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Thread: Vos Culture

  1. #1
    Nathaniel Rushton
    Guest

    Vos Culture

    Samuel Weiss wrote:
    I was wondering about the Vos. Before The Nameless One co-opted them in
    his war against the other Gods they were the worshippers of Vorynn. Does
    this mean that at some point in the past they were generally powerful mages
    (Vorynn being a God of magic). If so would their territory be littered
    with mystical ruins the like of which are only seen in Elven Territory. I
    merely ask for information.


    Nathaniel Chance is the
    Demon's Law; ... , against it the Gods themselves are powerless ...
    kaeden@spin.net.au Demon's Law: Tales of the Bard (Michael Scott)



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    end

  2. #2
    Nathaniel Rushton
    Guest

    Vos Culture

    My apologies to Samuel Weiss, I rolled a '1' on my to hit delete button
    attempt (My thoughts about the Vos were triggered by his inciteful mail
    about the Masetian/Khinasi connection.


    Nathaniel Chance is the
    Demon's Law; ... , against it the Gods themselves are powerless ...
    kaeden@spin.net.au Demon's Law: Tales of the Bard (Michael Scott)



    begin 600 WINMAIL.DAT
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    M``!K865D96Y

  3. #3
    Eric Dunn
    Guest

    Vos Culture

    At 03:09 AM 4/25/98 +1000, you wrote:
    >Samuel Weiss wrote:
    >I was wondering about the Vos. Before The Nameless One co-opted them in
    >his war against the other Gods they were the worshippers of Vorynn. Does
    >this mean that at some point in the past they were generally powerful mages
    >(Vorynn being a God of magic). If so would their territory be littered
    >with mystical ruins the like of which are only seen in Elven Territory. I
    >merely ask for information.
    >
    >

    Actually, in the Atlas of Cerilia, I think it mentions how the Vos were
    heavy duty magic users. Of course, I don't have the book with me to give
    you any page references as is my wont... *grin*

    Check under either the history section, or the description of the Vos as a
    race. (or both :)

    E

  4. #4
    Mark A Vandermeulen
    Guest

    Vos Culture

    On Sat, 25 Apr 1998, Nathaniel Rushton wrote:

    > Samuel Weiss wrote:
    > I was wondering about the Vos. Before The Nameless One co-opted them in
    > his war against the other Gods they were the worshippers of Vorynn. Does
    > this mean that at some point in the past they were generally powerful mages
    > (Vorynn being a God of magic). If so would their territory be littered
    > with mystical ruins the like of which are only seen in Elven Territory. I
    > merely ask for information.

    I see them more as a race that held wisdom and divination to be very
    important. After all, they followed a god of magic, but at the time they
    would mostly have been magicians (i.e. diviners and illusionists). I see
    them as having important oracles as the centers of their culture.

    Mark VanderMeulen
    vander+@pitt.edu

  5. #5
    Samuel Weiss
    Guest

    Vos Culture

    >Samuel Weiss wrote:
    I was wondering about the Vos. ....<

    I did? Or is there another me out here?

    >My apologies to Samuel Weiss, I rolled a '1' on my to hit delete button
    attempt (My thoughts about the Vos were triggered by his inciteful mail
    about the Masetian/Khinasi connection.,<

    Oh, never mind. I was just wondering if I was doing something I forgot
    about.
    And thanks for the comment on "insightful". Considering what others call
    some of my comment's you can make a little mistake like this. It evens out.

    Samwise

  6. #6
    darkstar
    Guest

    Vos Culture

    Nathaniel Rushton wrote:
    >
    > Samuel Weiss wrote:
    > I was wondering about the Vos. Before The Nameless One co-opted them in
    > his war against the other Gods they were the worshippers of Vorynn. Does
    > this mean that at some point in the past they were generally powerful mages
    > (Vorynn being a God of magic). If so would their territory be littered
    > with mystical ruins the like of which are only seen in Elven Territory. I
    > merely ask for information.

    I believe that it states in the Atlas of Cerilia or somewhere that the
    Vos were magicians not wizard.

    - --
    Ian Hoskins

    e-Mail: hoss@box.net.au
    Homepage: http://darkstar.cyberserv.com
    ICQ: 2938300

  7. #7
    Mark A Vandermeulen
    Guest

    Vos Culture

    On Sat, 25 Apr 1998, Benjamin W Loebick wrote:

    > Well, this is possible. However, it also states in the Atlas of Cerelia
    > that the Vos were powerful diviners and illusionists. There may have
    > been a powerful mage of a different variety, but since nonblooded peoples
    > can only cast first and second level spells of non-illusion and
    > divination spheres, it is safe to assume this held true before Deismaar.
    > Therefore I would say, no, there are no greatly magical ruins in
    > Vosgaard. The only truly powerful wizards pre-Deismaar were diviners or
    > illusionists. There may be a few powerful illusions still around (hey,
    > the entire Klessberg might be an illusion, but I wouldn't bet on it!),
    > but they wouldn't do a whole lot of good for players.

    On the other hand, Azrai created the Lost out of the Vos, and at least
    some of them may have travelled with the Vos when they fled Aduria to
    their current home, and helped Azrai out with the whole "corrupting"
    process. I suppose some of the Lost may have created impressive
    underground lairs or magical altars of sacrifice or some such magically
    impressive monuments that still may be lying around.

    Mark VanderMeulen
    vander+@pitt.edu

  8. #8
    Neil Barnes
    Guest

    Vos Culture

    On Sat, 25 Apr 1998, Benjamin W Loebick wrote:
    > There may be a few powerful illusions still around (hey,
    > the entire Klessberg might be an illusion, but I wouldn't bet on it!),
    > but they wouldn't do a whole lot of good for players.

    And on that theme, a new Realm Spell:

    Conceal Province (Enchantment/Charm; Alteration; Illusion/ Phantasm)
    Caster Level: 18th
    Required Source: 12 (this is just possible)
    Regency Cost: 60/ province
    GB Cost: 20/ province
    Duration: 101 years

    Effect: This spell cloaks a province with a very potent effect -
    entrance into the province is impossible from outside and the existance
    of the province is wiped from the memory of all creatures of 6th level
    or less, and all those of higher level who fail their saving throws.

    The province will typically appear to have vanished, and to some extent
    exists in a pocket dimension. A coastal province will appear to have
    disappeared, while an inland province will have been replaced with a
    lake, impassable mountains or a flat, featureless plain.

    Okay, it's a hugely over-powered spell, which probably never need turn
    up in a campaign, but I could see it producing some nice Lyonesse-type
    legends.

    neil

  9. #9
    Richard the Mighty
    Guest

    Vos Culture

    >Conceal Province (Enchantment/Charm; Alteration; Illusion/ Phantasm)
    >Caster Level: 18th
    >Required Source: 12 (this is just possible)
    >Regency Cost: 60/ province
    >GB Cost: 20/ province
    >Duration: 101 years
    >
    >Effect: This spell cloaks a province with a very potent effect -
    >entrance into the province is impossible from outside and the existance
    >of the province is wiped from the memory of all creatures of 6th level
    >or less, and all those of higher level who fail their saving throws.
    >
    >The province will typically appear to have vanished, and to some extent
    >exists in a pocket dimension. A coastal province will appear to have
    >disappeared, while an inland province will have been replaced with a
    >lake, impassable mountains or a flat, featureless plain.
    >
    >Okay, it's a hugely over-powered spell, which probably never need turn
    >up in a campaign, but I could see it producing some nice Lyonesse-type
    >legends.
    >
    >neil
    >
    OH MY!! This is a spell of the daemons. The possible abuse and use for
    this spell could explain the dissapearnce of Atlantis! I think the best
    way to do this would be to put severe penalties on the user, such as an
    aging penalty and 50% chance of death or something. Otherwise, what
    would prevent the Gorgon from gaining a few levels and then making the
    entire crown disappear?? A good spell, definitely, but one that can be
    used too extensively for bad reasons. A super PC could hide all of his
    realm too... insanity. Good luck!

    - --Alenecht
    "I don't want the world, I just want your half..." -- TMBG


    __________________________________________________ ____
    Get Your Private, Free Email at http://www.hotmail.com

  10. #10

    Vos Culture

    At 05:24 PM 4/27/98 +0100, Neil Barnes(nb4769@bristol.ac.uk)wrote:
    >
    >And on that theme, a new Realm Spell:
    >

    I have a couple of ideas that will bring down the "abusablity" of this
    spell, and make it more palatable to folks. Tell me what you think.

    >
    >Conceal Province (Enchantment/Charm; Alteration; Illusion/ Phantasm)
    >Caster Level: 18th
    >Required Source: 12 (this is just possible)
    >

    The spell should only be castable on Provinces that actually have a 12
    Source Lvl (although I think Level 10 is good enough) that the Wizard
    Regent controls. No help from Ley Lines allowed, and any entering a
    Concealed Province should become severed as soon as the spell becomes
    active (don't want any obvious trails).

    >
    >Regency Cost: 60/ province
    >

    This should be 6 RPs per DT.

    >
    >GB Cost: 20/ province
    >

    This should be 3 GBs per DT.

    >
    >Duration: 101 years
    >

    Duration should be Special. Depending on how long the Regent continues to
    pay upkeep. Although it would be cool to allow the Casting Wizard to
    pre-pay for this spells Duration when it is first cast, and then it only
    needs to be maintained after the initial payment has run out.

    Anyways all of the above is MHO. Take it as you will.


    Sepsis, rtifft@usa.net

    "War is a matter of vital importance to the State;
    the province of life or death;
    the road to survival or ruin.
    It is mandatory that it be thoroughly studied."
    -Sun Tzu,(The Art of War)-

    BR Netbook - http://www.geocities.com/Area51/Vault/6396/birth.html

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