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  1. #41
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    I found a thread on ENWorld commenting the new races on the Player's Guide, but so far no "elves variations" are mentioned

    This is the quote I found on ENWorld:

    The Forgotten Realms Player's Guide will include the Swordmage, as well as Drow and Genasi (source). It will also include a multiclass-only class for characters with spellscars (source). Barbarians, Bards, Druids, and Gnomes will be mentioned in Forgotten Realms products (source), as will Half-Orcs and Goliaths (source).
    Gnomes are in the PHB2 (source). Others races in the PHB2 start with D, G, H, and S, and have second letters O, E, and H, and one has the final letter R (source, source). A Goliath appears on the cover, as well as what may be a Gnome or Shifter.
    This is the thread:

    http://www.enworld.org/forum/showthread.php?t=224280

    This thread (Differentiating Races: Racial Classes) talks about a similar subject, so maybe it's a good place to get ideas and other points of view about the human sub-types:

    http://www.enworld.org/forum/showthread.php?t=235173

  2. #42
    drow are the elves from the undergound so that is your elven variation.
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  3. #43
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    Well at least in 3e Drow and normal Elves were pretty different (Drows even had level adjustments). I thought that we wanted information about the elf subclasses (Sun, Moon, etc) to get ideas for human subclasses rather than create a full new race for each human culture.

    It could be another approach, but if that's the approach we already have the example of the Eladrin (High Elves) vs Elf (Wood Elves).

  4. #44
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    Quote Originally Posted by Vicente View Post
    Well at least in 3e Drow and normal Elves were pretty different (Drows even had level adjustments). I thought that we wanted information about the elf subclasses (Sun, Moon, etc) to get ideas for human subclasses rather than create a full new race for each human culture.

    It could be another approach, but if that's the approach we already have the example of the Eladrin (High Elves) vs Elf (Wood Elves).
    Like I said there are 2 parts.

    One cultural (which would follow the FR system of regions - no one yet has an idea of what that will look like in 4th ed) and another is genetics - for the ability modifiers.
    Duane Eggert

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