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Thread: The Seelie
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10-18-2004, 05:46 PM #1
Hey Folks,
Here's a basic writeup of the Seelie/Unseelie fae that I created and thought I might share with the community. While I'm pasting the description, a Word version can be downloaded for easier viewing on the link below.
The Seelie and Unseelie Fae
Racial Template
While the hosts of Faerie exhibit a great multitude of forms, most are spirits given form by the Seeming, perhaps shaped by the masters of the Seeming, the Seelie. The Unseelie are Seelie who have given in to their dark natures, but their mastery of the Seeming is not diminished. All true Seelie share an inherent connection to the Seeming, the fabric from which the Shadow World is made.
The Seelie have an intuitive ability to sense and manipulate the Seeming, an ability that grows with time and practice. At 1st and every other level thereafter, the Seelie gains access to all enchantment and illusion wizard spells of the given level, and may cast any 3 spells of that level as a spell-like ability. The exception are cantrips, which even the youngest of Seelie perform with ease. All save DC’s are Charisma-based (DC 10 + spell level + Charisma modifier), though all spell-like abilities are divine in nature.
HD....... Spell Level Access
1-2...... 0-level Glamours (at will)
3-4...... 1st (3/day)
5-6...... 2nd (3/day)
7-8...... 3rd (3/day)
9-10.... 4th (3/day)
11-12.. 5th(3/day)
13-14.. 6th (3/day)
15-16.. 7th (3/day)
17-18.. 8th (3/day)
19-20.. 9th (3/day)
Racial Modifiers: Str –2, Dex +2, Con –2, Wis +2, Cha +2
Lowlight Vision (ex)
+2 racial modifier to Disguise, Listen, and Spot. These skills are always considered class skills for the Seelie.
Pass Without Trace (su)
Woodland Stride (su)
Nondetection at 10th level (continuous supernatural ability)
Regeneration 5/cold iron and Timelessness in the Shadow World. All (Un)Seelie lose these abilities in the physical world. In addition, Seelie faeries also lose these abilities in blighted areas of the Shadow World, while Unseelie lose them in consecrated areas.
Alignment: usually chaotic good (Seelie) or chaotic evil (Unseelie)
Advancement: by character class
Favored Class: any divine spellcasting class*
CR +2
Level Adjustment +3
*Seelie classes: while Seelie characters may be of nearly any PC class (including Noble), they favor divine spellcasting classes. In addition to the standard divine caster classes (cleric, druid, and ranger), Seelie also have a divine version of the bard class. This is identical to the PHB version except the magic is of divine rather than arcane nature. Seelie use the Seeming and the natural forces of the Shadow World as a source of divine power. As such, Seelie are unique in being clerics and druids without deities.
Seelie clerics may choose any 2 of the following domains: Air, Chaos, Charm, Good, Healing, Luck, Moon, Travel, and Trickery. They must be of good alignment, and always channel positive energy.
Unseelie clerics may choose their domains from the following list: Chaos, Death, Earth, Evil, Suffering, Terror, Travel, Trickery, and Winter. They must be of evil alignment and always channel negative energy.
Seelie and Unseelie druids are not priests of Erik, they are servants of nature itself. Much as humans, they represent the beneficent and destructive aspects of nature respectively. They are always neutral good (Seelie) or neutral evil (Unseelie) in alignment.
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