest (Like slay living – working on Shadow-world inhabitants)
Mind Fog
Multiplicity
Permanency
Shadow-world Banishment
Shadow Walk (Planeshift)
Spell Resistance
True Seeing
6th Level:
Antimagic Field
Anti Shadow-world shell
Banishment
Contingency
Find the Path
Forbiddance
Globe of Invulnerability Greater Dispelling
Guards and Wards
Heal
Heroes’ Feast
Legend Lore
Mord’s Lucubration Rary’s Telepathic Bond Stone to Flesh
Taldock’s Spell Inhibitor
Veil
Wind Walk
Word of Recall
7th Level:
Drawmij’s Instant Summons
Force Cage
Greater Healing Circle
Greater Restoration
Holy Word
Persistent Image
Refuge
Spell Turning
Vision
8th Level:
Avatar
Discern Location
Holy Aura
Mass Heal
Maze
Permanent Image
Programmed Image
Project Image
Protection from Spells Raise Dead
Recall Champion
Shadow-world Gate Symbol
9th Level:
Freedom
Foresight
Incapacitate
Miracle
Mord’s Disjunction
Resurrection
Shapechange
Storm of Vengeance
Temporal Stasis
Abbess Allessandra
11-21-2001, 03:15 AM
Has anyone done any converting for Haelyn?
sivar
11-21-2001, 11:05 AM
NO I havent made any convertion of Haelyn.
But I made an convertion of Belinik, Kriesha and Laerme. They seem to be working fine... but there are some discussion in my group about them.
If any one want one please send me a line and I will drop it of in your mailbox ( I wont send it here because nobody cares to read it... at least I would not read Rournil... sorry!)
I will convert Haelyn but it wont be done right away because of the exams I am taking now.
But wait for a month or two and I will get it done.
Abbess Allessandra
11-22-2001, 02:01 AM
Thanks Sivar! I will look forward to it. I will see if I can find any goodies
while we are both taking finals.
Lord Eldred
11-22-2001, 01:10 PM
Bramadan,
Your posting was great but would be more beneficial to people if you posted in the writers guild. If you did any work on the other gods I think people would appreciate it if you posted them there too.
Great work.
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