Results 1 to 4 of 4
  1. #1
    Craig Dalrymple
    Guest

    What would you do?

    This is a multi-part message in MIME format.

    - ------=_NextPart_000_0017_01BEA6FA.22D26080
    Content-Type: text/plain;
    charset="iso-8859-1"
    Content-Transfer-Encoding: quoted-printable

    Greetings,


    I'm going to step out of lurker mode and contribute.

    My question is this:=20

    If given a clean slate to create a Birthright based world wherein there =
    is nothing you cannot do or control, what would you do?? More =
    especially, what kind of personalities would you develop. This is what =
    seems to set BR apart, the identities of the peoples, places, and =
    things.


    To give an example, and show you how I am going to try to apply what =
    comments get made:


    I am developing an alternate reality based out of BR shortly after the =
    battle of Deismaar. I posted a story based justification for this =
    "alternate" reality at the beginning of the month. I can repost or =
    forward if anyone would like.

    In a small nutshell, Masela threw her people (as many as she could =
    reach, plus a number of "other" people) through a gateway to the =
    elemental plane of water just before the Big Bang that ended that day. =
    Actually just as it happened. The force of the explosions severed her =
    hand in this portal and the divine energy that blew through dropped =
    these people (and the hand) on the fringes of the plane. The hand became =
    the land, animals, and plants. The people then began to sort out their =
    lives.


    A part of this would be dealing with the loss of the old Gods. I have =
    decided that the people who are now on the fringe of the plane did not =
    witness the asencion of the "new" Gods. Haylen is just a warrior who led =
    the Anuireans to these people. Not a God. Anduris is a God, and still =
    exists. :)=20

    To represent the lack of the Gods, no priest can cast a spell beyond =
    third level. I remember somewhere that the first three levels of spells =
    don't come direct from the deity, so that's my "rules based" =
    justification. My true justification is that I think this would create =
    some unique responses and perspectives from the minds of the holy who =
    now are a bit less strong than they used to be.


    This idea has developed into a concept of my first major NPC. "The =
    Prophet". This man was Haylen's attending priest at Deismaar. This would =
    make him a high ranker in Andurias' church back on Anuire. He had wide =
    ranging spells and access to the higher level ones. Now he just has =
    third level and below. I am going to tailor his blood abilities to =
    mirror those that priests have: healing, detect lie, etc.=20

    His reaction to the new environment and loss of power is that Andurias =
    is testing him and his flock for the truth of their faith. Can they =
    worship without the greater gifts of their God??? He is striving to =
    maintain his "pure" self, not taking on a new spouse (his was left =
    behind in Anuire), or falling into the sins of the flesh. his feeling =
    is that if he slides into a "godless" existence, Andurias will abandon =
    them all. If he maintains his purity, Andurias will eventually return =
    them "home". In the course of the 100 years post Deismaar history I have =
    worked on, he slowly slides from LG. to LE and builds a small nation of =
    completely fanatical people. (this of course, infers his "long life" =
    ability which is his justification that Andurias is keeping him alive to =
    show others the "true" path)

    Anyone who shows blood powers that are not "holy", uses non-priestly =
    magics, or fights the "proper" worship of Andurias is put to the =
    question inquisition style. Sinners or not, they eventually confess and =
    then are burned, or crucified, or something else fitting and painful.

    At this point "the Prophet" is still a sketch and has yet to be fleshed =
    out but I am kinda geeked on using a priest of a "good" deity for evil =
    purposes.


    Other things I am working on for this alternate setting:

    1. How various peoples are dealing with the population imbalance (all =
    the people who came through were at or near Deismaar, while some women =
    came across, far more men did). Some societies will cloister and protect =
    their women. Others will have women in total control with "harems" of =
    husbands. There will be a lot of fun things to twist up here as women =
    essentially become a commodity. Their value as bearers of children will =
    either elevate them above men, or turn them into property (cattle?) =
    depending on the society they are in. I do not intend to use this as a =
    way to be a chauvinist (as two of my players are women), but I see it as =
    a logical, if somewhat extreme response to the lack of women.

    2. What the Masateans are up to. They will start out at the "fingers" of =
    the goddess; i.e.: island chains off the main land. They will rebuild =
    their culture around these islands and seafaring and trade of course; =
    but I am toying with the idea that they might eventually stumble upon =
    the fact that their goddess is now the land. Via their priesthood of =
    course. This would then have the potential to bring a more druidic world =
    view to a sea based people. More likely than not a schism in their =
    social and religious ideas would evolve I think.

    3. The "true" Vos. The standard information gives off the idea that the =
    entire Vos people converted to Azrai and abandoned Vorynn. I am =
    supporting the idea that some of them (especially their wizards) did =
    not, and these people fought with the Anuireans at Deismaar. As they are =
    not mentioned in the official line, I am ruling that they all were cast =
    through with the Maseteans. They would have a number of problems as they =
    have to rebuild from the ground up too, and the "evil" Vos would likely =
    harass them given the chance; but they would build the first tower of =
    sorcery in this world, having the oldest line of wizards on the =
    continent amongst them.=20

    Well, I am sure this is getting long, and the information is mostly in =
    sketch form (or just in my brain) right now. I'd appreciate some ideas, =
    reflections, or foils to what I am doing. This might turn into a long =
    term campaign setting for me, incorporating the best of what I like =
    about BR with the best of my own ideas.

    Either way, I'm still me:

    Craigd

    - ------=_NextPart_000_0017_01BEA6FA.22D26080
    Content-Type: text/html;
    charset="iso-8859-1"
    Content-Transfer-Encoding: quoted-printable






    Greetings,
     
     
    I'm going to step out of lurker mode and contribute.
     
    My question is this:
     
    If given a clean slate to create a Birthright based world wherein =
    there is=20
    nothing you cannot do or control, what would you do?? More especially, =
    what kind=20
    of personalities would you develop. This is what seems to set BR apart, =
    the=20
    identities of the peoples, places, and things.
     
     
    To give an example, and show you how I am going to try to apply =
    what=20
    comments get made:
     
     
    I am developing an alternate reality based out of BR shortly after =
    the=20
    battle of Deismaar. I posted a story based justification for this =
    "alternate"=20
    reality at the beginning of the month. I can repost or forward if anyone =
    would=20
    like.
     
    In a small nutshell, Masela threw her people (as many as she could =
    reach,=20
    plus a number of "other" people) through a gateway to the elemental =
    plane of=20
    water just before the Big Bang  that ended that day. Actually just =
    as it=20
    happened. The force of the explosions severed her hand in this portal =
    and the=20
    divine energy that blew through dropped these people (and the hand) on =
    the=20
    fringes of the plane. The hand became the land, animals, and plants. The =
    people=20
    then began to sort out their lives.
     
     
    A part of this would be dealing with the loss of the old Gods. I =
    have=20
    decided that the people who are now on the fringe of the plane did not =
    witness=20
    the asencion of the "new" Gods. Haylen is just a warrior who led the =
    Anuireans=20
    to these people. Not a God. Anduris is a God, and still exists. :) =

     
    To represent the lack of the Gods, no priest can cast a spell =
    beyond third=20
    level. I remember somewhere that the first three levels of spells don't =
    come=20
    direct from the deity, so that's my "rules based" justification. My true =

    justification is that I think this would create some unique responses =
    and=20
    perspectives from the minds of the holy who now are a bit less strong =
    than they=20
    used to be.
     
     
    This idea has developed into a concept of my first major NPC. "The=20
    Prophet". This man was Haylen's attending priest at Deismaar. This would =
    make=20
    him a high ranker in Andurias' church back on Anuire. He had wide =
    ranging spells=20
    and access to the higher level ones. Now he just has third level and =
    below. I am=20
    going to tailor his blood abilities to mirror those that priests have: =
    healing,=20
    detect lie, etc.
     
    His reaction to the new environment and loss of power is that =
    Andurias is=20
    testing him and his flock for the truth of their faith. Can they worship =
    without=20
    the greater gifts of their God??? He is striving to maintain his "pure" =
    self,=20
    not taking on a new spouse (his was left behind in Anuire), or falling =
    into the=20
    sins of the flesh.  his feeling is that if he slides into a =
    "godless"=20
    existence, Andurias will abandon them all. If he maintains his purity, =
    Andurias=20
    will eventually return them "home". In the course of the 100 years post =
    Deismaar=20
    history I have worked on, he slowly slides from LG. to LE and builds a =
    small=20
    nation of completely fanatical people. (this of course, infers his "long =
    life"=20
    ability which is his justification that Andurias is keeping him alive to =
    show=20
    others the "true" path)
     
    Anyone who shows blood powers that are not "holy", uses =
    non-priestly=20
    magics, or fights the "proper" worship of Andurias is put to the =
    question=20
    inquisition style. Sinners or not, they eventually confess and then are =
    burned,=20
    or crucified, or something else fitting and painful.
     
    At this point "the Prophet" is still a sketch and has yet to be =
    fleshed out=20
    but I am kinda geeked on using a priest of a "good" deity for evil=20
    purposes.
     
     
    Other things I am working on for this alternate setting:
     
    1. How various peoples are dealing with the population imbalance =
    (all the=20
    people who came through were at or near Deismaar, while some women came =
    across,=20
    far more men did). Some societies will cloister and protect their women. =
    Others=20
    will have women in total control with "harems" of husbands. There will =
    be a lot=20
    of fun things to twist up here as women essentially become a commodity. =
    Their=20
    value as bearers of children will either elevate them above men, or turn =
    them=20
    into property (cattle?) depending on the society they are in. I do not =
    intend to=20
    use this as a way to be a chauvinist (as two of my players are women), =
    but I see=20
    it as a logical, if somewhat extreme response to the lack of =
    women.
     
    2. What the Masateans are up to. They will start out at the =
    "fingers" of=20
    the goddess; i.e.: island chains off the main land. They will rebuild =
    their=20
    culture around these islands and seafaring and trade of course; but I am =
    toying=20
    with the idea that they might eventually stumble upon the fact that =
    their=20
    goddess is now the land. Via their priesthood of course. This would then =
    have=20
    the potential to bring a more druidic world view to a sea based people. =
    More=20
    likely than not a schism in their social and religious ideas would =
    evolve I=20
    think.
     
    3. The "true" Vos. The standard information gives off the idea that =
    the=20
    entire Vos people converted to Azrai and abandoned Vorynn. I am =
    supporting the=20
    idea that some of them (especially their wizards) did not, and these =
    people=20
    fought with the Anuireans at Deismaar. As they are not mentioned in the =
    official=20
    line, I am ruling that they all were cast through with the Maseteans. =
    They would=20
    have a number of problems as they have to rebuild from the ground up =
    too, and=20
    the "evil" Vos would likely harass them given the chance; but they would =
    build=20
    the first tower of sorcery in this world, having the oldest line of =
    wizards on=20
    the continent amongst them.
     
    Well, I am sure this is getting long, and the information is mostly =
    in=20
    sketch form (or just in my brain) right now. I'd appreciate some ideas,=20
    reflections, or foils to what I am doing. This might turn into a long =
    term=20
    campaign setting for me, incorporating the best of what I like about BR =
    with the=20
    best of my own ideas.
     
    Either way, I'm still me:
     
    Craigd

    - ------=_NextPart_000_0017_01BEA6FA.22D26080--

  2. #2
    Hadricon@aol.co
    Guest

    What would you do?

    In a message dated 5/25/99 10:04:45 PM Central Daylight Time,
    craigd@mediaone.net writes:

    >

    My first thing would be to add more then one non-white culture... maybe a
    Zulu like tribe, or some of the great Oriental Civilizations.

  3. #3
    Senior Member
    Join Date
    Jan 2002
    Posts
    159
    Downloads
    21
    Uploads
    0

    What would you do?

    >

    I've converted my own game world to BR. It is roughly portrayed after
    medieval Europe, Middle East, and North Africa, with appropriate
    cultures. You can find it at:
    http://www.geocities.com/TimesSquare/Fortress/2198/Enothril/ebr.zip

    - --
    ******************
    Aleksei Andrievski
    aka Solmyr, Archmage of the Azure Star
    aka Azure Star Dragon
    solmyr@kolumbus.fi
    http://www.geocities.com/TimesSquare/Fortress/2198/index.html

    To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

  4. #4
    Kenneth Gauck
    Guest

    What would you do?

    >If given a clean slate to create a Birthright based world wherein
    >there is nothing you cannot do or control, what would you do??

    I am working on converting France c. 1300 to BR mechanics.

    Kenneth Gauck
    c558382@earthlink.net


    To unsubscribe from this list send mail to majordomo@lists.imagiconline.com
    with the line

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.