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Thread: Fighting Style
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12-16-2002, 10:26 AM #1
I try to select about four fighting styles for each of the main cultures.
Such has three purposes. First, I can construct a standard NPC pattern
(like the single one which the DMG provides for every class), regardless of
class. Second, players can get a sense of typical or probable fighting
styles of NPC`s they spot. Third, I can more easily select, customize, or
create prestige classes with some idea of how they fight.
The Rjurik fight with four primary weapons - sword, bow, axe, and spear.
Anyone might fight with any weapon, although swords are by far the least
common specialty weapon. Swords are expensive and don`t have the same kinds
of economic uses that bows or axes have. Swords are, therefore, the weapons
of a specialized warrior class. Spears are very common because they are
inexpensive, and used for hunting.
Swords are normally associated with the dryhten, or noble class. Nobles
might use any weapon, but few other than nobles use swords. The typical
sword style focuses on strength, intelligence, and strategy. Favored feats
include the Power Attack sequence, Weapon Focus, and Iron Will.
Axes are the favored weapon of traditional Rjurik. It can be thrown,
wielded in melee, and used as a tool. The typical axe style focuses on
strength and speed. Favored feats include Point Blank Shot and Far Shot for
throwing axes (often performed immediatly before closing) Weapon Focus, and
the Power Attack sequence for battle or great axes. Great Fortitude is also
common.
Bows are the favored weapon of a good number of Rjurik. Composite Long Bows
are an exotic weapon in Cerilia, but only a martial weapon in Rjurik. Long
Bows can be found in Anuire as well, but Short Bows are the universal bow.
Khinasi favor Composite Short Bows. Archers favor the Point Blank Short
sequence, Dodge, Quick Draw, Alertness, Improved Initiative, as well as
Dodge, Spring Attack, and Lighting Reflexes.
Spears are the most common weapon in Rjurik. The typical spear style
focuses on defense, agility, and patience. Weapon Focus, Dodge, Spring
Attack, Combat Reflexes, Hold the Line, Set Spear, and Close Order Fighting.
Every cnyht (squire) employs the long spear, because its reach allows the
cnyht to keep foes away, while having the ability to use the Aid Another
action to assist their dryht. Depending on their training, spear users
might be found in either pike or irregular units.
Kenneth Gauck
kgauck@mchsi.com
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12-16-2002, 11:01 PM #2
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12-19-2002, 06:36 AM #3
----- Original Message -----
From: "Onwen Agelmore" <brnetboard@TUARHIEVEL.ORG>
Sent: Monday, December 16, 2002 5:01 PM
> How about the other fighting styles?
> The Sword and Shield of the Anuirean?
> The Black Strike Fancing of Brecht?
I`m not ready to get quite this precise, I`m still going over more general
trends. Black Strike is one specific style. I`m still trying to work out
the list of weapons and how they are used, and who uses them. I know the
Brecht are going to use rapiers with a dexterity style, and crossbows. I`ll
add sabers on horseback, a noble style not much practiced beyond the
aristocratic warriors. And, say a halberd, for fending off cavalry and
pulling them down off their horses. That`s around the block though.
Anuireans.
Their pole arm is a pike (like a glaive, but it can be set against a
charge.) Its wielded primarily by townsfolk who train together once a
month. They invariably take the military feats, Hold the Line, Set Spear,
Close Order Fighting, Combat Reflexes, and frequently Expertise and Improved
Trip.
Swords are expensive, so are typically a noble weapon. Anuireans get
bastard sword as a martial weapon. Such fighters often use a large shield.
They favor Power Attack, Improved Shield Bash, Shield Charge, Power Lunge,
Shield Expert, Power Charge, and Two-Handed Power Strike. Advanced
practitioners, adventurers, and those who are near to goblin realms work the
cleave sequence in there too.
Bows. Anuireans are not the archers that the Rjurik are, and so only wield
the longbow, not the composite longbow. Typically, to reflect this lower
degree of devotion, archers are more of a mixed type. In Archer units, the
mixure is with a commoner or expert class. In the adventurer, the archer
sequence of feats is combined with feats that do double duty with melee,
like Dodge, Alertness, Quick Draw, and Expertise. Most archers are also
pretty good with a mace, adventurers and nobles often prefer a shortsword.
The lance as a specialty is unique to Anuire. Anuire and Khinasi are both
mounted experts, but the Anuireans focus on heavy, shock combat. Whether
the heavily armored knight, or the lightly armored, cavalry, the emphisis is
on shock. The Mounted Combat sequence is common (except mounted Archery) as
well as Weapon Focus (Lance). Once this sequence is completed, or well
under way, feats from the sword style are added for sustained melee.
Cavalry tend to favor the morningstar, knights the sword. Many Anuirean
knightly orders provide special trianing in unique prestige classes for
mounted combatants.
Kenneth Gauck
kgauck@mchsi.com
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01-02-2003, 08:28 AM #4
Thinking about the Black Strike fighting style, I think the best way to
handle it is to follow AEG`s swashbuckling CS. Half or more of their PrC`s
are actually fighting styles. The shorter ones, 3 level and 5 level PrC`s
are mostly fighting styles, and the 10 level ones are the more familiar
organization based PrC`s. IMO, much in the Swashbuckling CS can be used for
Br.
Black Strike Swordsman
Requirements:
BAB +4
Feats Weapon Focus (rapier), Weapon Focus (main gauche)
Skills Bluff 6 ranks, Sense Motive 4 ranks
HD 10
Class Skills: Balance, Bluff, Climb, Disguise, Escape Artist, Heal, Jump,
Listen, Search, Sense Motive, Spot, Tumble, Use Rope.
Skill Points at Each Level: 6+Int modifier
Lvl BAB Fort Ref Will Special
1 +1 +0 +2 +0 Finesse, Off-Handed Fighting
2 +2 +0 +3 +0 Bonus Feat
3 +3 +1 +3 +1 Lunge and Feint
4 +4 +1 +4 +1 Bonus Feat
5 +5 +1 +4 +1 Light Footed
Weapon and Armor Proficiency: A student of this school is proficient with
the rapier and main gauche (dagger used in the off-hand). This school does
not encourage the use of armor or shields by its practitioners.
Finesse: At 1st level, when wearing light or no armor and armed with a
rapier or a rapier and main gauche may use their Dexterity modifier instead
of their Strength modifier on attack rolls.
Off-Handed Fighting: When wearing light or no armor and armed with a small
blade in their off-hand, a student of this school can fight with two weapons
as if he had the feats Ambidexterity and Two-Weapon Fighting.
Bonus Feats: At 2nd level, a student of this school gets a bonus feat as a
fighter would. He gains an additional bonus feat at 4th level.
Lunge and Feint: At 3rd level, the black strike swordsman has learned how to
lunge for extra damage and feint for additional defense. When wielding a
rapier and main gauche or a rapier alone, the practitioner may fight as if
he had the feat Power Attack. When wielding a rapier and a main gauche, the
practitioner may fight as if he had the feat Expertise.
Light Footed: At 5th level, the practitioners of this school may add their
Int or Wis modifier (whichever is higher) to his AC and Ref save while
wearing light or no armor. This is a dodge bonus that is lost whenever the
black strike swordsman is denied his Dex modifier to AC.
There are a variety of cool PrC`s based on specific fighting styles. I am
particularly fold of the greatsword technique (Drexel Swordsman), the
mounted spearman technique (Pösen Boar Spear Fighter), and the axe
specialist (Bogatyr Hatchet Fighter). This has as much to do with my
campaign being in the Taelshore as it does with the PrC`s themselves. There
are other good ones I just won`t be able to use much.
Kenneth Gauck
kgauck@mchsi.com
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01-03-2003, 12:07 AM #5May Khirdai always bless your sword and his lightning struck your enemies!
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01-03-2003, 12:38 PM #6
----- Original Message -----
From: "Ariadne" <brnetboard@TUARHIEVEL.ORG>
Sent: Thursday, January 02, 2003 6:07 PM
> May be a fighting style of a warrior is influenced by religion too
> (O.K. in Rjurik there might be no difference), but I think some
> fighters prefer a weapon favored by the god they follow and so
> may be a fighting style not normal for the region...
I think you could upgrade that "maybe" to a "certainly". However, it makes
a lot of sense to talk about these influences seperatly. The combinations
of culture, class, social status, and religion create so many combinatioins
of influences that it would quickly become overwhemling. One should
understand that seperating these things out reflects tendencies, and that
cominations of tendencies allow players more flexibility, because they are
less rigid and more easily comprehensible.
When examining a specific character concept you can try to intersect these
four constraints (culture, class, social status, religion, along with any
others that are appropriate for the character) and figure out what is
appropriate. Generalizing for all the possible combinations would be a vast
undertaking.
Kenneth Gauck
kgauck@mchsi.com
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01-03-2003, 02:55 PM #7
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Try the "Quintessential Fighter" from Mongoose Publishing. Here are several Fighting Styles listed.
my purpose is now to lead you into the Pallace where you shall have a clear and delightful view of all those various objects, and scattered excellencies, that lye up and down upon the face of creation, which are only seen by those that go down into the Seas, and by no other....
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01-14-2003, 04:05 AM #8
I wonder if anyone has seen the show "Conquest" on the History Channel on
American cable. The BBC are involved in some of their shows, so presumably
distribute some of this stuff themselves.
Anyway, they just did a show about the axe as a weapon. Very interesting
for developing fighting styles. They mentioned that shows have already
covered swords, maces, and bows. Here are some points from the show:
The axe is a terrible defensive weapon. Its weight is all at one end, and
its unwieldy. Once you get it moving, its hard to change direction in
responce to a threat. In offence its nearly unbeatable. You can get more
swings in (they show a women getting in four attacks in two seconds) than
most other weapons, and here the weight being all at the business end is an
advantage. The spear and swordsmen got in far fewer attacks, and the
spearmen had his weapon sundered without any special effort. This makes the
berserker style of combat possible. Those bear chested warriors swinging
axes were 100% offense and 0% defence. Because the axe is heavy, and
lopsided, it requires a bit more skill and strength than, say, the spear.
It lacks the grace and balance of the sword, and the trial team often
declared a preference for a sword (then the host of the show did the sword
on axe demonstration in which the axe got in a dozen hits and the sword got
none as well as driving the swordsmen back).
Since the way to represent special skill, training, and practice with a
weapon is through feats, most of my mechanics based on the show are feats.
There is one rule which I will apply generally, however: you cannot fight
defensively (and therefore cannot use feats that improve fighting
defensively) with an axe.
The disadvantage is right up there in front. Here are the feats:
Flurry of Blows
You attack with a flurry of blows swinging your axe wildly.
Prerequisites: Str 13+, Power Attack
Benefit: When engaged in melee combat with an axe, you may make one
additional attack in a round at your highest base attack, but this attack
and every other attack you make this round suffers a -2 penalty. This
benefit requires the full attack action.
Brutal Axe
Your flurry of axe blows are more effective
Prerequisites: Str 13+, Power Attack, Flurry of Blows
Benefit: Attack an object and bull rush actions do not provoke attacks of
opportunity when fighting with an axe in melee combat. Also, your strength
bonus is doubled during opposed attack or strength checks for these actions.
Zone of the Axe
The area you threaten is especially dangerous to opponants
Prerequisites: Flurry of Blows, Brutal Axe, BAB +6 or higher
Benefit: You get a bonus attack of opportunity against any opponant who is
not fighting defensivly. You may only have one opponant who has targeted
you this round. This benefit requires a bit more control than is possible
with a flurry of blows, so does not stack with that ability.
Axe wielders like to combine a flurry of blows, or a zone of the axe with a
charge.
Kenneth Gauck
kgauck@mchsi.com
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01-14-2003, 05:28 AM #9
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You might also want to look into the fighting feats in the newest Dragon
mag, which arrived in my mailbox today. "Wild swings" or something close to
that, was one of them.
Lee.
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01-14-2003, 03:24 PM #10
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Very Well! :)
The Vikings ware the best on offense, butt they didnt care for defense.
Your text about axe is very good.
But your feats?
Arent they a bit strong?
Make a second attack on the firts lvl is very strong!
You may say that you can make it whith point blank and rapid.
It is trong too...
You are making 100% more attacks than other peoples.
Imagine Fighter 1
Power Attack
Flurry of Blows (axe)
Cleave
This fighter has a chance to make 3 attacks in one round on the first lvl...It´s my job to keep the punk rock!
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