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04-14-2004, 04:00 AM #61
----- Original Message -----
From: "Ryan B. Caveney" <ryanb@CYBERCOM.NET>
Sent: Tuesday, April 13, 2004 9:30 PM
> I like this, too. Do you have some bloodline equivalent which
> you use to impose a maximum on RP collection, or (given the
> overall reduction) do you not bother?
Not only does the overall reduction obviate the need for an upper limit, but
its hard to hold a large real together with such a small pool of available
RP. The optimum realm size is the one where the ruler can solve as much as
possible with character and advenure actions. This is probabaly a realm of
3-4 provinces. You can increase or decrease this amount by how busy you
keep rulers.
Kenneth Gauck
kgauck@mchsi.com
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04-14-2004, 01:00 PM #62
At 10:30 PM 4/13/2004 -0400, Ryan Caveney wrote:
>>In the past what I`ve done is had the domain level of other campaign
>>worlds (sans RP) work pretty much like it does in BR, but a "mundane"
>>action round is a season rather than a month and the "mundane" domain
>>turn is a divided up into the four seasons rather than the three months
>>of the BR domain rules.
>
>Oh, quite good. What do you do about standard actions that have RP
>requirements, though? Can no one Agitate, Fortify, create Trade Routes, or
>Rule provinces and holdings above level 1? Good old "1 GB = 1 RP", or
>something else?
"Standard RP" costs were pretty much ignored. That is, if it had a 1 RP
cost it was "free" to perform. Actually, it was assumed to be included in
the difficulty of the action, because actions that had 2+ RP costs altered
the DC ("chance of success" back then...) of the task. Since I play out
domain actions PCs got bonuses to their checks to determine success and
failure. Due to the much longer period of the actions/turns they had a lot
of time to perform adventure level activities to get those bonuses, so they
could assure success much the way RP do.
>Also, presumably you collect taxation only once per year (on the first
>action round of the domain turn)?
We collected taxes at the beginning of every domain turn/season IIRC.
>Do you alter the time scale of military operations at all?
At the time I didn`t because we didn`t do a lot of large scale combat, so
it didn`t come up. (The regents were primarily guilders and temple
holders.) If I were to do it now I`d likely keep the war move at 1 week,
but I`d have to think about that first.
Gary
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