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Thread: Bloodline Abilities
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01-20-2009, 02:25 PM #1
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Bloodline Abilities
I'm thinking these should be tied to the tiers so Minor, Major and Great, require Heroic, Paragon or Epic level to be accessed, as well as a strong enough bloodline.
Also thinking perhaps they should be done like items in that you get to use one Daily Bloodline ability per milestone.
Alternatively like feats, but I don't think they should take away from the feats a character already has to spend Bloodline should be a bonus.
Any one else had any thoughts?
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01-20-2009, 02:47 PM #2
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It could be simplified so there aren't specifically special powers for bloodlines, but maybe the bloodline powers could pull from the other classes power lists, and each blood derivation would have 2-3 classes it could pull from. Then allow some number of powers granted at various levels above and beyond normal classes
I sure don't want someone to have to re-create 40 new powers in the D&D 4.0 format.
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01-20-2009, 02:59 PM #3
I was thinking the same thing myself. If existing powers were simply put together in a list of derivations it would be easy to balance, and wouldn't require inventing new powers which would either duplicate existing powers or might also be out of step with 4e style powers.
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01-20-2009, 03:12 PM #4
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Well, listing each power would be very cumbersome, but not as bad as re-creating new powers.
I still like pointing a derivation at a class or two
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01-20-2009, 06:20 PM #5
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Azrai Warlock/Rogue
Anduiras Paladin/Warlord
Basaia Cleric/Paladin
Brenna Rogue/Warlock
Masela Ranger/Fighter
Reynir Cleric/Wizard
Vorynn Wizard/Warlock
The downside is the prevelance of warlock powers, but they do seem somewhat appropriate to the descriptions of the deities the bloodlines came from.
Minor: Feat, or one additional power from your current class list at your current Tier
Major Power from the current Tier Main or Secondary class
Great Power from one tier higher then current tier Main or Secondary Class
You may trade down to convert a daily to an encounter, or an encounter to an at-will
For instance, a level 11 Major bloodline would receive a new minor ability, instead of choosing a tier 2(level11) encounter power, he could choose a tier 1 (level 1-10) daily power and have it as an encounter power
Gaining Abilities
Tainted 6:minor 16: minor 26:minor
Minor 1:minor 6:minor 11:minor 16:minor 21:minor 26:minor
Major 1:minor 6:Major 11:minor 16:Major 21:minor 26:Major
Great 1:Major 6:Great 11:Major 16:Great 21:Major 26:Great
True 1:Great 6:Great 11:Great 16:Great 21:Great 26:GreatLast edited by Arentak; 01-20-2009 at 06:23 PM.
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01-20-2009, 09:22 PM #6
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There is already 40-new bloodline powers that can be used as "generic" abilities for Bloodlines from the Noble multiclass by Alea Publishing Group. The pdf is like 2 dollars on RPGNow or Drivethrurpg and it is called "Noble". The best way to then go about inputting BIRTHRIGHT specific bloodline abilities is though Feats much like the Cleric's Channel Divinity feats. These give players useful abilities that are tied to their specific bloodlines but it is a choice between useful feats for their character.
Beyond that I am not as familiar with what I want to do with the different bloodline strengths. At one time I considered making "True" Bloodline an EPIC class and "Great" Bloodline a paragon class, they would be useful as classes in the same vein of the other paragon/epic classes but they would again be choices a character had to make between another avenue and their bloodline.
An alternate method of bloodline is to remove it from the character level of play and apply it strictly to the domain level of play. I understand that this changes a part of the Birthright structure, but is the easiest and simplest method to retain Bloodlines. This is the option I am currently using for a 4e Birthright pbp game.
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03-20-2009, 06:13 PM #7
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03-26-2009, 10:37 PM #8
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