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Thread: Fighter Regents

  1. #1
    Simon Graindorge
    Guest

    Fighter Regents

    Hey all,

    I've been following the threads about guilder regents getting so much money,
    etc, and a thought has struck me. I've always been of the opinion that
    fighter (not ranger, paladin) regents are at a disadvantage compared to
    other character classes. For example, thief regents, or guilders, tend to
    make much more money; Priest regents get a lot more regency from various
    sources, and have a 'higher power' on which to blame things; etc.

    OK, now I do realise that fighter regents tend to be domain rulers for the
    most part, which does come with a lot of power in it's own right (see the
    current guilder vs. province ruler thread), BUT....

    what I was wondering is two things:

    * Firstly, what is your take on the above? do you agree with me that
    fighters seem at a disadvantage, or not?

    * and secondly, has anyone got any ideas of how to address this [perceived?]
    imbalance?

    Cheers all,

    Simon

    --------
    Simon Graindorge
    Tribology Laboratory
    Department of Mechanical and Materials Engineering
    University of Western Australia

    email: simong@mech.uwa.edu.au
    phone: +(61 8) 9380 3604
    fax: +(61 8) 9380 1024
    --------

  2. #2
    Gary V. Foss
    Guest

    Fighter Regents

    Simon Graindorge wrote:

    > * Firstly, what is your take on the above? do you agree with me that
    > fighters seem at a disadvantage, or not?

    I think the guys who really are at a disadvantage are wizards. Their sources
    generate no money and their realm spells cannot be cast without money. They
    either have to ally themselves with some other regent, or they have to spend a
    month earning enough money to spend another month casting an Alchemy spell to
    earn enough money so that they can even perform domain actions or cast other
    realm spells. Alchemy burns RPs like crazy, so a mage without an ally ends up
    short of both regency and money, which seems like a pretty lousy situation to
    me.

    Gary

  3. #3
    RocksHope@aol.co
    Guest

    Fighter Regents

    Wizards are only disadvantaged if you limit them to sources.

    Law Holdings generate no income of their own (and law claims are the worst way
    to make money from a holding..) and cast no spells.

    Everyone benefits equally from provinces, only from tradition do fighters have
    any chance whatsoever.

    Fighters as a class in BR are the same as everywhere else, great at low
    levels, pathetic at high levels.

    - -joshua

  4. #4
    Simon Graindorge
    Guest

    Fighter Regents

    >Simon Graindorge wrote:
    >
    >> * Firstly, what is your take on the above? do you agree with me that
    >> fighters seem at a disadvantage, or not?
    >
    >I think the guys who really are at a disadvantage are wizards. Their sources
    >generate no money and their realm spells cannot be cast without money. They
    >either have to ally themselves with some other regent, or they have to spend a
    >month earning enough money to spend another month casting an Alchemy spell to
    >earn enough money so that they can even perform domain actions or cast other
    >realm spells. Alchemy burns RPs like crazy, so a mage without an ally ends up
    >short of both regency and money, which seems like a pretty lousy situation to
    >me.

    I agree with this, and the only mage regent that has ever been even mildly
    successful in my campaigns was also a province ruler, so they gained money
    through taxation.

    But...my argument against this would be that mages have access to (wizardly)
    magic - no-one else can even *think* about using realm (let alone "normal")
    magic. ***Only*** mages (and they don't have to be high level) can use
    magic. And magic is the sort of power which can make or break an
    attack/defence in the blink of an eye. It is no wonder that powerful (and
    mediocre) mages are so feared and pandered to by rulers.

    Even priests (who are a dime-a-dozen in BR) don't compare to the awesome
    power wielded by wizards (regents in particular). Granted, they have a
    different type of power, but they don't (IMO) possess the earth-shattering,
    land-moving aura that wizards manifest. But, as you say, wizards pay a
    pretty hefty price for this power, and it's also pretty difficult to keep
    it. The point is, wizards have something which balances out the hard time
    they have collecting enough RP's so they can cast some magic. Not only does
    it balance it out, it is unique to the wizard class, and no-one else can
    access this power.

    However, my take on fighters is that everything they do, someone else seems
    to be able to do better (or at least just as well - OK, I'm over-reacting
    here, but I'm sure you all understand what I mean). I mean this both from a
    personal (ie. character abilities) and regency (rulership abilities &
    potential) point-of-view. In fact, I have always wondered why fighters need
    so much experience at high (and low levels), when they really have very few
    special talents (compared to say thieves & priests), but that's getting a
    little off-topic.

    anyway, just my take on things,

    Simon

  5. #5
    Craig Greeson
    Guest

    Fighter Regents

    Greetings all,
    I agree with Simon that fighter regents get the short end of the stick in
    BR. People in my campaign usually prefer the more "glamorous" ranger or
    paladin classes, and the BR rules for regency tend to slant the game even
    more in favor of them vs. the standard fighter class. I've considered
    allowing each basic class to only gather regency from a single type of
    holding. Warriors would gather regency from Law holdings, rogues from
    Guilds, priests from Temples, and wizards from Sources. Unfortunately, I
    also see the logic in the way most of the regency gathering rules are set
    up now. The one I'm not so sure about is rangers and Guilds.

    With regards to Gary's comment about wizards being at a real disadvantage,
    I would have to agree with his basic premise. It is VERY difficult to play
    a successful wizard with limited GBs. On the other hand, the campaign can
    be completely dominated by a wizard who has plenty of gold. Some of the
    wizard realm spells (i.e. mass destruction, warding, transport, defection,
    and especially animate dead) can be quite unbalancing if a wizard can throw
    a lot of cash and RP into them. The fact the alchemy spell burns a lot of
    RPs helps explain why wizards don't dominate the Cerilian landscape. Of
    course, there is nothing preventing wizards from creating guilds and raking
    in the obscene sums that trade routes can produce, with the notable
    exception of mass paranoia that would probably ensue with local guilders
    and landed regents.

    Regards
    Craig

    Gary V. Foss wrote:
    >
    > Simon Graindorge wrote:
    >
    > > * Firstly, what is your take on the above? do you agree with me that
    > > fighters seem at a disadvantage, or not?
    >
    > I think the guys who really are at a disadvantage are wizards. Their sources
    > generate no money and their realm spells cannot be cast without money. They
    > either have to ally themselves with some other regent, or they have to spend a
    > month earning enough money to spend another month casting an Alchemy spell to
    > earn enough money so that they can even perform domain actions or cast other
    > realm spells. Alchemy burns RPs like crazy, so a mage without an ally ends up
    > short of both regency and money, which seems like a pretty lousy situation to
    > me.
    >
    > Gary
    >
    > ************************************************** *************************
    > > 'unsubscribe birthright' as the body of the message.

  6. #6
    Daniel McSorley
    Guest

    Fighter Regents

    From: Simon Graindorge
    >I've been following the threads about guilder regents getting so much
    money,
    >etc, and a thought has struck me. I've always been of the opinion that
    >fighter (not ranger, paladin) regents are at a disadvantage compared to
    >other character classes. For example, thief regents, or guilders, tend to
    >make much more money; Priest regents get a lot more regency from various
    >sources, and have a 'higher power' on which to blame things; etc.
    >
    >OK, now I do realise that fighter regents tend to be domain rulers for the
    >most part, which does come with a lot of power in it's own right (see the
    >current guilder vs. province ruler thread), BUT....
    >
    >what I was wondering is two things:
    >
    >* Firstly, what is your take on the above? do you agree with me that
    >fighters seem at a disadvantage, or not?
    >
    I don't neccessarily agree, see below.

    >* and secondly, has anyone got any ideas of how to address this
    [perceived?]
    >imbalance?
    >
    When playing a warrior regent (I'm assuming with a domain of mainly law
    and provinces, though you could have a fighter rule a guild if you wanted to
    I suppose, he just wouldn't do well), you have several advantages to balance
    the wealth of guilds and priests. To knock down a wizard, just rule up your
    provinces when you get a chance, he'll lose power at the same time as you
    gain it, net effect he loses _fast_.
    1 Use law holdings to collect all the GB you can.
    2 Play guilds against each other, and temples too, so you have a clear
    majority of law in each province, and can collect more money.
    3 Don't allow temples or guilds to have troops. Strongly discourage
    fortifications.
    4 Take 50% of every trade route. If they don't like it and won't pay, shut
    it down with a decree (another reason to have higher law holdings than their
    guild holdings, see page 60 of the Rulebook).
    5 Fortify everything. Castles are the best investment you can make, it's
    automatic defense in depth. Even if you have no troops stationed in a
    province, they can't just raze your holdings, they have to neutralize it
    first and wear it down.
    6 If worst comes to worst, threaten them physically. Since you didn't allow
    troops or fortifications, a declare war action will allow you to raze any
    holding they have. All their money you took will let you get more troops to
    do it with :) Remind all your neighbors (who, being feudal lords
    themselves, won't realistically want a guild to get that much power) that an
    uppity guilder might turn on them someday, too, so they shouldn't let him
    muster troops in their lands.
    7 If feeling sneaky, make a deal with a neighbor; you each invade each
    other, but mysteriously only raze XYZ Guilds in the lands you occupy.
    Bluster, rattle sabres, and withdraw, apologize mutually six months later.
    The guilds will never know what hit them (same goes for temples).
    So, if you really feel that a fighter regent is disadvantaged, cut the
    other regents down a few notches. The one that is really disadvantaged is
    the wizard, he can hardly hold his own. No GB income unless he uses a high
    level source as a guild, no troops, the realm spells balance it some, but he
    really needs a patron to cast those. And, no way to really get ahold of a
    province to rule, unless he gets some kind of vassalage or treaty from a
    landed lord, since most of the lands are taken.

    All the above is just from my experience, disagree if you like, I'd love to
    hear it.

    Daniel McSorley- mcsorley.1@osu.edu

  7. #7
    LrdTuerny@aol.co
    Guest

    Fighter Regents

    In a message dated 10/5/98 9:52:40 PM Eastern Daylight Time,
    simong@mech.uwa.edu.au writes:

  8. #8
    BenandAmy
    Guest

    Fighter Regents

    >>Simon Graindorge wrote:
    >
    >However, my take on fighters is that everything they do, someone else seems
    >to be able to do better (or at least just as well - OK, I'm over-reacting
    >here, but I'm sure you all understand what I mean). I mean this both from a
    >personal (ie. character abilities) and regency (rulership abilities &
    >potential) point-of-view. In fact, I have always wondered why fighters need
    >so much experience at high (and low levels), when they really have very few
    >special talents (compared to say thieves & priests), but that's getting a
    >little off-topic.
    >
    >anyway, just my take on things,
    >
    > Simon




    Although it's probably not worth as much as the disadvantages, warrior
    class regents are the only ones who collect full regency for law holdings
    right? This, of course includes paladins and rangers.

  9. #9
    Simon Graindorge
    Guest

    Fighter Regents

    > When playing a warrior regent (I'm assuming with a domain of mainly law
    >and provinces, though you could have a fighter rule a guild if you wanted to
    >I suppose, he just wouldn't do well), you have several advantages to balance
    >the wealth of guilds and priests. To knock down a wizard, just rule up your
    >provinces when you get a chance, he'll lose power at the same time as you
    >gain it, net effect he loses _fast_.
    >1 Use law holdings to collect all the GB you can.
    >2 Play guilds against each other, and temples too, so you have a clear
    >majority of law in each province, and can collect more money.
    >3 Don't allow temples or guilds to have troops. Strongly discourage
    >fortifications.
    >4 Take 50% of every trade route. If they don't like it and won't pay, shut
    >it down with a decree (another reason to have higher law holdings than their
    >guild holdings, see page 60 of the Rulebook).
    >5 Fortify everything. Castles are the best investment you can make, it's
    >automatic defense in depth. Even if you have no troops stationed in a
    >province, they can't just raze your holdings, they have to neutralize it
    >first and wear it down.
    >6 If worst comes to worst, threaten them physically. Since you didn't allow
    >troops or fortifications, a declare war action will allow you to raze any
    >holding they have. All their money you took will let you get more troops to
    >do it with :) Remind all your neighbors (who, being feudal lords
    >themselves, won't realistically want a guild to get that much power) that an
    >uppity guilder might turn on them someday, too, so they shouldn't let him
    >muster troops in their lands.
    >7 If feeling sneaky, make a deal with a neighbor; you each invade each
    >other, but mysteriously only raze XYZ Guilds in the lands you occupy.
    >Bluster, rattle sabres, and withdraw, apologize mutually six months later.
    >The guilds will never know what hit them (same goes for temples).
    >
    >All the above is just from my experience, disagree if you like, I'd love to
    >hear it.

    well, you asked for it :-)

    I agree with everything you have said above, but all of these
    "powers/abilities" are not unique to fighters. Pretty much *any* character
    class can use them - all they have to do is become the ruler. Now, granted
    that fighters do tend to be more Let's face it, from a purely game mechanics
    (ie. numbers) perspective, other classes make much better domain rulers
    (collect more RP, GB, etc).

    What I was really getting at is that the fighter seems to have nothing that
    says "I am a fighter, and taking me on in this area is going to go badly for
    you". For example, a wizard has magic, a priest has higher powers, thieves
    have a network of informants and other such things, rangers have woodland
    friends, paladins have supreme military powers as well as a god - fighters
    don't have anything like this, yet they still have one of the highest
    experience point tables of all the classes.

    The point of my post was not really that province/domain rulers (who are
    mostly fighters, I'll admit) are relatively weak, but that fighter rulers
    seem to have very few benefits.

    I was wondering if perhaps they should have some benefits, in battle - ie.
    if you are going to attack a neighbouring warlord's (fighter regent)
    provinces, you better think twice about it.

    Like you say, disagree if you like, I'd love to hear it :-)

    Simon

  10. #10
    Jim Cooper
    Guest

    Fighter Regents

    Simon Graindorge wrote:
    > * Firstly, what is your take on the above? do you agree with me that
    > fighters seem at a disadvantage, or not?

    I do.

    > * and secondly, has anyone got any ideas of how to address this [perceived?] imbalance?<

    See my arguement about giving prov. rulers more control over their
    economy. Just like Mark said about centralized power and stuff, I think
    the ruler's (Anuirean at least) should have all the power and the
    guilder regents having to fight to get their 'fair share'.

    Not the other way around. I mean, if you look at it from a strictly RP
    point of view, only the wizard is as 'limited' as the fighter class. And
    they get spells to boot! So, what does everyone else think?

    'Course, it could just be my players that have caused me to worry about
    this dilemma ...

    Cheers,
    Darren

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